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==Jikuu (A - I)==
 
==Jikuu (A - I)==
 
The following is an alphabetical list of Jikuu, from A to I.
 
The following is an alphabetical list of Jikuu, from A to I.
 
<div id="20_Minutes">
 
'''20 Minutes'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 7
 
  '''Jikuu Points:''' 7
 
 
 
  As per [[Trinity:Jikuu_S-Z#Time_to_Act|''time to act'']], but the target can take 20.
 
</div>
 
  
 
<div id="Accelerate">
 
<div id="Accelerate">
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</div>
 
</div>
  
<div id="Accelerate_Metabolism">
+
<div id="Accelerate Metabolism">
 
  '''Accelerate Metabolism'''
 
  '''Accelerate Metabolism'''
 
   '''''Temporal''''' (Manipulation)
 
   '''''Temporal''''' (Manipulation)
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   You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
 
   You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its
 
   saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity.
 
   saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity.
</div>
 
 
<div id="Adjust_Flow">
 
'''Adjust Flow'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 round
 
  '''Range:''' 0 ft.
 
  '''Area:''' 30 ft radius emanation, centered on you
 
  '''Duration:''' 1 hour (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  You remove the area around yourself from the actual timestream, allowing you to dictate the rate at which time flows around you in
 
  respect to the actual timeline.
 
 
  You can increase the flow of time within the area by a factor of 10 (so that 1 minute in the area is 1 round outside it), or slow
 
  time down by a factor of 10 (so that 1 round in the area is 1 minute outside it).
 
 
  The effect does not move with you; while the initial area is centered on you, it does not move if you do. If you leave the area,
 
  the effect immediately ends.
 
 
  This area lasts for up to 1 hour of actual time (so those inside have experienced up to 10 hours, but at least 6 minutes).
 
 
  Vision and hearing across the boundary of the area is affected, such that creatures inside will appear to be moving faster or
 
  slower to those outside, and vice-versa.
 
 
  Force effects cannot pass through the boundary of the area (though they can be used inside, as normal). Attacks across the
 
  boundary are impossible, due to the time difference.
 
 
</div>
 
</div>
  
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<div id="Bomb">
 
<div id="Bomb">
 
  '''Bomb'''
 
  '''Bomb'''
   '''''Spatial''''' [Compression, Magnetic]
+
   '''''Spatial''''' [Compression]
 
   '''Level:''' Tmp 1
 
   '''Level:''' Tmp 1
 
   '''Casting Time:''' 1 standard action
 
   '''Casting Time:''' 1 standard action
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   You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful  
 
   You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful  
 
   Reflex save halves this damage.
 
   Reflex save halves this damage.
</div>
 
 
<div id="Borrow_Time">
 
'''Borrow Time'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 9
 
  '''Casting Time:''' 1 full-round action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' All actions not taken by creatures within range
 
  '''Duration:''' Until your next turn
 
  '''Saving Throw:''' Will negates (see text)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 9
 
 
 
  You focus your mind on all of the individual timelines of all the creatures within range, gathering up their unused time and
 
  adding it to your own personal timeline.
 
 
  On each creature's turn, if it has not used its full allotment of actions, it must make a Will save. If it fails, on your next
 
  turn, you gain all of the creature's actions that it did not take. You cannot gain immediate, free, or swift actions with this
 
  jikuu; only move, partial, standard, and full actions can be gained.
 
 
  If a creature opts to delay, it must make a Will save, or else you gain its full allotment of actions, and the creature has
 
  effectively passed on its turn to act. If a creature opts to ready, it must make a Will save, or else lose the readied action, and
 
  you gain an action of the type that was readied.
 
 
</div>
 
</div>
  
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   to be performing a full-round action. This has no effect on the time the creature actually spends performing the action, but may
 
   to be performing a full-round action. This has no effect on the time the creature actually spends performing the action, but may
 
   allow you to react to some actions in some ways that you normally could not.
 
   allow you to react to some actions in some ways that you normally could not.
</div>
 
 
<div id="Chrono_Break">
 
'''Chrono Break'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 9
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' 1 round/level (D)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 9
 
 
 
  You accelerate your perception of the timeline, allowing you to fracture it and experience time as two somewhat distinct times.
 
 
  Roll a new initiative. You have a turn each round on both of your initiative counts. Effects that affect one of your initiatives
 
  does not affect the other (ie, you could delay in one turn, without affecting the other).
 
 
</div>
 
</div>
  
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   time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
 
   time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
 
   effect relative to actual time.
 
   effect relative to actual time.
 
