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<div id="Chaos_Nova">
 
<div id="Chaos_Nova">
 
  '''Chaos Nova'''
 
  '''Chaos Nova'''
   '''Grade:''' Lesser
+
   '''Grade:''' Subtle
 
   '''Active Use Time:''' 1 standard action
 
   '''Active Use Time:''' 1 standard action
 
   '''Range:''' Personal
 
   '''Range:''' Personal
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<div id="Chaosflame">
 
<div id="Chaosflame">
 
  '''Chaosflame'''
 
  '''Chaosflame'''
   '''Grade:''' Subtle
+
   '''Grade:''' Lesser
 
   '''Active Use Time:''' 1 standard action
 
   '''Active Use Time:''' 1 standard action
 
   '''Range:''' Personal
 
   '''Range:''' Personal
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   ''Active:'' You infuse your hands with chaos, allowing you to form fiery balls of chaotic energy. You can throw these energy
 
   ''Active:'' You infuse your hands with chaos, allowing you to form fiery balls of chaotic energy. You can throw these energy
   balls at creatures with a ranged touch attack. If they hit, the balls deal 1d6 points of damage, half of which is fire and half
+
   balls at creatures with a ranged touch attack. If they hit, the balls deal 3d6 points of damage, half of which is fire and half
   of which is chaotic; the ball deals an additional +1d6 points of damage for every four anarch levels you have (so 2d6 at 4th, 3d6
+
   of which is chaotic. Forming an energy ball takes a move action. This ability lasts for 1 round/level.
  at 8th, 4d6 at 12th, 5d6 at 16th, and 6d6 at 20th). Forming an energy ball takes a move action. This ability lasts for 1
 
  round/level.
 
 
   
 
   
 
   ''Causal:'' When you take fire damage, you may wreathe yourself in fiery chaotic energy. At the beginning of your turn, all
 
   ''Causal:'' When you take fire damage, you may wreathe yourself in fiery chaotic energy. At the beginning of your turn, all
   creatures within 10 feet take 1d6 points of damage plus an additional 1d6 for every six anarch levels (so 2d6 at 6th, 3d6 at 12th,
+
   creatures within 10 feet take 2d6 points of damage, half of which is fire damage and half of which is chaotic damage. A successful
  and 4d6 at 18th), half of which is fire damage and half of which is chaotic damage. A successful Reflex save halves the damage.
+
  Reflex save halves the damage.
 
   
 
   
 
   In addition, at the beginning of each of your turns, you suffer 1d4 points of fire damage.
 
   In addition, at the beginning of each of your turns, you suffer 1d4 points of fire damage.

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