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In the World Tree adventure, there are only a few characteristics that are different from the D&D setting.  This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting.
 
In the World Tree adventure, there are only a few characteristics that are different from the D&D setting.  This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting.
  
==[[The World Tree/Religion|Religion and Deities]]==
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==Religion and Deities==
 
Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities.  These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them.  The following is an excerpt from the lore:
 
Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities.  These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them.  The following is an excerpt from the lore:
 
<blockquote>
 
<blockquote>
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| '''[[The_World_Tree/Morahk|Morahk]]''' || Titan of Pain and Disaster || Evil || A creature of perpetual pain and suffering, '''Morahk''' harbors plague and disease. He is the creator of kobolds, gnolls, kuo-toas, sahuagin, and lycanthropes. || '''[[The World Tree/Gielel|Gielel]]'''
 
| '''[[The_World_Tree/Morahk|Morahk]]''' || Titan of Pain and Disaster || Evil || A creature of perpetual pain and suffering, '''Morahk''' harbors plague and disease. He is the creator of kobolds, gnolls, kuo-toas, sahuagin, and lycanthropes. || '''[[The World Tree/Gielel|Gielel]]'''
 
|-
 
|-
| '''[[The_World_Tree/Belvarax|Belvarax]]''' || Abomination of Fear || Chaotic, Evil || A creature of the underworld, '''Belvaraz''' holds dominion over Carceri and created the first demons. || '''[[The World Tree/Gagaur|Gagaur]]'''
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| '''[[The_World_Tree/Belvarax|Belvaraz]]''' || Abomination of Fear || Chaotic, Evil || A creature of the underworld, '''Belvaraz''' holds dominion over Carceri and created the first demons. || '''[[The World Tree/Gagaur|Gagaur]]'''
 
|-
 
|-
 
| '''[[The_World_Tree/Tobarum|Tobarum]]''' || God of Death || Lawful, Evil || '''Gagaur's''' pet, '''Tobarum''' rules over Gehenna, where he creates his undead hordes of banshees, ghosts, and wraiths, and also created the first vampires.  || '''[[The World Tree/Gagaur|Gagaur]]'''
 
| '''[[The_World_Tree/Tobarum|Tobarum]]''' || God of Death || Lawful, Evil || '''Gagaur's''' pet, '''Tobarum''' rules over Gehenna, where he creates his undead hordes of banshees, ghosts, and wraiths, and also created the first vampires.  || '''[[The World Tree/Gagaur|Gagaur]]'''
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The parallel plane to the Material, the Feywild is a dangerous place, of everlasting twilight with the world colored with hues of yellow, except for the realms of the twisted Unseelie. This realm is ruled by the Seelie court by a fairy by the name of Queen Titiana, located between the mountains passing to the "Sea of Grass".
 
The parallel plane to the Material, the Feywild is a dangerous place, of everlasting twilight with the world colored with hues of yellow, except for the realms of the twisted Unseelie. This realm is ruled by the Seelie court by a fairy by the name of Queen Titiana, located between the mountains passing to the "Sea of Grass".
 
==The Old World Crusaders==
 
Totaling five in number, the Old World Crusaders were the original settlers of the continent, each settling their respective areas around the same time. Demedor, Tiefling of the
 
  
 
=Race=
 
=Race=
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==='''[[The World Tree/Shade Lands|Shade Lands]]'''===
 
==='''[[The World Tree/Shade Lands|Shade Lands]]'''===
 
Located centrally of the country, the '''Shade Lands''' holds the largest expanse of desert region in the area, with villages and settlements working together to survive in the hostile lands. Holding the capitol of '''Kusha''', this land is rich with trade from distant lands, skilled craftsmen, and unique agriculture. Life here is difficult, but the '''Shade Lands''' hold a hardy people that hold teamwork and acceptance as their highest ideas.  Where villages and settlements may be safe from the elements, this land struggles with traveling and caravans, losing many to the harsh storms, lack of water, and ferocious desert beasts.
 
