Editing Yuda the Assassin

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-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
 
-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
'''[Yuda the Healer]''', [Torturer]
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'''[Name & Epithet]''', [Level Title]
*[Assassin] [3],  
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*[Class] [Level], [Alignment, if you have one]
**to Next: 3850/6800
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*[Current XP] / [XP Needed to Level]
**Reserve:  3000
 
  
==Battle Record==
 
*Skeleton x2, Sword & Dagger. Smashed through one and cleaved into another.
 
  
*Super Armored Bear. Missed crossbow shot and watched it get impaled then decapitated by others.
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== Attributes ==
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*STR
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*INT
 +
*WIS
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*DEX
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*CON
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*CHA
  
== Attributes ==
 
*STR 13 +1
 
*INT 14 +1
 
*WIS 9
 
*DEX 12
 
*CON 13 +1
 
*CHA 10
 
  
 
== Combat ==
 
== Combat ==
*HP: 14/14
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*HP: [current]/[total]
*AC: 6
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*AC:
*Initiative: +0
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*Initiative:
  
 
*Movement:
 
*Movement:
**Base: 120'
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**Base:
**Combat: 40'
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**Combat:
**Charge: 120'
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**Charge:
**Climb: 10'
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**Climb:
**Stealth: 20'
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**Stealth:
**Daily: 24mi
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**Daily:
  
 
*Saving Throws
 
*Saving Throws
**Petrification & Paralysis 14+
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**Petrification & Paralysis
**Poison & Death 13+
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**Poison & Death
**Blast & Breath 15+
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**Blast & Breath
**Staffs & Wands 15+
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**Staffs & Wands
**Spells 16+
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**Spells
  
 
*Weapons & Attacks
 
*Weapons & Attacks
**Sword & Dagger 7+ 1d6+3
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**[Name] [Throw to Hit] [Damage]
**Sword 2h 8+ 1d8+3
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**Arbalest 9+ 1d8 +2
 
  
 
== Skills ==
 
== Skills ==
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*Languages
 
*Languages
 
*Proficiencies:
 
*Proficiencies:
**Healer 2
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**[Class Proficiency]
**Alchemy 1
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**[General Proficiency 1]
**Yet to be decided.  
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**[General Proficiency 2]
 
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**etc.
 
*Class Abilities
 
*Class Abilities
**Move Silently 15+ (only usable wearing leather or no armor)
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**If any of them include a die roll, list the die roll too.
**Hide in Shadows 17+ (only usable wearing leather or no armor)
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**Class abilities
**Backstab +4 to hit, x2 (only usable wearing leather or no armor)
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**Class Abilities
 
*Other Abilities
 
*Other Abilities
**Identify Poison/Potion 11+
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**Open Door
**Identify Disease 7+
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**Detect Secret Door
**Treat 4 patients/day heal 1d3 HP
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**Hear Noise
**Cure Light wounds 18+ 1/day per patient
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**Find Traps
**Remove Disease 18+ 1/day per patient
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**etc.etc.
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== Equipment ==
 
== Equipment ==
Curved Sword
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Dagger
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*Weapons
Arbalest
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**Weapon
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**Weapon
 +
**Weapon
 
*Armor
 
*Armor
Plate Armor(AC 6)
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**Armor
 
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**Shield
 
*Gear
 
*Gear
**Leather Belt
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**Backpacks or tents or door spikes or whatever.  Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
***Waterskin
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**Gear
***Bolt casing, x20 crossbow bolts
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**Gear
 
 
**Backpack
 
*** sack
 
***Iron rations x2
 
**waist pouch1
 
***Birthwort x2 (+2 to neutralize poison)
 
**waist pouch2
 
***Comfry x4 (1d3 healing, once per day)
 
***Woundwart x2 (enhances attempt at CLW)
 
**waist pouch3
 
 
 
*Clothes
 
**Armiger's Tunic & Pants
 
**High leather boots with bear fur trim.  
 
**black leather belt (pouches and weapons hang from here)
 
**Gloves
 
**Bear skin cloak
 
 
 
**Noble's Tunic & Pants
 
 
 
 
 
 
*Coinage
 
*Coinage
 
**CP
 
**CP
 
**SP
 
**SP
 
**EP
 
**EP
**GP 1500
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**GP
 
**PP
 
**PP
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*Treasure
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**Gems
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**Jewelry
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**Whatever
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*Magic Items
  
10 stone, 2 items encumbrance.
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*Total Stones of Encumbrance
  
 
== Spells ==
 
== Spells ==

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