Editing XCOM - The Beginning
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* '''Money''' Every agency is obliged to deal with the brute realities of cash flows and overhead. An elite corps of undercover agents doesn’t work cheap, and the infrastructure and support staff necessary to keep an agency functioning can be a serious strain on the budget. Every agent has their basic lifestyle needs accommodated by the agency, but for more significant salaries the Money element is necessary. Agents can draw equipment from the Armory or pull gear from a Equipment stores, but there are numerous jobs that require liquid funds. Without the Money element, agents have to make do as best they can with funds “liberated” from their rivals. With it, they can charge costs to the agency through a network of financial front accounts. Goods and services bought through an expense account need to be justified to the agency after the mission is complete, or the agent might well end up on the hook for the costs. Equipment acquired through an expense account also has to be turned in at the end of the mission, unlike gear personally purchased by the agent. | * '''Money''' Every agency is obliged to deal with the brute realities of cash flows and overhead. An elite corps of undercover agents doesn’t work cheap, and the infrastructure and support staff necessary to keep an agency functioning can be a serious strain on the budget. Every agent has their basic lifestyle needs accommodated by the agency, but for more significant salaries the Money element is necessary. Agents can draw equipment from the Armory or pull gear from a Equipment stores, but there are numerous jobs that require liquid funds. Without the Money element, agents have to make do as best they can with funds “liberated” from their rivals. With it, they can charge costs to the agency through a network of financial front accounts. Goods and services bought through an expense account need to be justified to the agency after the mission is complete, or the agent might well end up on the hook for the costs. Equipment acquired through an expense account also has to be turned in at the end of the mission, unlike gear personally purchased by the agent. | ||
− | ** Tier 1 - The team can charge up to 50,000 credits worth of expenses to the agency for any single mission. Agents get a monthly salary of $7500. (+1 | + | ** Tier 1 - The team can charge up to 50,000 credits worth of expenses to the agency for any single mission. Agents get a monthly salary of $7500. (+1 Resources) |
− | ** Tier 2 - The charge limit rises to 100,000 credits per mission. Agents get a monthly salary of $25,000. (+3 | + | ** Tier 2 - The charge limit rises to 100,000 credits per mission. Agents get a monthly salary of $25,000. (+3 Resources) |
− | ** Tier 3 - Teams can charge up to 200,000 credits per mission. Agents get a monthly salary of $50,000. (+5 | + | ** Tier 3 - Teams can charge up to 200,000 credits per mission. Agents get a monthly salary of $50,000. (+5 Resources) |
* '''Research Lab''' The agency has access to a functioning research laboratory . They are able to preform research on alien and advance tech. | * '''Research Lab''' The agency has access to a functioning research laboratory . They are able to preform research on alien and advance tech. |