Located centrally of the country, the '''Shade Lands''' holds the largest expanse of desert region in the area, with villages and settlements working together to survive in the hostile lands. Holding the capitol of '''Kusha''', this land is rich with trade from distant lands, skilled craftsmen, and unique agriculture. Life here is difficult, but the '''Shade Lands''' hold a hardy people that hold teamwork and acceptance as their highest ideas.  Where villages and settlements may be safe from the elements, this land struggles with traveling and caravans, losing many to the harsh storms, lack of water, and ferocious desert beasts.
====History====
 
Originally settled by the Azer, the Shade Lands was paramount in its trade with the Old World, crafting and trading many of the needed weapons and materials to fight with the Great Freeze. As the Azer expanded, large amounts of bronze and electrum were found buried beneath its sands, causing the other natives, the Efreeti, to claim a dynasty over the region and to submit the Azer to mining these goods for their building of the "City of Brass" in the elemental plane of fire. After a failed holy crusade by Demedor of the Old World Crusaders, the Efreeti ruled the Shadelands for over 300 years, mining the bronze beneath its land, until the Azer were nothing but a memory. Their greed, however, blinded them from the others in this world. Fire giants from the Tajzina Mountains invaded from the mountain and claimed the Shadelands by force, banishing the Efreeti to the Plane of Fire. These fire giants ruled for almost five centuries, using the forges of the Efreeti and using their created salamanders as its fuel. It was in this moment, when Kusha seemed hopeless, that Demedor traded with the long forgotten Azer of a way to survive the land and to smite the fire giants from where they came. One by one, the mighty army of Demedor captured each of its cities. It was not until Ar'dabh fell, that the fire giants surrendered and agreed to leave the Shade Lands.
 
 
==='''[[The World Tree/Tan Sheng Flats|Tan Sheng Flats]]'''===
 
==='''[[The World Tree/Tan Sheng Flats|Tan Sheng Flats]]'''===
 
Located east of the Tajzina Mountains, the '''Tan Sheng Flats''' is a land formerly under its own rule, uniting with '''Kusha''' for its unique trade and goods. These flats return an oasis from the harsh lands of '''Kusha''' with the settlements within housing a paradise far from the ways of the growing powers. The '''Tan Sheng Flats''' hold unique architecture, coastal lands, and peaceful people, sharing and giving to one another as equals. This "paradise", however, does not come without its flaws. The people are kind but ignorant to the ways of manipulation and corruption, with the Jinchou woods said to hold great evils yet to be banished from their lands. The settlements require their own protection, usually housing monks or priests armed with combat and magic to protect them. This protection, however, is based within ancient studies, easily stopped by modern inventions and tools.
 
Located east of the Tajzina Mountains, the '''Tan Sheng Flats''' is a land formerly under its own rule, uniting with '''Kusha''' for its unique trade and goods. These flats return an oasis from the harsh lands of '''Kusha''' with the settlements within housing a paradise far from the ways of the growing powers. The '''Tan Sheng Flats''' hold unique architecture, coastal lands, and peaceful people, sharing and giving to one another as equals. This "paradise", however, does not come without its flaws. The people are kind but ignorant to the ways of manipulation and corruption, with the Jinchou woods said to hold great evils yet to be banished from their lands. The settlements require their own protection, usually housing monks or priests armed with combat and magic to protect them. This protection, however, is based within ancient studies, easily stopped by modern inventions and tools.
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<br style="clear:both" />
 
<br style="clear:both" />
 
===== Points of Interest =====
 
===== Points of Interest =====
* '''[[The_World_Tree/Abiq|Abiq]]''': Located near the foot of the Tallaia Mountains, Abiq is a largely tiefling city with high political intrigue.
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* '''[[The_World_Tree/Abiq|Abiq]]'''
 
* '''[[The_World_Tree/Ahkar|Ahkar]]'''
 
* '''[[The_World_Tree/Ahkar|Ahkar]]'''
 
* '''[[The_World_Tree/Ain Dara|Ain Dara]]'''
 
* '''[[The_World_Tree/Ain Dara|Ain Dara]]'''
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* '''[[The_World_Tree/Ebla|Ebla]]'''
 
* '''[[The_World_Tree/Ebla|Ebla]]'''
 
