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{{FFCharDetail
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{{FFChar|
|name=Tony 'Poco' Malloy
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CrewPosition=Tony 'Poco' Mallloy  - Engineer|
|image=Giamatti.jpg
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Image=[[Image:Giamatti.jpg|250x350px]]|
|firstAppearance=Pilot Episode
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First=Pilot Episode|
|themeSong=
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Theme=|
|actor=Paul Giamatti
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actor=Paul Giamatti|
|fullName=Anthony Malloy
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Full Name= Anthony Malloy|               
|legalStatus=Core Citizen
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Identity= Core Citizen|
|aliases=
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Aliases= N/A|
|age=35
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Age=35|
|birthplace=
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Birthplace=|
|favoredWeapon=
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FavoredWeapon=N/A|
|abilities_physicalDie=8
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PhysicalDie= D8|
|abilities_mentalDie=8
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MentalDie=D8|
|abilities_socialDie=8
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SocialDie=D8|
|distinctions_role_name=Career Criminal
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Role=[[Firefly Distinctions#Career Criminal|Career Criminal]]|
|distinctions_role_triggers@0_name=Friends in Low Places
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Background=[[Firefly Distinctions#Intuitive Mechanic|Intuitive Mechanic]]|
|distinctions_role_triggers@0_text=When you create an asset to represent a seedy contact or underworld connection, step it up.
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Personality=[[Firefly Distinctions#Burned Too Many Tines|Burned Too Many Times]]|
|distinctions_role_triggers@1_name=Hard Habit to Break
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Skills=Craft D4, DriveD4, Fight D4, FixD12 (Engines D6), FlyD4, FocusD4, Influence D10 (Weaseling D6, Bureaucratic D6), KnowD6 (), LaborD4, MoveD4, Notice D8 (Intentions D6), OperateD6 (Hot Wire D6), Perform D4, Shoot D6, Sneak D6 (Breaking & Entering D6), Survive D10, ThrowD4, TreatD4, TrickD8|
|distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point.
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SigAssets= |
|distinctions_background_name=Intuitive Mechanic
 
|distinctions_background_triggers@0_name=Talk to Me Baby
 
|distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice action. Create a Here's Your Problem d8 asset if you succeed or take a Stumped d8 complication if you fail.
 
|distinctions_background_triggers@1_name=Bubble Gum and Bailing Wire
 
|distinctions_background_triggers@1_text=If you replace your Operate or Fix with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
 
|distinctions_personality_name=Burned Too Many Times
 
|distinctions_personality_triggers@0_name=Panic Mode
 
|distinctions_personality_triggers@0_text=Step up or double your Physical die for one action. Spend a plot point to do both. After the roll, create or step up the complication Panicked.
 
|distinctions_personality_triggers@1_name=Looking out for Number One
 
|distinctions_personality_triggers@1_text=Re-roll all dice in a roll. On the re-roll, all dice that roll 1s or 2s are considered complications.
 
