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Xadir is the largest city-state of [[Caulis]], and perhaps the known world as well. It is a bustling port and important center for trade, and is at the crossroads of major land and sea trade routes. It sits on the Bay of Xaan, at the mouth of the River Caul. The waters of the bay are calm for most of the year and well-protected from pirates. The weather in and around Xadir is sunny and pleasant on average. Boats and caravans by the dozen, loaded with goods, enter and leave the city and its port every day. And adventurous souls from hundreds of miles around flock to the city in search of fame and fortune. Some find it; many find only danger and misery.
 
Xadir is the largest city-state of [[Caulis]], and perhaps the known world as well. It is a bustling port and important center for trade, and is at the crossroads of major land and sea trade routes. It sits on the Bay of Xaan, at the mouth of the River Caul. The waters of the bay are calm for most of the year and well-protected from pirates. The weather in and around Xadir is sunny and pleasant on average. Boats and caravans by the dozen, loaded with goods, enter and leave the city and its port every day. And adventurous souls from hundreds of miles around flock to the city in search of fame and fortune. Some find it; many find only danger and misery.
  
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According to legend, the city was founded by the mythical hero and explorer Xad. Depending on the version, he was led to the Bay of Xaan and the location where Xadir now sits by either a gigantic whale or a beautiful fish-woman. Xad found the region to be to his liking, and quite bountiful agriculturally, and so stayed and founded the city that bears his name. (Xar, third son of Xad, supposedly travelled south to the source of the River Caul and founded Xadir's sister city [[Xaros]].)
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According to legend, the city was founded by the mythical hero and explorer Xad. Depending on the version, he was led to the Bay of Xaan and the location where Xadir now sits by either a gigantic whale or a beautiful fish-woman. Xad found the region to be to his liking, and quite bountiful agriculturally, and so stayed and founded the city that bears his name. (Xar, third son of Xad, supposedly travelled south to the mouth of the River Caul and founded Xadir's sister city [[Xaros]].)
  
 
Residents of Xadir refer to themselves as Xadiri. The population of the city and the small towns and villages surrounding it is approximately 30,000, with 15% (4,500) of that made up by slaves, and another 10-15% (3,000-4,500) at any given time being foreigners in permanent or semi-permanent residence. Of the remainder, around 2,000 Caulisian residents of Xadir are citizens and have the appropriate rights (see '''Social Structure''' below). Though the wealth of the city and surrounding area is quite considerable, it is concentrated in the hands of the 10% of the population that are citizens.
 
Residents of Xadir refer to themselves as Xadiri. The population of the city and the small towns and villages surrounding it is approximately 30,000, with 15% (4,500) of that made up by slaves, and another 10-15% (3,000-4,500) at any given time being foreigners in permanent or semi-permanent residence. Of the remainder, around 2,000 Caulisian residents of Xadir are citizens and have the appropriate rights (see '''Social Structure''' below). Though the wealth of the city and surrounding area is quite considerable, it is concentrated in the hands of the 10% of the population that are citizens.
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====Military====  
 
====Military====  
  
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Xadir maintains a relatively small professional military (about 2,000 men) made up of men from the city and the surrounding towns and villages. Soldiers enlist for life, but can be discharged after fulfilling 20 years of service, upon which time they are granted citizenship and a small plot of land somewhere on the outskirts of the city. The vast majority of men who enlist in the army (75%) come from the lowest levels of commoners--those who have no money and no prospect of a life better than grueling labor. Men who commit crimes not punishable by death are given the option of military service or enslavement, and always choose the army. Any man over the age of 14 can enlist, but must pass a physical test to be admitted, The Xadiri army is primarily for the defense of the city and almost never engages in military conquest. If necessary, any suitable man may be drafted or pressganged into service in the army for as long as necessary; citizens and nobles are exempt from such involuntary service.  
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Xadir maintains a relatively small professional military (about 4,000 men). Soldiers enlist for life, but can be discharged after fulfilling 20 years of service, upon which time they are granted citizenship and a small plot of land somewhere on the outskirts of the city. The vast majority of men who enlist in the army (75%) come from the lowest levels of commoners--those who have no money and no prospect of a life better than grueling labor. Men who commit crimes not punishable by death are given the option of military service or enslavement, and always choose the army. Any man over the age of 14 can enlist, but must pass a physical test to be admitted, The Xadiri army is primarily for the defense of the city and almost never engages in military conquest. If necessary, any suitable man may be drafted or pressganged into service in the army for as long as necessary; citizens and nobles are exempt from such involuntary service.  
  
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The Archon is the supreme commander of the military. He defers the day-to-day administration of the army to 4 generals (all nobles as well) who each command a legion of approximately 500 men. Each legion is divided into 10 companies of 50 men, each led by a ''hattar'' (captain). A company is further subdivided into units of 10 soldiers, with a unit commander called a ''zattar'' (sergeant) that reports to the ''hattar''. Since the army does not engage in any significant regular combat, it is employed generally in patrolling the city streets, the areas surrounding the outskirts of the city, and the port. A soldier has the power to arrest any man, woman, or child on suspicion of having committed a crime. One unit is charged with guarding the main entrance to Xadir, and inspecting the goods or travellers who come into the city every day. Another unit is considered the Archon's personal guard and is permanently stationed at the palace on Xado Hill. If necessary, units of the army can be used to build or maintain roads, the city walls, or structures within the city.
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The Archon is the supreme commander of the military. He defers the day-to-day administration of the army to 4 generals (all nobles as well) who each command a legion of approximately 1000 men. Each legion is divided into 10 companies of 100 men, each led by a ''hattar'' (captain). A company is further subdivided into units of 10-20 soldiers, with a unit commander called a ''zattar'' (sergeant) that reports to the ''hattar''. Since the army does not engage in any significant regular combat, it is employed generally in patrolling the city streets, the areas surrounding the outskirts of the city, and the port. A soldier has the power to arrest any man, woman, or child on suspicion of having committed a crime. One unit is charged with guarding the main entrance to Xadir, and inspecting the goods or travellers who come into the city every day. Another unit is considered the Archon's personal guard and is permanently stationed at the palace on Xado Hill. If necessary, units of the army can be used to build or maintain roads, the city walls, or structures within the city.
  
 
Xadiri soldiers are competent, though not particularly experienced or well trained. A typical soldier's equipment includes a short sword, spear, and medium-sized round leather shield. Armor consists of greaves, breastplate, and a helmet. The helmet of any soldier ranking higher than ''zattar'' includes a horsehair crest. About one-third of soldiers are trained as archers, and there are no significant horse-mounted units or charioteers.
 
Xadiri soldiers are competent, though not particularly experienced or well trained. A typical soldier's equipment includes a short sword, spear, and medium-sized round leather shield. Armor consists of greaves, breastplate, and a helmet. The helmet of any soldier ranking higher than ''zattar'' includes a horsehair crest. About one-third of soldiers are trained as archers, and there are no significant horse-mounted units or charioteers.

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