Editing Talk:DnD4eCM
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:XML: Right-click entry in Monster Builder. Choose to save to XML. Give it a location and filename, save it. Open the Statblock Library in DnD4eCM. Click Import. Find the file and open it. Done. | :XML: Right-click entry in Monster Builder. Choose to save to XML. Give it a location and filename, save it. Open the Statblock Library in DnD4eCM. Click Import. Find the file and open it. Done. | ||
:... that's a ''lot'' more clicking and juggling, thanks to having to deal with two file browser windows. It'd triple (or more) the time and effort it takes to get a monster from one program to the other. -- SabreCat | :... that's a ''lot'' more clicking and juggling, thanks to having to deal with two file browser windows. It'd triple (or more) the time and effort it takes to get a monster from one program to the other. -- SabreCat | ||
β | :re the re: Actually you click on the monster you want, then go up to the top and click on right option (save as XML), choose the location, adjust the name if needed but it provides the name and format. Now if DnD4eCM added it to the library by pulling | + | :re the re: Actually you click on the monster you want, then go up to the top and click on right option (save as XML), choose the location, adjust the name if needed but it provides the name and format. Now if DnD4eCM added it to the library by pulling direction for a specific designated location, then it would be as simple as hitting add. If that's what DarkSir was thinking when he said what he did. And in that case the whole thing would be even quicker. - Gorstagg |
To Darksir, I'm really looking forward to your fix, as this program is just essential to gameplay now. But I also happen to like the update from WoTC on the monster builder, and am anxiously waiting your fix! -Gorstagg | To Darksir, I'm really looking forward to your fix, as this program is just essential to gameplay now. But I also happen to like the update from WoTC on the monster builder, and am anxiously waiting your fix! -Gorstagg |