|skills@0_name:Craft_die=4
 
|skills@0_name:Craft_specializations@0=
 
|skills@0_name:Craft_specializations@1=
 
|skills@1_name:Drive_die=4
 
|skills@1_name:Drive_specializations@0=
 
|skills@1_name:Drive_specializations@1=
 
|skills@2_name:Fight_die=6
 
|skills@2_name:Fight_specializations@0=
 
|skills@2_name:Fight_specializations@1=
 
|skills@3_name:Fix_die=12
 
|skills@3_name:Fix_specializations@0=Engines
 
|skills@3_name:Fix_specializations@1=
 
|skills@4_name:Fly_die=4
 
|skills@4_name:Fly_specializations@0=
 
|skills@4_name:Fly_specializations@1=
 
|skills@5_name:Focus_die=4
 
|skills@5_name:Focus_specializations@0=
 
|skills@5_name:Focus_specializations@1=
 
|skills@6_name:Influence_die=10
 
|skills@6_name:Influence_specializations@0=Bureaucratic
 
|skills@6_name:Influence_specializations@1=Negotiate
 
|skills@6_name:Influence_specializations@2=
 
|skills@7_name:Know_die=6
 
|skills@7_name:Know_specializations@0=Criminal Underworld
 
|skills@7_name:Know_specializations@1=
 
|skills@8_name:Labor_die=4
 
|skills@8_name:Labor_specializations@0=
 
|skills@8_name:Labor_specializations@1=
 
|skills@9_name:Move_die=4
 
|skills@9_name:Move_specializations@0=
 
|skills@9_name:Move_specializations@1=
 
|skills@10_name:Notice_die=8
 
|skills@10_name:Notice_specializations@0=
 
|skills@10_name:Notice_specializations@1=
 
|skills@11_name:Operate_die=8
 
|skills@11_name:Operate_specializations@0=
 
|skills@11_name:Operate_specializations@1=
 
|skills@12_name:Perform_die=4
 
|skills@12_name:Perform_specializations@0=
 
|skills@12_name:Perform_specializations@1=
 
|skills@13_name:Shoot_die=8
 
|skills@13_name:Shoot_specializations@0=
 
|skills@13_name:Shoot_specializations@1=
 
|skills@14_name:Sneak_die=8
 
|skills@14_name:Sneak_specializations@0=Breaking & Entering
 
|skills@14_name:Sneak_specializations@1=
 
|skills@15_name:Survive_die=10
 
|skills@15_name:Survive_specializations@0=
 
|skills@15_name:Survive_specializations@1=
 
|skills@16_name:Throw_die=4
 
|skills@16_name:Throw_specializations@0=
 
|skills@16_name:Throw_specializations@1=
 
|skills@17_name:Treat_die=4
 
|skills@17_name:Treat_specializations@0=
 
|skills@17_name:Treat_specializations@1=
 
|skills@18_name:Trick_die=10
 
|skills@18_name:Trick_specializations@0=
 
|skills@18_name:Trick_specializations@1=
 
|sigAssets@0_name=Multi-tool
 
|sigAssets@0_die=8
 
|sigAssets@0_triggers@0_name=Whoops
 
|sigAssets@0_triggers@0_description=When using the multi-tool to trespass, step up Operate or Sneak for the action. Take or step up a complication related to breaking whatever you were trying to open or unlock.
 
|sigAssets@0_triggers@1_name=
 
|sigAssets@0_triggers@1_description=
 
|sigAssets@1_name=The Baron
 
|sigAssets@1_die=8
 
|sigAssets@1_triggers@0_name=
 
|sigAssets@1_triggers@0_description=
 
|sigAssets@1_triggers@1_name=
 
|sigAssets@1_triggers@1_description=
 
|sigAssets@2_name=Blue Sun Cigarettes
 
|sigAssets@2_die=6
 
|sigAssets@2_triggers@0_name=Soothing Menthol
 
|sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based complications.
 
|sigAssets@2_triggers@1_name=
 
|sigAssets@2_triggers@1_description=
 
|bdhd_d4=0
 
|bdhd_d6=1
 
|bdhd_d8=1
 
|bdhd_d10=0
 
|bdhd_d12=0
 
|relationship@0_character=Valentine Quick
 
|relationship@0_image=Levitt-quick.jpg
 
|relationship@0_asset_name=You Know I'm Right
 
|relationship@0_asset_description=When the Boss agree's with Poco's pragmatism.
 
|relationship@0_complication_name=Here We Go Again
 
|relationship@0_complication_description=When the boss pulls the crew needlessly into danger.
 
|relationship@1_character=Rachel McAlister
 
|relationship@1_image=Ross-McAlister.jpg
 
|relationship@1_asset_name=Bunch of Damn Fools
 
|relationship@1_asset_description=When Poco convinces Mama Bear to go with her spacer instincts.
 
|relationship@1_complication_name=Getting to Old for This
 
|relationship@1_complication_description=When Mama Bear's cavalier flying puts the crew in danger.
 
|relationship@2_character=Grace Tian
 
|relationship@2_image=Tian.jpeg
 
|relationship@2_asset_name=Unspoken Bonds
 
|relationship@2_asset_description=When the Doctor places trust in Poco's "heart of gold".
 
