Editing The Gift:Characters

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 593: Line 593:
  
 
Cost:  22 points
 
Cost:  22 points
 
 
Skills:  Alchemy, Astronomy, Chemistry, Computer Operation, Geology, Mathematics, Metallurgy, Meteorology, Physics, Symbol Drawing (Scientific), Thaumatology.
 
Skills:  Alchemy, Astronomy, Chemistry, Computer Operation, Geology, Mathematics, Metallurgy, Meteorology, Physics, Symbol Drawing (Scientific), Thaumatology.
 
 
Spells:
 
Spells:
 
 
Air:  Create Air, Purify Air, Shape Air.
 
Air:  Create Air, Purify Air, Shape Air.
 
 
Earth:  Seek Earth, Shape Earth.
 
Earth:  Seek Earth, Shape Earth.
 
 
Fire:  Ignite Fire, Shape Fire.
 
Fire:  Ignite Fire, Shape Fire.
 
 
Water:  Create Water, Seek Water, Shape Water, Purify Water.
 
Water:  Create Water, Seek Water, Shape Water, Purify Water.
 
  
 
House Stances
 
House Stances
 
 
Magic:  Magic requires serious scientific study.
 
Magic:  Magic requires serious scientific study.
 
 
Themselves: We are scientists.
 
Themselves: We are scientists.
 
 
The Council:  They understand that magic requires serious scientific study.  House Atom Turning even understands something about science. Unfortunately, the rest of them are so lost in their archaic theories and Hermetic trappings that they can never see clearly.  Burning Stone is very clever indeed but the other houses are their dupes.
 
The Council:  They understand that magic requires serious scientific study.  House Atom Turning even understands something about science. Unfortunately, the rest of them are so lost in their archaic theories and Hermetic trappings that they can never see clearly.  Burning Stone is very clever indeed but the other houses are their dupes.
 
 
The Circle:  Dreamers.  It is time they woke up.  Is reality so hard to face?
 
The Circle:  Dreamers.  It is time they woke up.  Is reality so hard to face?
 
 
The Cooperative:  Quite frankly, we are the only hope humanity has.
 
The Cooperative:  Quite frankly, we are the only hope humanity has.
 
 
Independents:  Exeter are always a pleasure to do business with.  They are serious and reliable.  The Silver Mirror School talks more crap than sense, but they do occasionally get some very interesting ideas.
 
Independents:  Exeter are always a pleasure to do business with.  They are serious and reliable.  The Silver Mirror School talks more crap than sense, but they do occasionally get some very interesting ideas.
  
Line 626: Line 613:
  
 
Cost:  25 points
 
Cost:  25 points
 
 
Skills:  Computer Hacking, Computer Operation, Computer Programming, Cryptography, Drive (Automobile), Drive (Motorcycle), Electrician, Electronics (Any), Electronics Operation (Any), Mechanic (Any), Symbol Drawing (Scientific).
 
Skills:  Computer Hacking, Computer Operation, Computer Programming, Cryptography, Drive (Automobile), Drive (Motorcycle), Electrician, Electronics (Any), Electronics Operation (Any), Mechanic (Any), Symbol Drawing (Scientific).
 
 
Spells:
 
Spells:
 
 
Air:  Create Air, Lightning, Purify Air, Shape Air, Sparkstorm, Wall of Wind, Windstorm.
 
Air:  Create Air, Lightning, Purify Air, Shape Air, Sparkstorm, Wall of Wind, Windstorm.
 
 
Movement:  Apportation, Locksmith.
 
Movement:  Apportation, Locksmith.
 
 
Necromantic:  Animation, Death Vision, Summon Spirit.
 
Necromantic:  Animation, Death Vision, Summon Spirit.
 
 
Technological:  Animate Machine, Machine Control.
 
Technological:  Animate Machine, Machine Control.
 
  
 
House Stances
 
House Stances
 
+
Magic:  The shamans were right.  The universe is driven by spirits.  Finally, we have the technology to embrace that.
Magic:  The shamans were right.  The universe is driven by spirits.  Finally, we have the  
 
technology to embrace that.
 
 
 
 
Themselves:  We are tuned in to the frequency of reality itself.  It is there for anyone who wants to listen.
 
Themselves:  We are tuned in to the frequency of reality itself.  It is there for anyone who wants to listen.
 
 
The Council:  They are on the right track, but they have been out-evolved.  We are the updated version of what they are.
 
