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*33 Days Old
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A character for the [[RIFTS:Texas]] PBP campaign.
*Alignment: Unprincipled. Select final alignment by L3.
 
  
  
== Attributes ==
 
 
*IQ: 15
 
*ME: 19 +2 save v/ psionic attack & insanity
 
*MA:  24 Trust/Intimidate 80%
 
*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
 
*PP: 14
 
*PE: 15
 
*PB: 28 Charm/Impress 86%
 
*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
 
<br/>
 
*ISP: 44
 
*PPE: 100
 
*MDC: 600
 
  
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== Tiger Praxis ==
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Royal Frilled Dragon Hatchling<br/>
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L4. XP: 13k. Next level: 20k+1<br/>
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Alignment: Unprincipled (???)<br/>
  
  
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== Attributes ==
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*IQ 20 +6%
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*ME 19 +2 versus Psi or Insanity
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*MA 21 Trust/Intimidate 65%
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*PS 27 +12 SDC, carry 1350 lbs., lift 2700 lbs.
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*PP 19 +2 P/D/S
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*PE 22 +14% v. coma/death +4 v. magic/poison
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*PB 30 Charm/Impress 92%
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*SPD 14
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*FLY 80 (about 55 mph)
  
== Special Abilities ==
 
  
*Nightvision 200ft
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== Combat: ==
*See the Invisible
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MDC: 530<br>
*Shadow Meld as spell, at will, 20 minutes duration
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On SDC Worlds: 500 HP, 209 SDC, AR 13<br/>
*Resistant to normal fire and cold, half from MDC fire/plasma
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*Restrained Punch 5d6 SDC, normal 3d6+2 MDC, Power 6d6 MDC+2
*Shapeshift 4hrs per day/level
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*Claws +3d6 MD
*Impervious to all forms of paralysis
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*Bite 2d6+2 MD
*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
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*Can cast 2 spells per melee round
*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
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*5 attacks per melee
*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
 
*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
 
*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
 
 
 
 
 
 
 
== RCC Bonuses ==
 
*+1 attack/melee
 
 
*+2 initiative
 
*+2 initiative
 
*+1 Perception
 
*+1 Perception
*+2 to Strike
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*+4 Strike (+6 w/ sword)
*+3 to Parry/Dodge
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*+7 Parry (+9 w/ sword)
*+4 to pull punch
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*+7 Dodge,
*+3 to roll w/ impact
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*+5 to Pull Punch
*+6 v. Horror Factor
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*+5 to roll with impact
*+3 v. psionics and mind control
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*+6 to save v. Horror Factor
*+1 all other saves
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*+5 to save v. psionics or +3 v. other mind control
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*+14% Save v. Coma/Death
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*+5 to save v. Magic/Poison
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*+3 v. Insanity
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*+1 to all other saves
  
  
== Dragon hand-to-hand ==
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== Racial Abilities: ==
*Bite 2d6
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*Horror Factor 11/13
*Punch 2d6
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*Night Vision 200ft
*Kick 2d6?
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*See the Invisible
*Claw Swipe 5d6
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*Shadow Meld at will (20 minutes, as the spell)
*+2 roll w/ impact
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*Resistant to Fire & Cold (even MD fire/plasma does half damage only)
*+1 to pull punch
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*Impervious to all forms of paralysis
*Metamorphosis takes a full melee round
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*Metamorphosis 16 hours per day, 1/2 melee to change shape
 
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*Teleport 40%
 
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*Poison Breath, save v. 16 or be paralyzed for 1d4+1 minutes
 
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*Regenerate 1d10 per round
== Magic ==
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*Intuitively use all techno-wizard devices
*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
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*Recognize and use all other magic weapons
*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
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*Read Magic and use scrolls
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*Recognize magic circles and enchantments 55%
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*Sense ley lines & nexus points 20 miles
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*Recognize other dragons on visual contact up to 4000 feet away
  
  
== Psionics ==
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== Psi Powers: ==
*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
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*ISP: 91
*Physical: Alter Aura
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*PSI: Exorcism, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding, Healing Touch, Speed Healing, Clairvoyance (66%), Machine Ghost, See Aura, Sixth Sense, Deaden Pain, Mask PPE, Mask ISP & Psionics
*Sensitive: See Aura, Read Dimensional Portal
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*Super-PSI: Bio-Manipulation, Mind-Block auto-defense
*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
 
  
  
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== Magic: ==
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*PPE: 140
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*Level 1: Globe of Daylight, Sense Evil, Sense Magic, Thunderclap, Blinding Flash, Lantern Light, Cloud of Smoke
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*Level 2: Cleanse, Extinguish Fire, Turn Dead, Cloak of Darkness, Manipulate Object, Cleanse, Heavy Breathing
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*Level 3: Impervious to Poison, Breathe without Air, Ignite Fire, Fuel Flame, Mystic Fulcrum
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*Level 4: Swim as a Fish
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*Level 7: Lightblade
  
== Skills ==
 
*Speak Elven/Dragon 98%
 
*Read & Write Elven/Dragon 45%
 
*Basic Math 45%
 
*Other Language: American
 
*Play Musical Instrument: Guitar 35%
 
  
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== Skills: ==
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*Speak Dragonese/Elven: 105%
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*Literacy: Dragonese/Elven 61%
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*Other Language: English 59%
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*Literacy: English 66%
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*Basic Math 66%
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*Play Musical Instrument: 51%
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*Sing: 56%
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*Lore: Demons & Monsters 41%
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*Lore: Magic 31%
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*Lore: Psychics & Psionics 31%
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*WP: Sword: +2 Strike & Parry
  
  
== Equipment ==
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== Equipment: ==
*A Regular Sword
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*Normal Clothing, Black Duster
*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
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*Backpack full of pre-RIFTS entertainment magazines, paperback How to Play Guitar books, and the OED.
*Some books on how to play guitar, and some pre-disaster magazines.
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*1000 universal credit chips
*A suitcase
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*Large diamond worth 800,000 credits.
*An acoustic guitar
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*MDC Cowboy Hat (10)
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*Guitar
 +
*Katana (2d6 SDC)

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