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| ==Jikuu (A - I)== | | ==Jikuu (A - I)== |
| The following is an alphabetical list of Jikuu, from A to I. | | The following is an alphabetical list of Jikuu, from A to I. |
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− | <div id="20_Minutes">
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− | '''20 Minutes'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 7
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− | '''Jikuu Points:''' 7
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− |
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− | As per [[Trinity:Jikuu_S-Z#Time_to_Act|''time to act'']], but the target can take 20.
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− | </div>
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| | | |
| <div id="Accelerate"> | | <div id="Accelerate"> |
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| </div> | | </div> |
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− | <div id="Accelerate_Metabolism"> | + | <div id="Accelerate Metabolism"> |
| '''Accelerate Metabolism''' | | '''Accelerate Metabolism''' |
| '''''Temporal''''' (Manipulation) | | '''''Temporal''''' (Manipulation) |
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| You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its | | You weaken the target creature by rapidly accelerating its metabolism, causing it physical pain. If the creature fails its |
| saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity. | | saving throw, it becomes ''fatigued'', and suffers a 2 points of temporary ability damage to Strength and Dexterity. |
− | </div>
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− |
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− | <div id="Adjust_Flow">
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− | '''Adjust Flow'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 round
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− | '''Range:''' 0 ft.
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− | '''Area:''' 30 ft radius emanation, centered on you
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− | '''Duration:''' 1 hour (D)
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− | '''Saving Throw:''' None
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | You remove the area around yourself from the actual timestream, allowing you to dictate the rate at which time flows around you in
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− | respect to the actual timeline.
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− |
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− | You can increase the flow of time within the area by a factor of 10 (so that 1 minute in the area is 1 round outside it), or slow
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− | time down by a factor of 10 (so that 1 round in the area is 1 minute outside it).
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− |
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− | The effect does not move with you; while the initial area is centered on you, it does not move if you do. If you leave the area,
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− | the effect immediately ends.
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− |
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− | This area lasts for up to 1 hour of actual time (so those inside have experienced up to 10 hours, but at least 6 minutes).
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− |
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− | Vision and hearing across the boundary of the area is affected, such that creatures inside will appear to be moving faster or
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− | slower to those outside, and vice-versa.
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− |
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− | Force effects cannot pass through the boundary of the area (though they can be used inside, as normal). Attacks across the
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− | boundary are impossible, due to the time difference.
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| </div> | | </div> |
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| <div id="Bomb"> | | <div id="Bomb"> |
| '''Bomb''' | | '''Bomb''' |
− | '''''Spatial''''' [Compression, Magnetic] | + | '''''Spatial''''' [Compression] |
| '''Level:''' Tmp 1 | | '''Level:''' Tmp 1 |
| '''Casting Time:''' 1 standard action | | '''Casting Time:''' 1 standard action |
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| You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful | | You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful |
| Reflex save halves this damage. | | Reflex save halves this damage. |
− | </div>
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− |
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− | <div id="Borrow_Time">
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− | '''Borrow Time'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 full-round action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' All actions not taken by creatures within range
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− | '''Duration:''' Until your next turn
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− | '''Saving Throw:''' Will negates (see text)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− |
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− | You focus your mind on all of the individual timelines of all the creatures within range, gathering up their unused time and
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− | adding it to your own personal timeline.
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− |
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− | On each creature's turn, if it has not used its full allotment of actions, it must make a Will save. If it fails, on your next
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− | turn, you gain all of the creature's actions that it did not take. You cannot gain immediate, free, or swift actions with this
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− | jikuu; only move, partial, standard, and full actions can be gained.
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− |
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− | If a creature opts to delay, it must make a Will save, or else you gain its full allotment of actions, and the creature has
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− | effectively passed on its turn to act. If a creature opts to ready, it must make a Will save, or else lose the readied action, and
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− | you gain an action of the type that was readied.
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| </div> | | </div> |
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| to be performing a full-round action. This has no effect on the time the creature actually spends performing the action, but may | | to be performing a full-round action. This has no effect on the time the creature actually spends performing the action, but may |
| allow you to react to some actions in some ways that you normally could not. | | allow you to react to some actions in some ways that you normally could not. |
− | </div>
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− |
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− | <div id="Chrono_Break">
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− | '''Chrono Break'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' 1 round/level (D)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− |
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− | You accelerate your perception of the timeline, allowing you to fracture it and experience time as two somewhat distinct times.
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− |
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− | Roll a new initiative. You have a turn each round on both of your initiative counts. Effects that affect one of your initiatives
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− | does not affect the other (ie, you could delay in one turn, without affecting the other).
