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− | It might seem a strange idea to use what is essentially a fantasy system for an entirely historical game, but this is an era perfect for exactly that genre. The Hellenistic era offers a lot of the standard fantasy tropes - | + | It might seem a strange idea to use what is essentially a fantasy system for an entirely historical game, but this is an era perfect for exactly that genre. The Hellenistic era offers a lot of the standard fantasy tropes - mobile people, a "common" language and received culture, wealth of fallen empires to plunder, incessant conflict, fortunes that can rise and fall dramatically - but in a historical context. It offers exactly the right balance of some rich, thematic sources to give the broad sweep of the age, but without the day-to-day detail to inhibit our taking license with events. |
The choice of Massalia as the base location for the game also follows in this trend. The western Mediterranean was something of a backwater, as far as the conflicts between the major Hellenistic powers went, the preserve largely of the Carthaginians, and later the Romans. Massalia was a power in its own right throughout this period, though one basically holding its own rather than putting its stamp on the region. Add in a quartet of ambitious Player Characters, and who knows how things might turn out differently? The choice of a Greek colony, with its clash of cultures is also intentional, in this instance the meeting and sometimes fusing of Greek and Celtic culture is an appealing facet to all of this. | The choice of Massalia as the base location for the game also follows in this trend. The western Mediterranean was something of a backwater, as far as the conflicts between the major Hellenistic powers went, the preserve largely of the Carthaginians, and later the Romans. Massalia was a power in its own right throughout this period, though one basically holding its own rather than putting its stamp on the region. Add in a quartet of ambitious Player Characters, and who knows how things might turn out differently? The choice of a Greek colony, with its clash of cultures is also intentional, in this instance the meeting and sometimes fusing of Greek and Celtic culture is an appealing facet to all of this. | ||
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Herein are all the important people in the game. | Herein are all the important people in the game. | ||
+ | ''The Player Characters'' | ||
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− | + | ''The Retinue of the Player Characters'' | |
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One of the great things about using history as our setting is that there's loads of material already out there. Here's a few of the essentials. | One of the great things about using history as our setting is that there's loads of material already out there. Here's a few of the essentials. | ||
− | [ | + | [ The Eastern Hemisphere in 300BC] - Because you can't have an RPG without a map! These are the main political boundaries as at 300BC.<br> |
[http://en.wikipedia.org/wiki/Hellenistic_period The Hellenistic Period] - A leaping-off point into the defining characteristics of the era in which the game is set. Important articles include:<br> | [http://en.wikipedia.org/wiki/Hellenistic_period The Hellenistic Period] - A leaping-off point into the defining characteristics of the era in which the game is set. Important articles include:<br> | ||
*[http://en.wikipedia.org/wiki/Hellenistic_culture#Culture Hellenistic Culture] and the process of [http://en.wikipedia.org/wiki/Hellenization Hellenisation]. | *[http://en.wikipedia.org/wiki/Hellenistic_culture#Culture Hellenistic Culture] and the process of [http://en.wikipedia.org/wiki/Hellenization Hellenisation]. | ||
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*[http://en.wikipedia.org/wiki/Battle_of_Ipsus The Battle of Ipsus] - The most recent major engagement, where the ambitions of the Antigonid faction were thwarted, and the passing of the last chance to unite Alexander's empire under one ruler. The players and the board were shuffled once again. | *[http://en.wikipedia.org/wiki/Battle_of_Ipsus The Battle of Ipsus] - The most recent major engagement, where the ambitions of the Antigonid faction were thwarted, and the passing of the last chance to unite Alexander's empire under one ruler. The players and the board were shuffled once again. | ||
[http://tekeli.li/onomastikon/Ancient-World/index.html The Onomastikon] - A dictionary of ancient names, from various cultures, extremely useful.<br> | [http://tekeli.li/onomastikon/Ancient-World/index.html The Onomastikon] - A dictionary of ancient names, from various cultures, extremely useful.<br> | ||
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[http://insanitywetrust.wordpress.com/ In Sanity We Trust Productions]. This is where our podcasts are hosted. Here you can listen to the sessions, mostly as they happened (we've only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.<br> | [http://insanitywetrust.wordpress.com/ In Sanity We Trust Productions]. This is where our podcasts are hosted. Here you can listen to the sessions, mostly as they happened (we've only edited out dead air, not the general blather, noise of clattering dice and so on) for yourself. All are broken into two parts for ease of digestion.<br> | ||
[[Tyche's_Favourites/Podcast_listing |Podcast listing]] If you'd rather get them directly from here instead.<br> | [[Tyche's_Favourites/Podcast_listing |Podcast listing]] If you'd rather get them directly from here instead.<br> | ||
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[[Mass:_the_Effecting |Mass: the Effecting]]<br> | [[Mass:_the_Effecting |Mass: the Effecting]]<br> | ||
[[18thCenturyMage |The Unforgiving - Mage: the Awakening]]<br> | [[18thCenturyMage |The Unforgiving - Mage: the Awakening]]<br> | ||
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