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− | *33 Days Old
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− | *Alignment: Unprincipled. Select final alignment by L3.
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− | == Attributes ==
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− | *IQ: 15
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− | *ME: 19 +2 save v/ psionic attack & insanity
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− | *MA: 24 Trust/Intimidate 80%
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− | *PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
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− | *PP: 14
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− | *PE: 15
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− | *PB: 28 Charm/Impress 86%
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− | *PS: 15 Running, 90 Flying (flies at a hair over 60mph)
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− | <br/>
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− | *ISP: 44
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− | *PPE: 100
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− | *MDC: 600
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− | == Special Abilities ==
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− | *Nightvision 200ft
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− | *See the Invisible
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− | *Shadow Meld as spell, at will, 20 minutes duration
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− | *Resistant to normal fire and cold, half from MDC fire/plasma
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− | *Shapeshift 4hrs per day/level
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− | *Impervious to all forms of paralysis
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− | *Regenerates 1d10 MDC per melee round, 1d4x10 per minute
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− | *Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
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− | *Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
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− | *Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
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− | *Horror Factor: 11, 13 if he displays his frills in a threatening manner.
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− | == RCC Bonuses ==
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− | *+1 attack/melee
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− | *+2 initiative
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− | *+1 Perception
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− | *+2 to Strike
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− | *+3 to Parry/Dodge
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− | *+4 to pull punch
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− | *+3 to roll w/ impact
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− | *+6 v. Horror Factor
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− | *+3 v. psionics and mind control
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− | *+1 all other saves
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− | == Dragon hand-to-hand ==
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− | *Bite 2d6
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− | *Punch 2d6
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− | *Kick 2d6?
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− | *Claw Swipe 5d6
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− | *+2 roll w/ impact
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− | *+1 to pull punch
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− | *Metamorphosis takes a full melee round
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− | == Magic ==
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− | *1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
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− | *2nd Level Spells: Chameleon, Cleanse, Manipulate Object
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− | == Psionics ==
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− | *Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
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− | *Physical: Alter Aura
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− | *Sensitive: See Aura, Read Dimensional Portal
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− | *Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
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− | == Skills ==
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− | *Speak Elven/Dragon 98%
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− | *Read & Write Elven/Dragon 45%
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− | *Basic Math 45%
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− | *Other Language: American
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− | *Play Musical Instrument: Guitar 35%
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− | == Equipment ==
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− | *A Regular Sword
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− | *Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
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− | *Some books on how to play guitar, and some pre-disaster magazines.
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− | *A suitcase
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− | *An acoustic guitar
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