|relationship@2_complication_name=Slippery, Bloody Slope
 
|relationship@2_complication_description=When the Doctor's Reaver is showing.
 
|relationship@3_character=Viktoria Tikhonova
 
|relationship@3_image=VictoriaT.jpg
 
|relationship@3_asset_name=Fool Me Once
 
|relationship@3_asset_description=When Poco uses Tink's altruism to win her support.
 
|relationship@3_complication_name=Tuned Out
 
|relationship@3_complication_description=When Poco's tendency to ignore Tink gets him into trouble.
 
|spent_s01e01=Trigger (Looking out for Number One)
 
|spent_s01e02=Signature Asset (The Baron)
 
|spent_s01e03=Delilah Ability (Systems)
 
|spent_s01e04=Trigger (Talk to Me Baby)
 
|spent_s01e05=Trigger (Looking out for Number One)
 
|spent_s01e06=Trigger (Talk to Me Baby)
 
|spent_s01e07=Absent
 
|spent_s01e08=Step Up (The Baron)
 
|spent_s01e09=Signature Asset (Blue Sun Cigarettes)
 
|spent_s01e10=Trigger (Hard Habit to Break)
 
|spent_s01e11=Trigger (Hard Habit to Break)
 
|spent_s01e12=Step Up (The Baron)
 
|spent_s01e13=Step Up (Shoot d8)
 
|spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol)
 
|spent_s02e01=Influence Specialization (Negotiate)
 
|spent_s02e02=Step Up (Shoot d8)
 
|spent_s02e03=Absent
 
|spent_s02e04=Step Up (Shoot d8)
 
|spent_s02e05=Influence Specialization (Negotiate)
 
|spent_s02e06=Step Up (Operate d8)
 
|spent_s02e07=Step Up (Operate d8)
 
|spent_s02e08=Step Up (Operate d8)
 
|spent_s02e09=Absent
 
|spent_s02e10=Trigger (Bubble Gum and Bailing Wire)
 
|spent_s02e11=Trigger (Bubble Gum and Bailing Wire)
 
|spent_s02e12=Step Up (Know d6)
 
|spent_s02e13=Step Up (Know d6)
 
|spent_s02e14=Signature Asset Trigger (Multi-tool: Whoops)
 
|spent_s02e15=Step Up (Trick d10)
 
|spent_s02e16=Step Up (Trick d10)
 
|spent_s02e17=Step Up (Trick d10)
 
|spent_s02e18=Step Up (Sneak d8)
 
|spent_s02e19=Step Up (Sneak d8)
 
|spent_s03e01=Step Up (Sneak d8)
 
|spent_s03e02=d4 BDHD
 
|spent_s03e03=d4 BDHD
 
|spent_s03e04=d4 to d6 BDHD
 
|spent_s03e05=d4 to d6 BDHD
 
|spent_s03e06=d6 to d8 BDHD
 
|spent_s03e07=d6 to d8 BDHD
 
|spent_s03e08=d6 to d8 BDHD
 
|spent_s03e09=Fight to d6
 
|spent_s03e10=Fight to d6
 
|spent_s03e11=d4 BDHD
 
|spent_s03e12=d4 BDHD
 
|spent_s03e13=Absent
 
|spent_s03e14=d4 to d6 BDHD
 
|spent_s03e15=d4 to d6 BDHD
 
|spent_s03e16=
 
|spent_s03e17=
 
|spent_s03e18=
 
|spent_s03e19=
 
|spent_s03e20=
 
 
}}
 
}}
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<br><br><br>
 
<br><br><br>
 
=='''''Background'''''==
 
=='''''Background'''''==
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=='''''Psychological Profile'''''==
 
=='''''Psychological Profile'''''==
Tony has a deep, fierce streak of loyalty, but it is covered over with years of scar tissue. He's been burned time and time again for trusting those who he thought were his closest friends and allies. His recent decision to betray his own crew has frightened and confused him.
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<br><br> 
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<br><br><br>
  
 
=='''''RPs & Journal Entries'''''==
 
=='''''RPs & Journal Entries'''''==
===Background===
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<br><br><br>
* [[Vignettes of Betrayal]]
 
* [[Veronica]]
 
  
  

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