Editing Tyche's Favourites/Chargen
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 21: | Line 21: | ||
==Classes (p18)== | ==Classes (p18)== | ||
− | Choose a class from the following options: Assassin, Bard, Diplomat, Expert, Explorer, Fighter, Warlord. | + | Choose a class from the following options: Assassin, Bard, Diplomat, Expert, Explorer, Fighter, Thief, Warlord. |
Some classes have been altered to equalise XP (because XP will not be tracked using points). The following changes are applied to those classes: | Some classes have been altered to equalise XP (because XP will not be tracked using points). The following changes are applied to those classes: | ||
Line 27: | Line 27: | ||
*Bard: Add Performance (Rhetoric) and one additional Performance Proficiency as class powers, may wear medium armour and use shields. | *Bard: Add Performance (Rhetoric) and one additional Performance Proficiency as class powers, may wear medium armour and use shields. | ||
*Fighter: Add one additional Class Proficiency. | *Fighter: Add one additional Class Proficiency. | ||
− | + | *Thief: Raise HD to d6, may use shields. | |
There are three new classes, which are detailed on the [[Tyche's_Favourites/New_Classes |New Classes]] page. | There are three new classes, which are detailed on the [[Tyche's_Favourites/New_Classes |New Classes]] page. | ||
− | + | All characters start at 5th level, and have 8,000dr with which to purchase equipment, hirelings and henchmen, mounts and pack animals and so on. | |
− | All characters start at 5th level, and have 8,000dr with which to purchase equipment, mounts and pack animals and so on | ||
As 5th level characters, they will have an expected standard of living of dr/month. If they wish to establish some investments to begin to cover this, any money invested has a return of 3% per month for relatively secure investments, and d10%-d4% for riskier investments (which may make a loss). | As 5th level characters, they will have an expected standard of living of dr/month. If they wish to establish some investments to begin to cover this, any money invested has a return of 3% per month for relatively secure investments, and d10%-d4% for riskier investments (which may make a loss). | ||
Line 39: | Line 38: | ||
''Design note: Obviously without magic half of the standard classes make no sense. There were also some gaps, thus the addition of the two new classes. There was also a small job of equalising the XP of all the classes, to facilitate dropping XP tracking altogether, in favour of an alternative method of levelling.'' | ''Design note: Obviously without magic half of the standard classes make no sense. There were also some gaps, thus the addition of the two new classes. There was also a small job of equalising the XP of all the classes, to facilitate dropping XP tracking altogether, in favour of an alternative method of levelling.'' | ||
− | + | This is a game intended to start with the PCs as experienced, capable people, thus we just go straight to 5th level and skip the early incompetence. It also means they're at the stage of gathering their own individual retinues, which is perfect for this game. Four people wandering about unattended would look like vagabonds or bandits, not potential players in the great political games of the age.'' | |
''I'm not yet sure about starting wealth in terms of monthly incomes that make sense.'' | ''I'm not yet sure about starting wealth in terms of monthly incomes that make sense.'' | ||
Line 80: | Line 79: | ||
!AC | !AC | ||
!Armour | !Armour | ||
− | |||
|- | |- | ||
|1 | |1 | ||
− | |Hides, linen corselet | + | |Hides, linen corselet (worn under breastplate) |
− | |||
|- | |- | ||
|2 | |2 | ||
|Leather, quilted linen | |Leather, quilted linen | ||
− | |||
|- | |- | ||
|3 | |3 | ||
|Lamellar/scale corselet | |Lamellar/scale corselet | ||
− | |||
|- | |- | ||
|4 | |4 | ||
|Celtic mail | |Celtic mail | ||
− | |||
|- | |- | ||
|5 | |5 | ||
|Full lamellar/scale, hoplite panoply | |Full lamellar/scale, hoplite panoply | ||
− | |||
|- | |- | ||
|6 | |6 | ||
|Hoplite panoply with thigh and arm plates | |Hoplite panoply with thigh and arm plates | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | Adding greaves and a metal helm to anything lighter than mail adds +1AC (and count as two Items in calculating Encumbrance); it costs 25dr. | |
+ | |||
+ | Double the price of mail. | ||
Line 131: | Line 121: | ||
|- | |- | ||
|Cloak-wrapped forearm | |Cloak-wrapped forearm | ||
− | | | + | |1AC vs one-handed melee |
| | | | ||
| | | | ||
Line 137: | Line 127: | ||
|- | |- | ||
|Buckler | |Buckler | ||
− | | | + | |1AC vs melee and thrown |
| | | | ||
|5dr | |5dr | ||
Line 143: | Line 133: | ||
|- | |- | ||
|Small shield | |Small shield | ||
− | | | + | |1AC vs melee and thrown, 2AC vs missiles |
| | | | ||
|10dr | |10dr | ||
Line 149: | Line 139: | ||
|- | |- | ||
|Medium shield | |Medium shield | ||
− | | | + | |2AC vs melee and thrown, 3 AC vs missiles |
− | | | + | |1 |
|50dr | |50dr | ||
|2 stone | |2 stone | ||
|- | |- | ||
|Large shield | |Large shield | ||
− | | | + | |3AC vs melee and thrown, 5AC vs missiles |
− | | | + | |2 |
|100dr | |100dr | ||
|3 stone | |3 stone | ||
Line 266: | Line 256: | ||
Phoenician and Aramaic are similar, as are Thracian and Phrygian. | Phoenician and Aramaic are similar, as are Thracian and Phrygian. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 310: | Line 261: | ||
Rather than just giving double damage on a roll of 20, Weapon Focus also gives +1 damage to any successful attack. | Rather than just giving double damage on a roll of 20, Weapon Focus also gives +1 damage to any successful attack. | ||
− | |||
''Design Note: As it stands, Weapon Focus feels a little weak and is merely a speedbump necessary for expanded Manual of Arms. This makes it a little more tempting, and more in line with expectations around what this level of specialisation should produce.'' | ''Design Note: As it stands, Weapon Focus feels a little weak and is merely a speedbump necessary for expanded Manual of Arms. This makes it a little more tempting, and more in line with expectations around what this level of specialisation should produce.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 326: | Line 269: | ||
This covers the Greek style of unarmed combat, which is also integrated into armed combat at higher levels of training. If taken once, it functions as Combat Trickery (Wrestling) and also gives Combat Trickery (Force Back, Incapacitate and Knock Down) with unarmed attacks only. | This covers the Greek style of unarmed combat, which is also integrated into armed combat at higher levels of training. If taken once, it functions as Combat Trickery (Wrestling) and also gives Combat Trickery (Force Back, Incapacitate and Knock Down) with unarmed attacks only. | ||
− | Taken a second time the character may do lethal damage with unarmed attacks and may damage targets in metal armour. Kick attacks suffer only a -1 penalty to hit | + | Taken a second time, the character may do lethal damage with unarmed attacks and may damage targets in metal armour. Kick attacks suffer only a -1 penalty to hit. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''Remove''' the following Proficiencies: Apostasy, Arcane Dabbling, Battle Magic, Black Lore of Zahar, Collegiate Wizardry | + | '''Remove''' the following Proficiencies: Apostasy, Arcane Dabbling, Battle Magic, Black Lore of Zahar, Collegiate Wizardry, Divine Blessing, Divine Health, Dungeon Bashing, Elementalism, Elven Bloodline, Familiar, Goblin-Slaying, Illusion Resistance, Laying on Hands, Magical Engineering, Magical Music, Martial Training, Mystic Aura, Quiet Magic, Righteous Turning, Sensing Evil, Sensing Power, Transmogrification, Unflappable Casting. |