Editing Yagura:SRD:Dwarves (Race)

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* size Medium
 
* size Medium
 
* Dwarf [[Yagura:SRD:Base Land Speed|base land speed]] is 20 feet. However, dwarves can move at this speed even when wearing [[Yagura:SRD:Armor|medium or heavy armor]] or when carrying a [[Yagura:SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
 
* Dwarf [[Yagura:SRD:Base Land Speed|base land speed]] is 20 feet. However, dwarves can move at this speed even when wearing [[Yagura:SRD:Armor|medium or heavy armor]] or when carrying a [[Yagura:SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
* [[Yagura:SRD:Darkvision|Darkvision]] A dwarf can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a dwarf can function just fine with no light at all. From 31-60 feet total darkness appears as low light.
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* [[Yagura:SRD:Darkvision]] A dwarf can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a dwarf can function just fine with no light at all.
 
* Stonecunning: This ability grants a dwarf a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a hill dwarf can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up.
 
* Stonecunning: This ability grants a dwarf a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a hill dwarf can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up.
* Armor Familiarity: All dwarves are proficient with the use of shields, and while not unclothed increase their armor bonus to AC by +1.
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* Weapon Familiarity: Hill dwarves may treat [[SRD:Dwarven Waraxe|dwarven waraxes]] and [[SRD:Dwarven Urgrosh|dwarven urgroshes]] as martial weapons, rather than exotic weapons.
 
* Stability: A hill dwarf gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rushed]] or [[SRD:Trip|tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
* Stability: A hill dwarf gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rushed]] or [[SRD:Trip|tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* +2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Poisons|poison]].
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* +2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Poisons|poison]].<includeonly>*Not reflected in the [[SRD:Saving Throw|saving throw]] numbers given here.</includeonly>
* +2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Spells|spells]] and [[SRD:Spell-Like Ability|spell-like effects]].
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* +2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Spells|spells]] and [[SRD:Spell-Like Ability|spell-like effects]].<includeonly>*Not reflected in the [[SRD:Saving Throw|saving throw]] numbers given here.</includeonly>
<!-- * +1 racial bonus on [[SRD:Attack Roll|attack rolls]] against [[SRD:Orc|orcs]] and [[SRD:Goblinoid Subtype|goblinoids]].
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* +1 racial bonus on [[SRD:Attack Roll|attack rolls]] against [[SRD:Orc|orcs]] and [[SRD:Goblinoid Subtype|goblinoids]].
* +4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD:Giant Type|giant type]]. Any time a creature loses its [[SRD:Dexterity|Dexterity]] bonus (if any) to [[SRD:Armor Class|Armor Class]], such as when it’s caught [[SRD:Flat-Footed|flat-footed]], it loses its dodge bonus, too. -->
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* +4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD:Giant Type|giant type]]. Any time a creature loses its [[SRD:Dexterity|Dexterity]] bonus (if any) to [[SRD:Armor Class|Armor Class]], such as when it’s caught [[SRD:Flat-Footed|flat-footed]], it loses its dodge bonus, too.
 
* +2 racial bonus on [[SRD:Appraise Skill|Appraise]] checks that are related to stone or metal items.
 
* +2 racial bonus on [[SRD:Appraise Skill|Appraise]] checks that are related to stone or metal items.
 
* +2 racial bonus on [[SRD:Craft Skill|Craft]] checks that are related to stone or metal.
 
* +2 racial bonus on [[SRD:Craft Skill|Craft]] checks that are related to stone or metal.
 
* [[SRD:Automatic Language|Automatic Languages]]: Common and Dwarven.  
 
* [[SRD:Automatic Language|Automatic Languages]]: Common and Dwarven.  
* [[SRD:Bonus Language|Bonus Languages]]: Elven, Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
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* [[SRD:Bonus Language|Bonus Languages]]: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  
 
{{Yagura Random Starting Ages
 
{{Yagura Random Starting Ages

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