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− | {{FFCharDetail
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− | |name=Tony 'Poco' Malloy
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− | |image=Giamatti.jpg
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− | |firstAppearance=Pilot Episode
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− | |themeSong=
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− | |actor=Paul Giamatti
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− | |fullName=Anthony Malloy
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− | |legalStatus=Core Citizen
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− | |aliases=
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− | |age=35
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− | |birthplace=
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− | |favoredWeapon=
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− | |abilities_physicalDie=8
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− | |abilities_mentalDie=8
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− | |abilities_socialDie=8
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− | |distinctions_role_name=Career Criminal
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− | |distinctions_role_triggers@0_name=Friends in Low Places
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− | |distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up.
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− | |distinctions_role_triggers@1_name=Hard Habit to Break
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− | |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point.
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− | |distinctions_background_name=Intuitive Mechanic
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− | |distinctions_background_triggers@0_name=Talk to me Baby
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− | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail.
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− | |distinctions_background_triggers@1_name=
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− | |distinctions_background_triggers@1_text=
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− | |distinctions_personality_name=Burned Too Many Times
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− | |distinctions_personality_triggers@0_name=Panic Mode
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− | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'.
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− | |distinctions_personality_triggers@1_name=Looking Out For Number One
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− | |distinctions_personality_triggers@1_text=Reroll all dice in a roll.
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− | On the reroll, all dice that roll 1s or 2s are considered
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− | Complications.
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− | |skills@0_name:Craft_die=4
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− | |skills@0_name:Craft_specializations@0=
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− | |skills@0_name:Craft_specializations@1=
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− | |skills@1_name:Drive_die=4
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− | |skills@1_name:Drive_specializations@0=
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− | |skills@1_name:Drive_specializations@1=
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− | |skills@2_name:Fight_die=4
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− | |skills@2_name:Fight_specializations@0=
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− | |skills@2_name:Fight_specializations@1=
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− | |skills@3_name:Fix_die=12
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− | |skills@3_name:Fix_specializations@0=Engines
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− | |skills@3_name:Fix_specializations@1=
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− | |skills@4_name:Fly_die=4
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− | |skills@4_name:Fly_specializations@0=
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− | |skills@4_name:Fly_specializations@1=
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− | |skills@5_name:Focus_die=4
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− | |skills@5_name:Focus_specializations@0=
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− | |skills@5_name:Focus_specializations@1=
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− | |skills@6_name:Influence_die=10
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− | |skills@6_name:Influence_specializations@0=Bureaucratic
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− | |skills@6_name:Influence_specializations@1=Negotiate
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− | |skills@6_name:Influence_specializations@2=
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− | |skills@7_name:Know_die=4
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− | |skills@7_name:Know_specializations@0=
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− | |skills@7_name:Know_specializations@1=
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− | |skills@8_name:Labor_die=4
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− | |skills@8_name:Labor_specializations@0=
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− | |skills@8_name:Labor_specializations@1=
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− | |skills@9_name:Move_die=4
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− | |skills@9_name:Move_specializations@0=
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− | |skills@9_name:Move_specializations@1=
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− | |skills@10_name:Notice_die=8
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− | |skills@10_name:Notice_specializations@0=
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− | |skills@10_name:Notice_specializations@1=
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− | |skills@11_name:Operate_die=8
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− | |skills@11_name:Operate_specializations@0=
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− | |skills@11_name:Operate_specializations@1=
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− | |skills@12_name:Perform_die=4
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− | |skills@12_name:Perform_specializations@0=
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− | |skills@12_name:Perform_specializations@1=
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− | |skills@13_name:Shoot_die=8
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− | |skills@13_name:Shoot_specializations@0=
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− | |skills@13_name:Shoot_specializations@1=
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− | |skills@14_name:Sneak_die=6
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− | |skills@14_name:Sneak_specializations@0=Breaking & Entering
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− | |skills@14_name:Sneak_specializations@1=
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− | |skills@15_name:Survive_die=10
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− | |skills@15_name:Survive_specializations@0=
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− | |skills@15_name:Survive_specializations@1=
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− | |skills@16_name:Throw_die=4
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− | |skills@16_name:Throw_specializations@0=
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− | |skills@16_name:Throw_specializations@1=
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− | |skills@17_name:Treat_die=4
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− | |skills@17_name:Treat_specializations@0=
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− | |skills@17_name:Treat_specializations@1=
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− | |skills@18_name:Trick_die=8
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− | |skills@18_name:Trick_specializations@0=
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− | |skills@18_name:Trick_specializations@1=
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− | |sigAssets@0_name=Multi-tool
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− | |sigAssets@0_die=8
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− | |sigAssets@0_triggers@0_name=
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− | |sigAssets@0_triggers@0_description=
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− | |sigAssets@0_triggers@1_name=
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− | |sigAssets@0_triggers@1_description=
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− | |sigAssets@1_name=The Baron
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− | |sigAssets@1_die=8
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− | |sigAssets@1_triggers@0_name=
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− | |sigAssets@1_triggers@0_description=
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− | |sigAssets@1_triggers@1_name=
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− | |sigAssets@1_triggers@1_description=
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− | |sigAssets@2_name=Blue Sun Cigarettes
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− | |sigAssets@2_die=6
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− | |sigAssets@2_triggers@0_name=Soothing Menthol
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− | |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications.
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− | |sigAssets@2_triggers@1_name=
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− | |sigAssets@2_triggers@1_description=
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− | |bdhd_d4=1
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− | |bdhd_d6=
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− | |bdhd_d8=
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− | |bdhd_d10=
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− | |bdhd_d12=
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− | |spent_s01e01=Trigger (Looking out for Number One)
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− | |spent_s01e02=Signature Asset (The Baron)
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− | |spent_s01e03=Delilah Ability (Systems)
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− | |spent_s01e04=Trigger (Talk to Me Baby)
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− | |spent_s01e05=Trigger (Looking out for Number One)
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− | |spent_s01e06=Trigger (Talk to Me Baby)
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− | |spent_s01e07=Absent
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− | |spent_s01e08=Step Up (The Baron)
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− | |spent_s01e09=Signature Asset (Blue Sun Cigarettes)
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− | |spent_s01e10=Trigger (Hard Habit to Break)
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− | |spent_s01e11=Trigger (Hard Habit to Break)
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− | |spent_s01e12=Step Up (The Baron)
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− | |spent_s01e13=Step Up (Shoot d8)
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− | |spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol)
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− | |spent_s02e01=Influence Specialization (Negotiate)
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− | |spent_s02e02=Step Up (Shoot d8)
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− | |spent_s02e03=Absent
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− | |spent_s02e04=Step Up (Shoot d8)
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− | |spent_s02e05=Influence Specialization (Negotiate)
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− | |spent_s02e06=Step Up (Operate d8)
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− | |spent_s02e07=Step Up (Operate d8)
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− | |spent_s02e08=Step Up (Operate d8)
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− | |spent_s02e09=Absent
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− | |spent_s02e10=
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− | |spent_s02e11=
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− | |spent_s02e12=
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− | |spent_s02e13=
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− | |spent_s02e14=
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− | |spent_s02e15=
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− | |spent_s02e16=
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− | |spent_s02e17=
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− | |spent_s02e18=
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− | |spent_s02e19=
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− | |spent_s02e20=
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− | }}
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