The Council:  They are on the right track, but they have been out-evolved.  We are the updated version of what they are.
 
 
The Circle:  They have power and understanding but they are too timid to ever do anything with it - except for the crazy ones.
 
The Circle:  They have power and understanding but they are too timid to ever do anything with it - except for the crazy ones.
 
 
The Cooperative:  Ugh!  They don’t even know they are wizards!  Still, they are the only true friends we have.
 
The Cooperative:  Ugh!  They don’t even know they are wizards!  Still, they are the only true friends we have.
 
 
Independents:  The Sladensville Church understand the basic nature of the world, but they have failed to keep up to date.  We have so much in common and they don’t even know it.
 
Independents:  The Sladensville Church understand the basic nature of the world, but they have failed to keep up to date.  We have so much in common and they don’t even know it.
  
Line 662: Line 635:
  
 
Cost:  28 points
 
Cost:  28 points
 
 
Skills:  Anthropology, Biology, Computer Hacking, Computer Operation, Computer Programming, Mathematics, Philosophy (Transhumanist), Philosophy (Western Analytic), Psychology, Sociology, Symbol Drawing (Scientific).
 
Skills:  Anthropology, Biology, Computer Hacking, Computer Operation, Computer Programming, Mathematics, Philosophy (Transhumanist), Philosophy (Western Analytic), Psychology, Sociology, Symbol Drawing (Scientific).
 
 
Spells:
 
Spells:
 
 
Animal:  Animal Control (Fly), Beast-Soother, Rider Within.
 
Animal:  Animal Control (Fly), Beast-Soother, Rider Within.
 
 
Air:  Create Air, Lightning, Purify Air, Shape Air, Sparkstorm, Wall of Wind, Windstorm.
 
Air:  Create Air, Lightning, Purify Air, Shape Air, Sparkstorm, Wall of Wind, Windstorm.
 
 
Movement:  Apportation, Locksmith.
 
Movement:  Apportation, Locksmith.
 
 
Technological:  Permanent Machine Possession, Machine Control, Machine Possession, Reveal Function, Seek Machine.
 
Technological:  Permanent Machine Possession, Machine Control, Machine Possession, Reveal Function, Seek Machine.
 
  
 
House Stances
 
House Stances
 
 
Magic:  Just another technology humanity created as an aid to its own evolution.
 
Magic:  Just another technology humanity created as an aid to its own evolution.
 
 
Themselves: We are transcending our humanity, leading the way for others.
 
Themselves: We are transcending our humanity, leading the way for others.
 
 
The Council:  They are obsessed with power over the world and are so satisfied with themselves that they think nothing of self-transformation.  They are stagnant.  Rat Sniffing is the only house that even has their brains turns on.  Maybe we can convince them to defect.
 
The Council:  They are obsessed with power over the world and are so satisfied with themselves that they think nothing of self-transformation.  They are stagnant.  Rat Sniffing is the only house that even has their brains turns on.  Maybe we can convince them to defect.
 
 
The Circle:  They are facing backwards, into the past, but they are heading into the future whether they like it or not.
 
The Circle:  They are facing backwards, into the past, but they are heading into the future whether they like it or not.
 
 
The Cooperative:  They need a little less focus on the external world and a little more focus on themselves.  All the same, they are somewhat useful allies.
 
The Cooperative:  They need a little less focus on the external world and a little more focus on themselves.  All the same, they are somewhat useful allies.
 
+
Independenst:  The Circle Road have great insight into what humans are, but it never occurs to them to think of what they could be.  The Order of St. John of Manhattan understand that humanity can be more than it is but they lack the imagination to build new futures.
Independents:  The Circle Road have great insight into what humans are, but it never occurs to them to think of what they could be.  The Order of St. John of Manhattan understand that humanity can be more than it is but they lack the imagination to build new futures.
 
  
 
===Ex Nihilo===
 
===Ex Nihilo===
Line 697: Line 657:
  
 
Cost:  22 points
 
Cost:  22 points
 
 
Skills:  Computer Hacking, Computer Operation, Computer Programming, Cryptography, Electrician, Electronics (Computers), Electronics Operation (Computers), Electronics Repair (Computers), Mathematics, Symbol Drawing (Scientific), Typing.
 
Skills:  Computer Hacking, Computer Operation, Computer Programming, Cryptography, Electrician, Electronics (Computers), Electronics Operation (Computers), Electronics Repair (Computers), Mathematics, Symbol Drawing (Scientific), Typing.
 
