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|5th||class="left" | +3 || +4 || +4 || +1
 
|5th||class="left" | +3 || +4 || +4 || +1
| class="left" | [[#Trapfinding|Trapfinding]], [[#Trapmaking|Trapmaking]], [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +7d6
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| class="left" | [[#Trapfinding|Trapfinding]], [[#Trapmaking|Trapmaking]], [[#Death Attack|Death Attack]] +7d6
 
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|7th||class="left" | +5 || +5 || +5 || +2
 
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| class="left" | [[#Full Death Attack|Full Death Attack]], [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +9d6
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| class="left" | [[#Full Death Attack|Full Death Attack]], [[#Death Attack|Death Attack]] +9d6
 
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|9th||class="left" | +6/+1 || +6 || +6 || +3
 
|9th||class="left" | +6/+1 || +6 || +6 || +3
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +11d6
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| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], [[#Death Attack|Death Attack]] +11d6
 
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|11th||class="left" | +8/+3 || +7 || +7 || +3
| class="left" | [[#Poisonmaster|Poisonmaster]], [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +13d6
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| class="left" | [[#Poisonmaster|Poisonmaster]], [[#Death Attack|Death Attack]] +13d6
 
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|12th||class="left" | +9/+4 || +8 || +8 || +4
| class="left" | [[#Positioner|Positioner]], [[#Death Attack|Death Attack]] +14d6
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| class="left" | [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +14d6
 
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| class="left" | [[#Positioner|Positioner]], [[#Death Attack|Death Attack]] +16d6
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| class="left" | [[#Personal Immunity|Personal Immunity]], [[#Death Attack|Death Attack]] +16d6
 
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'''<span id="Poison Use">Poison Use</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may prepare, apply, and use poison without any chance of poisoning yourself.
 
'''<span id="Poison Use">Poison Use</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may prepare, apply, and use poison without any chance of poisoning yourself.
  
'''<span id="Death Attack">Death Attack</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may spend a full-round action to study an opponent who would be denied a Dexterity bonus if you instead attacked that target. While studying the target your Initiative improves by +2. After studying, your next attack against the studied target is a Death Attack if made within 1 round. A Death Attack inflicts a number of extra dice of damage equal to your assassin level plus two dice, but only if the target is denied a Dexterity Bonus to AC against that attack. A target with a Dexterity score of 0 or less is always considered to be denied their Dexterity bonus for the purposes of qualifying for a Death Attack study round or attack. Special attacks such as a coup de grace may be a Death Attack. Assassins are well trained in eliminating magical or distant opponents, and do not have to meet the stringent requirements of a sneak attack, though if you have both sneak attack and death attack, they stack if you meet the requirements of both. As long as the victim is denied a Dexterity bonus against attacks from you during the study action and the attack itself, it counts as a death attack. You may load a crossbow simultaneously with your action to study your target if you have a Base Attack Bonus of +1 or more.
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'''<span id="Death Attack">Death Attack</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' You may spend a full-round action to study an opponent who would be denied a Dexterity bonus if you instead attacked that target. If you do so, your next attack is a Death Attack if made within 1 round. A Death Attack inflicts a number of extra dice of damage equal to your assassin level plus two dice, but only if the target is denied a Dexterity Bonus to AC against that attack. A target with a Dexterity score of 0 or less is always considered to be denied their Dexterity bonus for the purposes of qualifying for a Death Attack study round or attack. Special attacks such as a coup de grace may be a Death Attack. Assassins are well trained in eliminating magical or distant opponents, and do not have to meet the stringent requirements of a sneak attack, though if you have both sneak attack and death attack, they stack if you meet the requirements of both. As long as the victim is denied a Dexterity bonus against attacks from you during the study action and the attack itself, it counts as a death attack. You may load a crossbow simultaneously with your action to study your target if you have a Base Attack Bonus of +1 or more.
  
'''<span id="Personal Immunity">Personal Immunity</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At levels 1, 5, 7, and 9 you choose 4 poisons to which you are totally immune, regardless of the strength of the poison. At level 11 you become immune to all poisons.
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'''<span id="Personal Immunity">Personal Immunity</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At levels 1, 5, 7, and 12 you choose 4 poisons to which you are totally immune, regardless of the strength of the poison. At level 14 you become immune to all poisons.
  
 
'''<span id="Uncanny Dodge">Uncanny Dodge</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level you can react to danger before your senses would normally allow you to do so. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized.
 
'''<span id="Uncanny Dodge">Uncanny Dodge</span> ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level you can react to danger before your senses would normally allow you to do so. You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized.
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:* ''<span id="Dimesional Rip">Dimesional Rip</span> ([[Yagura:SRD:Special Abilities Overview#Spell-Like|Sp]]):'' Once per day, you can cast ''[[Yagura:SRD:Implosion|implosion]]'' as a spell-like ability. The duration of this effect is three rounds.
 
:* ''<span id="Dimesional Rip">Dimesional Rip</span> ([[Yagura:SRD:Special Abilities Overview#Spell-Like|Sp]]):'' Once per day, you can cast ''[[Yagura:SRD:Implosion|implosion]]'' as a spell-like ability. The duration of this effect is three rounds.
 
:* ''<span id="New School">New School</span>:'' you may now choose spells known from a new school of magic, or from the cleric or druid spell list but limited to the schools of magic to which you already have access.
 
:* ''<span id="New School">New School</span>:'' you may now choose spells known from a new school of magic, or from the cleric or druid spell list but limited to the schools of magic to which you already have access.
 
'''<span id="Positioner">Positioner</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' At 12th and 14th level you gain an ability that should aid you in positioning yourself for a more difficult kill. At each level choose one of the following abilities, which can be used at will.
 
:* ''<span id="Inner Breath">Inner Breath</span>:'' You may hold your breath an additional number of minutes equal to your assassin level.
 
:* ''<span id="Light Stride">Light Stride</span>:'' You may walk on water for up to 1 round/level per day.
 
:* ''<span id="Shift">Shift</span>:'' By spending a full round concentrating, you may transport yourself up to 5 feet in any direction, completely bypassing any intervening obstructions. The distance transported increases by 5 feet for every additional round spent concentrating, up to 1 round per 3 levels.
 
:* ''<span id="Shifting Visage">Shifting Visage</span>:'' You may cast ''disguise self'' as a 0-level spell, however at this lower level the duration lasts 5 minutes.
 
:* ''<span id="Shadowed">Shadowed</span>:'' You may cast ''darkness'' as a 0-level spell, however at this lower level the duration lasts 5 minutes.
 
  
 
'''<span id="Killer’s Proof">Killer’s Proof</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level you learn to steal the souls of those you kill. If you are holding an onyx worth at least 100 GP when you kill an enemy, you may place their soul (if any) within the gem as if you have cast ''soul bind'' on the target at the moment of death.
 
'''<span id="Killer’s Proof">Killer’s Proof</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level you learn to steal the souls of those you kill. If you are holding an onyx worth at least 100 GP when you kill an enemy, you may place their soul (if any) within the gem as if you have cast ''soul bind'' on the target at the moment of death.

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