  You are also able to detect potential temporal energy; this allows you to ascertain the initiative modifier of all creatures
 
  within range, whether or not you are in an encounter. If you spend a move action to focus on a specific creature in range, you can
 
  determine the types of bonuses the creature contributing to its initiative modifier (Dex, feat, haste, etc).
 
 
  In addition to sensing these effects, you also learn the initiative order of all creatures within range.
 
 
</div>
 
</div>
  
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   the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,  
 
   the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,  
 
   but not other creatures.
 
   but not other creatures.
</div>
 
 
<div id="Discrete_Time">
 
'''Discrete Time'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 8
 
  '''Casting Time:''' 1 full-round action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Area:''' 20 ft radius emanation
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates (see text)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 8
 
 
 
  You force the actual timeline to become discrete points of time, rather than a constant flow, within the area of effect.
 
 
  For the duration of this jikuu, creatures within the area cannot take immediate actions. In addition, creatures cannot make
 
  attacks of opportunity, nor can they ready actions.
 
 
  In addition, effects that would alter effects prohibited by this jikuu - immediate actions, attacks of opportunity, or readied
 
  actions - have no effect in the area affected by this jikuu.
 
 
  A creature entering the area for the first time, or a creature initially in the area of effect, is allowed a Will save. Success
 
  indicates that the creature's personal timeline ignores this effect for its duration. A creature is only allowed a single Will
 
  save against this effect, regardless of how many times it enters the area.
 
 
  You can center this jikuu on an intersection or a creature. If the creature it is centered on makes its Will save, the entire
 
  jikuu is negated.
 
</div>
 
 
<div id="Disorient">
 
'''Disorient'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  You tug on the timeline of a creature within range, causing it to become temporally disoriented.
 
 
  The targeted creature rolls a new initiative. If it has already gone this round, or the result of its initiative is higher than
 
  the initiative count on which this jikuu is used, the creature goes on that count next round. In addition, until its next turn,
 
  the creature is considered flatfooted. A successful Will save negates both these effects.
 
 
  However, the timeline is resilient, as are the individual timelines of creatures that occupy it. As such, you cannot use this
 
  jikuu on a creature two turns in a row.
 
</div>
 
 
<div id="Divert_Teleport">
 
'''Divert Teleport'''
 
  '''''Spatial''''' (Modification)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Area:''' A circle, centered on you, with a radius of 50 ft. + 10 ft./level
 
  '''Effect:''' Diverts the teleportation of any object or creature whose weight does not exceed your maximum load
 
  '''Duration:''' 10 minutes/level (D)
 
  '''Saving Throw:''' Will negates (foils diversion)
 
  '''Temporal Opposition:''' Yes (foils diversion)
 
  '''Jikuu Points:''' 7
 
 
 
  Similar to [http://www.d20srd.org/srd/psionic/powers/detectTeleportation.htm ''detect teleportation''], except that you know the intended destination, and you can divert the final destination of any
 
  teleportation attempt made by others within the area. This is an immediate action. You can use this jikuu even if it is not your
 
  turn.
 
 
  You can divert the destination of both incoming and outgoing teleportations, of any sort. You must overcome the temporal
 
  opposition of creatures that possess it to make a successful diversion, and the teleporting creature can make a Will save to foil
 
  the diversion as well.
 
 
  For the purpose of this jikuu, “divert” means you choose the actual destination of any teleportation attempt you can affect, as if
 
  you yourself were teleporting to that location, regardless of the teleportation range of the effect you are diverting. The
 
  destination you choose must be a location with which you are very familiar or that you have studied carefully.
 
 
</div>
 
</div>
  
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   ''Drag'' counters and negates ''Float'' and similar effects.
 
   ''Drag'' counters and negates ''Float'' and similar effects.
</div>
 
 
<div id="Echo">
 
'''Echo'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  You manipulate a creature's view of the timestream, causing it to suffer through the effects of its last round all over again.
 
 
  Unless the creature makes a successful will save, it suffers through every event that it was the target of or affected by since
 
  your last turn. This includes damage, healing, and other spells or similar effects. The creature is not allowed any new saves; it
 
  is essentially experiencing that time again, though it is not traveling backwards in time.
 
</div>
 
 
<div id="Eject">
 
'''Eject'''
 
  '''''Spatial''''' (Modification)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Ref negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  You cause space to fold in itself, capturing a creature in the folded space.
 
