Editing Yagura:SRD:Assassin
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|5th||class="left" | +3 || +4 || +4 || +1 | |5th||class="left" | +3 || +4 || +4 || +1 | ||
− | | class="left" | [[#Trapfinding|Trapfinding]], [[#Trapmaking|Trapmaking | + | | class="left" | [[#Trapfinding|Trapfinding]], [[#Trapmaking|Trapmaking]], [[#Death Attack|Death Attack]] +7d6 |
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|7th||class="left" | +5 || +5 || +5 || +2 | |7th||class="left" | +5 || +5 || +5 || +2 | ||
− | | class="left" | [[#Full Death Attack|Full Death Attack | + | | class="left" | [[#Full Death Attack|Full Death Attack]], [[#Death Attack|Death Attack]] +9d6 |
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|9th||class="left" | +6/+1 || +6 || +6 || +3 | |9th||class="left" | +6/+1 || +6 || +6 || +3 | ||
− | | class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge | + | | class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], [[#Death Attack|Death Attack]] +11d6 |
|3||3||2||—||—||— | |3||3||2||—||—||— | ||
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|11th||class="left" | +8/+3 || +7 || +7 || +3 | |11th||class="left" | +8/+3 || +7 || +7 || +3 | ||
− | | class="left" | [[#Poisonmaster|Poisonmaster | + | | class="left" | [[#Poisonmaster|Poisonmaster]], [[#Death Attack|Death Attack]] +13d6 |
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|12th||class="left" | +9/+4 || +8 || +8 || +4 | |12th||class="left" | +9/+4 || +8 || +8 || +4 | ||
− | | class="left" | [[# | + | | class="left" | [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +14d6 |
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|14th||class="left" | +10/+5 || +9 || +9 || +4 | |14th||class="left" | +10/+5 || +9 || +9 || +4 | ||
− | | class="left" | [[# | + | | class="left" | [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +16d6 |
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'''<span id="Poison Use">Poison Use</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may prepare, apply, and use poison without any chance of poisoning yourself. | '''<span id="Poison Use">Poison Use</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may prepare, apply, and use poison without any chance of poisoning yourself. | ||
− | '''<span id="Death Attack">Death Attack</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may spend a full-round action to study an opponent who would be denied a Dexterity bonus if you instead attacked that target. | + | '''<span id="Death Attack">Death Attack</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may spend a full-round action to study an opponent who would be denied a Dexterity bonus if you instead attacked that target. If you do so, your next attack is a Death Attack if made within 1 round. A Death Attack inflicts a number of extra dice of damage equal to your assassin level plus two dice, but only if the target is denied a Dexterity Bonus to AC against that attack. A target with a Dexterity score of 0 or less is always considered to be denied their Dexterity bonus for the purposes of qualifying for a Death Attack study round or attack. Special attacks such as a coup de grace may be a Death Attack. Assassins are well trained in eliminating magical or distant opponents, and do not have to meet the stringent requirements of a sneak attack, though if you have both sneak attack and death attack, they stack if you meet the requirements of both. As long as the victim is denied a Dexterity bonus against attacks from you during the study action and the attack itself, it counts as a death attack. You may load a crossbow simultaneously with your action to study your target if you have a Base Attack Bonus of +1 or more. |
− | '''<span id="Personal Immunity">Personal Immunity</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At levels 1, 5, 7, and | + | '''<span id="Personal Immunity">Personal Immunity</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At levels 1, 5, 7, and 12 you choose 4 poisons to which you are totally immune, regardless of the strength of the poison. At level 14 you become immune to all poisons. |
'''<span id="Uncanny Dodge">Uncanny Dodge</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level you can react to danger before your senses would normally allow you to do so. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized. | '''<span id="Uncanny Dodge">Uncanny Dodge</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level you can react to danger before your senses would normally allow you to do so. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized. | ||
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:* ''<span id="Dimesional Rip">Dimesional Rip</span> ([[Yagura:SRD:Special Abilities Overview#Spell-Like|Sp]]):'' Once per day, you can cast ''[[Yagura:SRD:Implosion|implosion]]'' as a spell-like ability. The duration of this effect is three rounds. | :* ''<span id="Dimesional Rip">Dimesional Rip</span> ([[Yagura:SRD:Special Abilities Overview#Spell-Like|Sp]]):'' Once per day, you can cast ''[[Yagura:SRD:Implosion|implosion]]'' as a spell-like ability. The duration of this effect is three rounds. | ||
:* ''<span id="New School">New School</span>:'' you may now choose spells known from a new school of magic, or from the cleric or druid spell list but limited to the schools of magic to which you already have access. | :* ''<span id="New School">New School</span>:'' you may now choose spells known from a new school of magic, or from the cleric or druid spell list but limited to the schools of magic to which you already have access. | ||
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'''<span id="Killer’s Proof">Killer’s Proof</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level you learn to steal the souls of those you kill. If you are holding an onyx worth at least 100 GP when you kill an enemy, you may place their soul (if any) within the gem as if you have cast ''soul bind'' on the target at the moment of death. | '''<span id="Killer’s Proof">Killer’s Proof</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level you learn to steal the souls of those you kill. If you are holding an onyx worth at least 100 GP when you kill an enemy, you may place their soul (if any) within the gem as if you have cast ''soul bind'' on the target at the moment of death. |