* '''[[The_World_Tree/Fujiken|Fujiken]]'''
 
* '''[[The_World_Tree/Fujiken|Fujiken]]'''
* '''[[The_World_Tree/Ha'zam|Ha'zam]]''': "Jewel of the Shadelands", Ha'zam is the largest city in '''Kusha''', holding claim to a melting pot of all races and trade goods.
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* '''[[The_World_Tree/Ha'zam|Ha'zam]]'''
 
* '''[[The_World_Tree/Habai|Habai]]'''
 
* '''[[The_World_Tree/Habai|Habai]]'''
 
* '''[[The_World_Tree/Jezadh|Jezzadh]]'''
 
* '''[[The_World_Tree/Jezadh|Jezzadh]]'''
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* '''[[The_World_Tree/Blackbriar|Blackbriar]]''': Ethir's most southerly city, Blackbriar is one of the largest producers of livestock and crops in Ethir.
 
* '''[[The_World_Tree/Blackbriar|Blackbriar]]''': Ethir's most southerly city, Blackbriar is one of the largest producers of livestock and crops in Ethir.
 
* '''[[The_World_Tree/Coaldust|Coaldust]]''': One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains.
 
* '''[[The_World_Tree/Coaldust|Coaldust]]''': One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains.
* '''[[The_World_Tree/Daerum|Daerum]]''': The nations capitol as of the year 600.  '''Daerum''' is located next to the grasslands and deserts southwest of the '''Khim Mountains''', containing the largest magic college in the known world, the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]], and '''Gielel's''' major temple.
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* '''[[The_World_Tree/Daerum|Daerum]]''': The nations capitol as of the year 600.  '''Daerum''' is located next to the grasslands and deserts southwest of the '''Khim Mountains''', containing the largest magic college in the known world, the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]].
 
* '''[[The_World_Tree/Danarus_Pass|Danarus Pass]]''': The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of '''Ethir'''.  Also is claimed to be a commonplace for the [[The_World_Tree/Gray_Company|Gray Company]].
 
* '''[[The_World_Tree/Danarus_Pass|Danarus Pass]]''': The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of '''Ethir'''.  Also is claimed to be a commonplace for the [[The_World_Tree/Gray_Company|Gray Company]].
* '''[[The_World_Tree/Goldcrest|Goldcrest]]''': Per resident, '''Goldcrest''' holds the highest crime rate and also holds the second highest population in '''Ethir''' (with the capital surpassing it).  '''Goldcrest''' is primarily known for its excellent artisan guilds and dark criminal undergrounds. Home to '''Nazuma's''' largest temple (labeled as Huion).
 
 
* '''[[The_World_Tree/Grayhedge|Grayhedge]]''': An industrialized city, '''Grayhedge''' was carved by ancient dwarves and humans working side by side.  Presently, '''Grayhedge''' is home to many poor and shady services and citizens.
 
* '''[[The_World_Tree/Grayhedge|Grayhedge]]''': An industrialized city, '''Grayhedge''' was carved by ancient dwarves and humans working side by side.  Presently, '''Grayhedge''' is home to many poor and shady services and citizens.
*'''[[The World Tree/Kelvarland|Kelvarland]]''': A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary. Holds '''Ra-Orn's''' secret temple.
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* '''[[The_World_Tree/Huion|Huion]]''': Per resident, '''Huion''' holds the highest crime rate and also holds the second highest population in '''Ethir''' (with the capital surpassing it).  '''Huion''' is primarily known for its excellent artisan guilds and dark criminal undergrounds.
 +
*'''[[The World Tree/Kelvarland|Kelvarland]]''': A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary.
 
* '''[[The_World_Tree/Khim_Mountains|Khim Mountains]]''': A mountain range in the center of the capital, forming a 3-armed star.  Those who wish to travel over must be willing to suffer the negative degrees of cold.
 
* '''[[The_World_Tree/Khim_Mountains|Khim Mountains]]''': A mountain range in the center of the capital, forming a 3-armed star.  Those who wish to travel over must be willing to suffer the negative degrees of cold.
 