 
Spells:
 
Spells:
 
 
Mind Control:  Daze, Disorient, Encrypt, Foolishness, Forgetfulness, Sleep, Wisdom.
 
Mind Control:  Daze, Disorient, Encrypt, Foolishness, Forgetfulness, Sleep, Wisdom.
 
 
Necromancy:  Animation, Death Vision, Summon Spirit.
 
Necromancy:  Animation, Death Vision, Summon Spirit.
 
 
Technological:  Awaken Computer.
 
Technological:  Awaken Computer.
 
  
 
House Stances
 
House Stances
 
 
Magic:  Magic is the creative energy of the universe.  Only magic can truly create something out of nothing.
 
Magic:  Magic is the creative energy of the universe.  Only magic can truly create something out of nothing.
 
 
Themselves: We are the midwives of the new age.  We will awaken new and better life on this Earth.
 
Themselves: We are the midwives of the new age.  We will awaken new and better life on this Earth.
 
 
The Council:  They understand the importance of following a program, but their methods are obsolete.
 
The Council:  They understand the importance of following a program, but their methods are obsolete.
 
 
The Circle:  They bow to things less evolved than themselves.  Have some pride!
 
The Circle:  They bow to things less evolved than themselves.  Have some pride!
 
 
The Cooperative:  They are getting there.  They will soon work out what we already know.
 
The Cooperative:  They are getting there.  They will soon work out what we already know.
  
Line 728: Line 677:
  
 
Cost:  28 points
 
Cost:  28 points
 
 
Skills:  Artist (Any), Botany, Chemistry, Computer Operation, Dancing, First-Aid, Herb Law, Meditation, Psychology, Musical Instrument (Any), Naturalist, Occultism, Ritual Magic (Western Hermetic), Ritual Magic (Wiccan), Symbol Drawing (Unchained).
 
Skills:  Artist (Any), Botany, Chemistry, Computer Operation, Dancing, First-Aid, Herb Law, Meditation, Psychology, Musical Instrument (Any), Naturalist, Occultism, Ritual Magic (Western Hermetic), Ritual Magic (Wiccan), Symbol Drawing (Unchained).
 
 
Spells:
 
Spells:
 
 
Illusion and Creation:  Complex Illusion, Control Illusion, Independence, Initiative, Know Illusion, Perfect Illusion, Simple Elusion.
 
Illusion and Creation:  Complex Illusion, Control Illusion, Independence, Initiative, Know Illusion, Perfect Illusion, Simple Elusion.
 
 
Mind Control:  Daze, Disorient, Fascinate, Foolishness, Forgetfulness, Wisdom.
 
Mind Control:  Daze, Disorient, Fascinate, Foolishness, Forgetfulness, Wisdom.
 
  
 
House Stances
 
House Stances
 
 
Magic:  Magic is the only thing that can free your mind.  So free your mind.
 
Magic:  Magic is the only thing that can free your mind.  So free your mind.
 
 
Themselves: Just another gang of fools looking for enlightenment.
 
Themselves: Just another gang of fools looking for enlightenment.
 
 
The Council:  They love rules, so they hate freedom.  Magic should liberate humanity, not bind it.  They know some good tricks, though.  Their house Flying Crane produces some incredible art.  Perhaps they can be corrupted.
 
The Council:  They love rules, so they hate freedom.  Magic should liberate humanity, not bind it.  They know some good tricks, though.  Their house Flying Crane produces some incredible art.  Perhaps they can be corrupted.
 
 
The Circle:  Weird and wonderful.  I’m glad their path works for them.  They badly need to update their information technology, though.
 
The Circle:  Weird and wonderful.  I’m glad their path works for them.  They badly need to update their information technology, though.
 
 
The Cooperative:  They are not very safe, not very sane, and not always fun, but they are the safest, sanest, most fun group of mages that you are ever going to find.
 
The Cooperative:  They are not very safe, not very sane, and not always fun, but they are the safest, sanest, most fun group of mages that you are ever going to find.
 +
Independent:  The Golden Path mages can show you things from a new perspective.  What could be better?  The Temple of the White Garland would produce genuinely good art if they could only get over themselves.
  
Independents:  The Golden Path mages can show you things from a new perspective.  What could be better?  The Temple of the White Garland would produce genuinely good art if they could only get over themselves.
 
  
 
==Independents==
 
==Independents==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)