Editing Talk:DnD4eCM

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 276: Line 276:
 
:XML: Right-click entry in Monster Builder. Choose to save to XML. Give it a location and filename, save it. Open the Statblock Library in DnD4eCM. Click Import. Find the file and open it. Done.
 
:XML: Right-click entry in Monster Builder. Choose to save to XML. Give it a location and filename, save it. Open the Statblock Library in DnD4eCM. Click Import. Find the file and open it. Done.
 
:... that's a ''lot'' more clicking and juggling, thanks to having to deal with two file browser windows. It'd triple (or more) the time and effort it takes to get a monster from one program to the other. -- SabreCat
 
:... that's a ''lot'' more clicking and juggling, thanks to having to deal with two file browser windows. It'd triple (or more) the time and effort it takes to get a monster from one program to the other. -- SabreCat
βˆ’
:re the re: Actually you click on the monster you want, then go up to the top and click on right option (save as XML), choose the location, adjust the name if needed but it provides the name and format. Now if DnD4eCM added it to the library by pulling directly from a specific designated location, then it would be as simple as hitting add. If that's what DarkSir was thinking when he said what he did. And in that case the whole thing would be even quicker. - Gorstagg  
+
:re the re: Actually you click on the monster you want, then go up to the top and click on right option (save as XML), choose the location, adjust the name if needed but it provides the name and format. Now if DnD4eCM added it to the library by pulling direction for a specific designated location, then it would be as simple as hitting add. If that's what DarkSir was thinking when he said what he did. And in that case the whole thing would be even quicker. - Gorstagg  
  
 
To Darksir, I'm really looking forward to your fix, as this program is just essential to gameplay now. But I also happen to like the update from WoTC on the monster builder, and am anxiously waiting your fix! -Gorstagg
 
To Darksir, I'm really looking forward to your fix, as this program is just essential to gameplay now. But I also happen to like the update from WoTC on the monster builder, and am anxiously waiting your fix! -Gorstagg

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)