 
  All of the squares the target creature occupies become non-existent, as per [[Trinity:Jikuu_A-I#Fold_Space|''fold space'']]; however, unlike that jikuu, the creature
 
  occupying those squares may be trapped in the folded space. The creature is allowed a Reflex save; success indicates that the
 
  creature is shunted out of the squares it is currently occupying, in a direction of its choosing. If it fails, it instead
 
  continues to occupy the non-existent squares, and cannot move from them until the duration of this jikuu expires.
 
</div>
 
 
<div id="Escape">
 
'''Escape'''
 
  '''''Spatial''''' (Movement)
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 move action
 
  '''Range:''' Touch
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (Willing only)
 
  '''Temporal Opposition:''' Yes (Harmless)
 
  '''Jikuu Points:''' 1
 
 
 
  You teleport yourself or a touched creature a short distance through space, to a target square within Close (25 feet + 5 feet/2
 
  levels) range. You must be able to see the square you or the creature you are teleporting is going to.
 
 
  The teleported creature does not provoke attacks of opportunity when they arrive at the destination.
 
 
</div>
 
</div>
  
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   When this jikuu ends, any creatures that were occupying the created space now occupy the initial space; if there was more than
 
   When this jikuu ends, any creatures that were occupying the created space now occupy the initial space; if there was more than
 
   one creature, all the creatures are considered squeezing and prone.
 
   one creature, all the creatures are considered squeezing and prone.
</div>
 
 
<div id="False_Gravity">
 
'''False Gravity'''
 
  '''''Spatial''''' (Modification)
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Touch
 
  '''Targets:''' Creature touched
 
  '''Duration:''' 1 minute/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 3
 
 
 
  The subject of this jikuu can travel on any solid surface as though that surface possessed its own gravity. For example, the
 
  subject could walk or even run up a wall as though the wall were a perfectly level floor. The subject can switch “down” as often
 
  as it likes during the jikuu’s duration, though only once per round, as a free action. Unattended objects fall, as normal.
 
 
  The subject of false gravity can fly by choosing a solid surface and letting itself fall through the air toward it. A character
 
  “flying” in this fashion moves at 30 feet per round and can make one turn, in any direction, once per round, by redefining its
 
  personal gravity. A creature falling in this fashion loses all “downward” momentum when it changes its gravity.
 
</div>
 
 
<div id="Fate_of_One">
 
'''Fate of One'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 7
 
 
 
  You modify the timestream a split-second after the fact, allowing you to remake a past decision with the knowledge of the next
 
  moment or two, allowing you to reroll a saving throw, attack roll, or skill check. Whatever the result of the reroll, you must use
 
  it even if it is worse than the original roll.
 
 
</div>
 
</div>
  
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   This jikuu essentially allows a creature to take the [http://www.d20srd.org/srd/combat/specialInitiativeActions.htm#Delay delay action], but with parts of their turn, rather than the entire turn.  
 
   This jikuu essentially allows a creature to take the [http://www.d20srd.org/srd/combat/specialInitiativeActions.htm#Delay delay action], but with parts of their turn, rather than the entire turn.  
 
   The creature must specify which actions it is delaying if it chooses to do so.
 
   The creature must specify which actions it is delaying if it chooses to do so.
 
  Effects that manipulate or otherwise change the creature's initiative affect only one of its actions: swift, move, or standard.
 
  If the creature has additional actions, these are also possibly affected. Which action is affected is determined randomly, unless
 
  the origin of the effect is enjoying the benefits of the [[Trinity:Jikuu_A-I#Chronosense|''chronosense'']] jikuu, in which case the originator of the effect may
 
  choose which action to affect.
 
 
</div>
 
</div>
  
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   Multiple haste effects don’t stack. Haste dispels and counters ''slow''.  
 
   Multiple haste effects don’t stack. Haste dispels and counters ''slow''.  
</div>
 
 
<div id="Hasteaga">
 
'''Hasteaga'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Effect:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  You cause the creature's perception of time to slow down, allowing them to take more actions than they normally should be capable
 
  of.
 
 
  The creature enjoys the benefits of the [[Trinity:Jikuu_A-I#Haste|''haste'']] jikuu; in addition, on each of its turns, it gains an additional partial action.
 
 
</div>
 
</div>
  
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   Identify Jikuu does not function when used on an artifact.  
 
   Identify Jikuu does not function when used on an artifact.  
</div>
 
 
<div id="Immediacy">
 
'''Immediacy'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 6
 
  '''Casting Time:''' 1 immediate action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Effect:''' 1 extra move action
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 6
 
 
 
  You gain an additional move action immediately, quickly enough to interrupt another action being taken.
 
 
</div>
 
</div>
  

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