Latest revision |
Your text |
Line 65: |
Line 65: |
| I"ve got my own request. See, I primarily use this tool on a netbook during play, and the screen size is a little odd -- 1024 x 600, to be exact. What I end up with is the windows being cut off at the bottom, and the page for editing Compendium entries lacks resizing handles. This means that the OK button, while still present, is totally inaccessible without using the Tab key and hoping I get it right. Could you tweak the windows to allow resizing, maybe with scrolling up-and-down to allow for shorter displays? | | I"ve got my own request. See, I primarily use this tool on a netbook during play, and the screen size is a little odd -- 1024 x 600, to be exact. What I end up with is the windows being cut off at the bottom, and the page for editing Compendium entries lacks resizing handles. This means that the OK button, while still present, is totally inaccessible without using the Tab key and hoping I get it right. Could you tweak the windows to allow resizing, maybe with scrolling up-and-down to allow for shorter displays? |
| | | |
− | == Problem ==
| + | You're right about that. And I'm sure that not all sowftare is integrated into the OS/X system update but some are. I still do all my work on Windows but it doesn't stop me from noticing when OS/X gets something right. |
− | | |
− | The reserve window has green blocks for pcs with no text and red blocks for monsters with no text. Powers window does not show list. Library does not show list. The line items are there, but text has the same color as the background. This seems to be the same for the reserve and power windows: text color = background color. I am running Windows Vista on a Dell laptop. Also, don't know if this is related, but the program produces the following error detail upon exiting:
| |
− | | |
− | See the end of this message for details on invoking
| |
− | just-in-time (JIT) debugging instead of this dialog box.
| |
− | | |
− | -------------- Exception Text --------------
| |
− | System.UnauthorizedAccessException: Access to the path 'C:\Program Files\DnD4e Combat Manager\statlibrary.dnd4.tmp' is denied.
| |
− | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
| |
− | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
| |
− | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
| |
− | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
| |
− | at System.Xml.XmlWriter.Create(String outputFileName, XmlWriterSettings settings)
| |
− | at DnD4e_Combat_Manager.StatLibrary.SaveToFile(String filename)
| |
− | at DnD4e_Combat_Manager.frmTracker.frmTracker_FormClosing(Object sender, FormClosingEventArgs e)
| |
− | at System.Windows.Forms.Form.WmClose(Message& m)
| |
− | at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
| |
− | at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
| |
− | | |
− | | |
− | -------------- Loaded Assemblies --------------
| |
− | mscorlib
| |
− | Assembly Version: 2.0.0.0
| |
− | Win32 Version: 2.0.50727.4062 (QFE.050727-4000)
| |
− | CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
| |
− | ----------------------------------------
| |
− | DnD4e Combat Manager
| |
− | Assembly Version: 1.6.0.0
| |
− | Win32 Version: 1.6.0.0
| |
− | CodeBase: file:///C:/Program%20Files/DnD4e%20Combat%20Manager/DnD4e%20Combat%20Manager.exe
| |
− | ----------------------------------------
| |
− | Microsoft.VisualBasic
| |
− | Assembly Version: 8.0.0.0
| |
− | Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
| |
− | ----------------------------------------
| |
− | System
| |
− | Assembly Version: 2.0.0.0
| |
− | Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
| |
− | ----------------------------------------
| |
− | System.Windows.Forms
| |
− | Assembly Version: 2.0.0.0
| |
− | Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
| |
− | ----------------------------------------
| |
− | System.Drawing
| |
− | Assembly Version: 2.0.0.0
| |
− | Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
| |
− | ----------------------------------------
| |
− | System.Runtime.Remoting
| |
− | Assembly Version: 2.0.0.0
| |
− | Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
| |
− | ----------------------------------------
| |
− | System.Configuration
| |
− | Assembly Version: 2.0.0.0
| |
− | Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
| |
− | ----------------------------------------
| |
− | System.Xml
| |
− | Assembly Version: 2.0.0.0
| |
− | Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
| |
− | ----------------------------------------
| |
− | System.Core
| |
− | Assembly Version: 3.5.0.0
| |
− | Win32 Version: 3.5.30729.1 built by: SP
| |
− | CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
| |
− | ----------------------------------------
| |
− | | |
− | -------------- JIT Debugging --------------
| |
− | To enable just-in-time (JIT) debugging, the .config file for this
| |
− | application or computer (machine.config) must have the
| |
− | jitDebugging value set in the system.windows.forms section.
| |
− | The application must also be compiled with debugging
| |
− | enabled.
| |
− | | |
− | For example:
| |
− | | |
− | <configuration>
| |
− | <system.windows.forms jitDebugging="true" />
| |
− | </configuration>
| |
− | | |
− | When JIT debugging is enabled, any unhandled exception
| |
− | will be sent to the JIT debugger registered on the computer
| |
− | rather than be handled by this dialog box.
| |
− | --[[User:Astromath|Astromath]] 19:14, 3 December 2009 (PST)
| |
| | | |
| == Open source == | | == Open source == |
Line 656: |
Line 567: |
| | | |
| - Would like to see an XML parse for the Monsters exported from Online Adventure tools. | | - Would like to see an XML parse for the Monsters exported from Online Adventure tools. |
− |
| |
− |
| |
| | | |
| == Version 1.8.3 == | | == Version 1.8.3 == |
| | | |
− | Is this project still alive? Any word on *.monster imports from the online builder?
| + | Any word on when we might be able to import *.monster files from the online monster builder? |
− | | |
− | Krewl
| |
− | | |
− | In process. Having some issues, but it should be out before Gen Con. -- DarkSir23
| |
− | | |
− | Update: A week before Gen Con. It's out now, see main page :)
| |
− | | |
− | == Test, just a test ==
| |
− | | |
− | Hello. And Bye.
| |