Editing Talk:TROS in the Hammer:Setting Political

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: If each tribe has its own totem/god spirit, then destroying the anchors to that powerful spirit would certainly deal a major blow to that spirit.  I don't have the rules written yet for how a shaman deals with spirits, but any spirit powerful enough to serve as a totem/god is pretty darn hard to contact, and losing the ancestral anchors would be a big deal.  As to game mechanical effects of a totem/god spirit for the tribe; probably macro things, like assistance with crops/hunting, assitance in battle, etc.  Individual level game mechanical effects would be rare.  As to getting your own spirit, well, Vic's character has one, so we know at least one method; theft. :) [[User:Skalchemist|Skalchemist]] 10:42, 23 August 2006 (PDT)
 
: If each tribe has its own totem/god spirit, then destroying the anchors to that powerful spirit would certainly deal a major blow to that spirit.  I don't have the rules written yet for how a shaman deals with spirits, but any spirit powerful enough to serve as a totem/god is pretty darn hard to contact, and losing the ancestral anchors would be a big deal.  As to game mechanical effects of a totem/god spirit for the tribe; probably macro things, like assistance with crops/hunting, assitance in battle, etc.  Individual level game mechanical effects would be rare.  As to getting your own spirit, well, Vic's character has one, so we know at least one method; theft. :) [[User:Skalchemist|Skalchemist]] 10:42, 23 August 2006 (PDT)
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: As to talking with spirits...you can talk to any anchored, or embodied spirit that can speak a human language (generally any spirit that has at least three qualities might be communicative).  In the case of embodied spirits, you just talk to their body, no matter how strange it may be.  In the case of anchored spirits, you talk to them through their anchors; the exact method will vary depending on the form of the anchor.  In the case of contacted spirits, only a shaman can speak with them.  Notional spirits are, well, notional, and can't be communicated with at all.  I'll add this stuff to the actual page. [[User:Skalchemist|Skalchemist]] 10:46, 23 August 2006 (PDT)
 
  
 
3)  there's a 4th option for the destiny of the people.  Much like how the Mongols managed to insert themselves into Chinese culture and basically start a dynasty, the same 'could' happen with the people. Take over Empire 1, supplant the existing leadership with leadership from the people etc. etc... :)
 
3)  there's a 4th option for the destiny of the people.  Much like how the Mongols managed to insert themselves into Chinese culture and basically start a dynasty, the same 'could' happen with the people. Take over Empire 1, supplant the existing leadership with leadership from the people etc. etc... :)

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