* '''[[The_World_Tree/Rivermouth|Rivermouth]]''': A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha".
 
* '''[[The_World_Tree/Rivermouth|Rivermouth]]''': A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha".
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* '''[[The World Tree/Carnit Crossing|Carnit Crossing]]''': A small village holding the only access to Felgrim.
 
* '''[[The World Tree/Carnit Crossing|Carnit Crossing]]''': A small village holding the only access to Felgrim.
 
* '''[[The World Tree/Felgrim|Felgrim]]''': The only charted island along '''Ikhael's''' coastline, serves as a "playground" for nobility and wealthy.
 
* '''[[The World Tree/Felgrim|Felgrim]]''': The only charted island along '''Ikhael's''' coastline, serves as a "playground" for nobility and wealthy.
* '''[[The World Tree/Glomir|Glomir]]''': Named after Glom Brightforge, holds claim as a proving ground for the country, where many established combat legends have made ties to. Headquarter's of '''Penur's''' temples.
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* '''[[The World Tree/Glomir|Glomir]]''': Named after Glom Brightforge, holds claim as a proving ground for the country, where many established combat legends have made ties to.
 
* '''[[The World Tree/Gromzhuf|Gromzhuf]]''': "Power River" in the common tongue, has developed into a religious devotion to '''[[The World Tree/Courage|Courage]]''' and his tenets to protect the surrounding land from wild beasts and oppression.
 
* '''[[The World Tree/Gromzhuf|Gromzhuf]]''': "Power River" in the common tongue, has developed into a religious devotion to '''[[The World Tree/Courage|Courage]]''' and his tenets to protect the surrounding land from wild beasts and oppression.
 
* '''[[The World Tree/Guzharr|Guzharr]]''': One of the only towns located upon the Elderblood River, purifier of the water for the rest of Kelmorn.
 
* '''[[The World Tree/Guzharr|Guzharr]]''': One of the only towns located upon the Elderblood River, purifier of the water for the rest of Kelmorn.
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* '''[[The World Tree/Kaldur|Kaldur]]''': Translated to "Strong/Rock Ale", one of the biggest exporters of "Kaldurian Ale" and "Dusted Oak" for many of the taverns in the area
 
* '''[[The World Tree/Kaldur|Kaldur]]''': Translated to "Strong/Rock Ale", one of the biggest exporters of "Kaldurian Ale" and "Dusted Oak" for many of the taverns in the area
 
* '''[[The World Tree/Karazruvalk|Karazruvalk]]''': caters to the frontier's needs, a small city that is currently ruled by a group of paladins.
 
* '''[[The World Tree/Karazruvalk|Karazruvalk]]''': caters to the frontier's needs, a small city that is currently ruled by a group of paladins.
* '''[[The World Tree/Kolzank|Kolzank]]''': Capital of Kelmorn, primarily uses endothermic vents and Elderblood's boiling river. Also houses '''Hasdum's''' central temples.
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* '''[[The World Tree/Kolzank|Kolzank]]''': Capital of Kelmorn, primarily uses endothermic vents and Elderblood's boiling river.
 
* '''[[The World Tree/Miria|Miria]]''': Built upon the prospering platinum mines found deep within, claimed to be cursed for its greed for the precious minerals.
 
* '''[[The World Tree/Miria|Miria]]''': Built upon the prospering platinum mines found deep within, claimed to be cursed for its greed for the precious minerals.
 
* '''[[The World Tree/Rhunvarf|Rhunvarf]]''': The largest collection of magic resources, specializes in enchantments and spell experimentation.
 
* '''[[The World Tree/Rhunvarf|Rhunvarf]]''': The largest collection of magic resources, specializes in enchantments and spell experimentation.
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===== [[The World Tree/Trinity Islands/Isle of Banishment|The Isle of Banishment]]=====
 
===== [[The World Tree/Trinity Islands/Isle of Banishment|The Isle of Banishment]]=====
  
==[[The World Tree/Underdarks|The Underdark]]==
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==[[The World Tree/Underdark|The Underdark]]==
The_World_Tree/Underdark
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The_World Tree/Underdarks
  
 
=Act listing=
 
=Act listing=

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