Editing User:Dakkareth/Custom Charms

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'''Prerequisites:''' Evanescent Mirage Evasion<br>
 
'''Prerequisites:''' Evanescent Mirage Evasion<br>
 
None can match the footwork of a Chosen of the Sun who attains transcendent mastery of movement. He may as well be everywhere and nowhere at once so difficult is it to follow his movements or pin down his position. While this Charm is in effect the character's DVs are increased by 1 (this does not count as an increase by a Charm) and ranged attacks take an external penalty equal to the Solar's permanent Essence. Additionally any attack against the character from an enemy with an engagement range smaller than the Lawgiver's movement rate automatically fails, unless the Solar has on the very same tick taken an action that clearly defines his position relative to the attacker such as a close combat attack against him or a Defend Other action against one of his attacks. The Solar simply moves out of the way of the attack effortlessly letting it strike nothing but air. Restraining the character's movement in such a way that this is impossible or using area effect attacks with a radius greater than the Lawgiver's movement rate void this defense and this counts as a Flaw of Invulnerability. Finally the character gains a discount of (Ess-4) motes to his use of Divine Flash Step while Radiant Emptiness Prana lasts, to a minimum cost of 1m.<br>
 
None can match the footwork of a Chosen of the Sun who attains transcendent mastery of movement. He may as well be everywhere and nowhere at once so difficult is it to follow his movements or pin down his position. While this Charm is in effect the character's DVs are increased by 1 (this does not count as an increase by a Charm) and ranged attacks take an external penalty equal to the Solar's permanent Essence. Additionally any attack against the character from an enemy with an engagement range smaller than the Lawgiver's movement rate automatically fails, unless the Solar has on the very same tick taken an action that clearly defines his position relative to the attacker such as a close combat attack against him or a Defend Other action against one of his attacks. The Solar simply moves out of the way of the attack effortlessly letting it strike nothing but air. Restraining the character's movement in such a way that this is impossible or using area effect attacks with a radius greater than the Lawgiver's movement rate void this defense and this counts as a Flaw of Invulnerability. Finally the character gains a discount of (Ess-4) motes to his use of Divine Flash Step while Radiant Emptiness Prana lasts, to a minimum cost of 1m.<br>
With a second purchase at Essence 7 this Charm constitutes a perfect defense against ranged attacks that doesn't hit next to instantly any target the wielder can see (such as essence beams or similar weapons), provides a discount of (Ess-6) motes to Evanescent Mirage Evasion, and guarantees automatic success on any Athletics action relating to movement (+Ess sux if opposed by another Charm).
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With a second purchase at Essence 7 this Charm renders void any ranged attacks that doesn't automatically hit any target, provides a discount of (Ess-6) motes to Evanescent Mirage Evasion, and guarantees automatic success on any Athletics action relating to movement (+Ess sux if opposed by another Charm).
  
 
'''Sunlight Prism Style''' == ''Seven Dragons Dance'' from Cascading Torrent of Glory<br>
 
'''Sunlight Prism Style''' == ''Seven Dragons Dance'' from Cascading Torrent of Glory<br>

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