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| </div> | | </div> |
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| time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of | | time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of |
| effect relative to actual time. | | effect relative to actual time. |
− |
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− | You are also able to detect potential temporal energy; this allows you to ascertain the initiative modifier of all creatures
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− | within range, whether or not you are in an encounter. If you spend a move action to focus on a specific creature in range, you can
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− | determine the types of bonuses the creature contributing to its initiative modifier (Dex, feat, haste, etc).
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− |
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− | In addition to sensing these effects, you also learn the initiative order of all creatures within range.
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| </div> | | </div> |
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| the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects, | | the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects, |
| but not other creatures. | | but not other creatures. |
− | </div>
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− |
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− | <div id="Discrete_Time">
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− | '''Discrete Time'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 8
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− | '''Casting Time:''' 1 full-round action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Area:''' 20 ft radius emanation
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Will negates (see text)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 8
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− |
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− | You force the actual timeline to become discrete points of time, rather than a constant flow, within the area of effect.
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− |
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− | For the duration of this jikuu, creatures within the area cannot take immediate actions. In addition, creatures cannot make
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− | attacks of opportunity, nor can they ready actions.
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− |
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− | In addition, effects that would alter effects prohibited by this jikuu - immediate actions, attacks of opportunity, or readied
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− | actions - have no effect in the area affected by this jikuu.
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− |
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− | A creature entering the area for the first time, or a creature initially in the area of effect, is allowed a Will save. Success
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− | indicates that the creature's personal timeline ignores this effect for its duration. A creature is only allowed a single Will
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− | save against this effect, regardless of how many times it enters the area.
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− |
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− | You can center this jikuu on an intersection or a creature. If the creature it is centered on makes its Will save, the entire
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− | jikuu is negated.
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− | </div>
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− |
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− | <div id="Disorient">
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− | '''Disorient'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 2
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 2
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− |
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− | You tug on the timeline of a creature within range, causing it to become temporally disoriented.
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− |
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− | The targeted creature rolls a new initiative. If it has already gone this round, or the result of its initiative is higher than
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− | the initiative count on which this jikuu is used, the creature goes on that count next round. In addition, until its next turn,
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− | the creature is considered flatfooted. A successful Will save negates both these effects.
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− |
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− | However, the timeline is resilient, as are the individual timelines of creatures that occupy it. As such, you cannot use this
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− | jikuu on a creature two turns in a row.
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− | </div>
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− |
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− | <div id="Divert_Teleport">
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− | '''Divert Teleport'''
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− | '''''Spatial''''' (Modification)
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Area:''' A circle, centered on you, with a radius of 50 ft. + 10 ft./level
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− | '''Effect:''' Diverts the teleportation of any object or creature whose weight does not exceed your maximum load
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− | '''Duration:''' 10 minutes/level (D)
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− | '''Saving Throw:''' Will negates (foils diversion)
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− | '''Temporal Opposition:''' Yes (foils diversion)
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− | '''Jikuu Points:''' 7
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− |
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− | Similar to [http://www.d20srd.org/srd/psionic/powers/detectTeleportation.htm ''detect teleportation''], except that you know the intended destination, and you can divert the final destination of any
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− | teleportation attempt made by others within the area. This is an immediate action. You can use this jikuu even if it is not your
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− | turn.
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− |
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− | You can divert the destination of both incoming and outgoing teleportations, of any sort. You must overcome the temporal
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− | opposition of creatures that possess it to make a successful diversion, and the teleporting creature can make a Will save to foil
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− | the diversion as well.
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− |
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− | For the purpose of this jikuu, “divert” means you choose the actual destination of any teleportation attempt you can affect, as if
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− | you yourself were teleporting to that location, regardless of the teleportation range of the effect you are diverting. The
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− | destination you choose must be a location with which you are very familiar or that you have studied carefully.
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| </div> | | </div> |
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| ''Drag'' counters and negates ''Float'' and similar effects. | | ''Drag'' counters and negates ''Float'' and similar effects. |
− | </div>
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− |
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− | <div id="Echo">
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− | '''Echo'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | You manipulate a creature's view of the timestream, causing it to suffer through the effects of its last round all over again.
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− |
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− | Unless the creature makes a successful will save, it suffers through every event that it was the target of or affected by since
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− | your last turn. This includes damage, healing, and other spells or similar effects. The creature is not allowed any new saves; it
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− | is essentially experiencing that time again, though it is not traveling backwards in time.
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− | </div>
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− |
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− | <div id="Eject">
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− | '''Eject'''
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− | '''''Spatial''''' (Modification)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Duration:''' 1 round/level (D)
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− | '''Saving Throw:''' Ref negates
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− | You cause space to fold in itself, capturing a creature in the folded space.
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− |
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− | All of the squares the target creature occupies become non-existent, as per [[Trinity:Jikuu_A-I#Fold_Space|''fold space'']]; however, unlike that jikuu, the creature
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− | occupying those squares may be trapped in the folded space. The creature is allowed a Reflex save; success indicates that the
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− | creature is shunted out of the squares it is currently occupying, in a direction of its choosing. If it fails, it instead
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− | continues to occupy the non-existent squares, and cannot move from them until the duration of this jikuu expires.
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− | </div>
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− |
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− | <div id="Escape">
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− | '''Escape'''
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− | '''''Spatial''''' (Movement)
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− | '''Level:''' Tmp 1
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− | '''Casting Time:''' 1 move action
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− | '''Range:''' Touch
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− | '''Targets:''' One creature
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates (Willing only)
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− | '''Temporal Opposition:''' Yes (Harmless)
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− | '''Jikuu Points:''' 1
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− |
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− | You teleport yourself or a touched creature a short distance through space, to a target square within Close (25 feet + 5 feet/2
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− | levels) range. You must be able to see the square you or the creature you are teleporting is going to.
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− |
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− | The teleported creature does not provoke attacks of opportunity when they arrive at the destination.
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| </div> | | </div> |
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| When this jikuu ends, any creatures that were occupying the created space now occupy the initial space; if there was more than | | When this jikuu ends, any creatures that were occupying the created space now occupy the initial space; if there was more than |
| one creature, all the creatures are considered squeezing and prone. | | one creature, all the creatures are considered squeezing and prone. |
− | </div>
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− |
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− | <div id="False_Gravity">
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− | '''False Gravity'''
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− | '''''Spatial''''' (Modification)
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− | '''Level:''' Tmp 3
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Touch
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− | '''Targets:''' Creature touched
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− | '''Duration:''' 1 minute/level (D)
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes (harmless)
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− | '''Jikuu Points:''' 3
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− |
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− | The subject of this jikuu can travel on any solid surface as though that surface possessed its own gravity. For example, the
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− | subject could walk or even run up a wall as though the wall were a perfectly level floor. The subject can switch “down” as often
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− | as it likes during the jikuu’s duration, though only once per round, as a free action. Unattended objects fall, as normal.
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− |
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− | The subject of false gravity can fly by choosing a solid surface and letting itself fall through the air toward it. A character
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− | “flying” in this fashion moves at 30 feet per round and can make one turn, in any direction, once per round, by redefining its
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− | personal gravity. A creature falling in this fashion loses all “downward” momentum when it changes its gravity.
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− | </div>
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− |
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− | <div id="Fate_of_One">
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− | '''Fate of One'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes (harmless)
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− | '''Jikuu Points:''' 7
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− |
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− | You modify the timestream a split-second after the fact, allowing you to remake a past decision with the knowledge of the next
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− | moment or two, allowing you to reroll a saving throw, attack roll, or skill check. Whatever the result of the reroll, you must use
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− | it even if it is worse than the original roll.
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| </div> | | </div> |
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| This jikuu essentially allows a creature to take the [http://www.d20srd.org/srd/combat/specialInitiativeActions.htm#Delay delay action], but with parts of their turn, rather than the entire turn. | | This jikuu essentially allows a creature to take the [http://www.d20srd.org/srd/combat/specialInitiativeActions.htm#Delay delay action], but with parts of their turn, rather than the entire turn. |
| The creature must specify which actions it is delaying if it chooses to do so. | | The creature must specify which actions it is delaying if it chooses to do so. |
− |
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− | Effects that manipulate or otherwise change the creature's initiative affect only one of its actions: swift, move, or standard.
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− | If the creature has additional actions, these are also possibly affected. Which action is affected is determined randomly, unless
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− | the origin of the effect is enjoying the benefits of the [[Trinity:Jikuu_A-I#Chronosense|''chronosense'']] jikuu, in which case the originator of the effect may
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− | choose which action to affect.
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| </div> | | </div> |
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| Multiple haste effects don’t stack. Haste dispels and counters ''slow''. | | Multiple haste effects don’t stack. Haste dispels and counters ''slow''. |
− | </div>
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− |
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− | <div id="Hasteaga">
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− | '''Hasteaga'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Close (25 feet + 5 feet/2 levels)
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− | '''Targets:''' One creature
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− | '''Effect:''' 1 round/level (D)
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | You cause the creature's perception of time to slow down, allowing them to take more actions than they normally should be capable
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− | of.
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− |
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− | The creature enjoys the benefits of the [[Trinity:Jikuu_A-I#Haste|''haste'']] jikuu; in addition, on each of its turns, it gains an additional partial action.
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| </div> | | </div> |
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| Identify Jikuu does not function when used on an artifact. | | Identify Jikuu does not function when used on an artifact. |
− | </div>
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− |
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− | <div id="Immediacy">
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− | '''Immediacy'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 6
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− | '''Casting Time:''' 1 immediate action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Effect:''' 1 extra move action
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 6
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− |
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− | You gain an additional move action immediately, quickly enough to interrupt another action being taken.
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| </div> | | </div> |
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