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Maybe: Curiosity (especially about magic and extraplanar stuff)</br>
 
Maybe: Curiosity (especially about magic and extraplanar stuff)</br>
  
==Seth Rashida, Human Ghoul-hunter (Cleric) 2nd level==
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==Seth Rashida, Human Ghoul-hunter (Cleric) 1st level==
  
 
ALN: Lawful Neutral
 
ALN: Lawful Neutral
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STR: 16 (+3), DEX: 9 (-1), CON: 13 (+1), INT: 10, WIS: 16 (+3), CHA: 13 (+1)
 
STR: 16 (+3), DEX: 9 (-1), CON: 13 (+1), INT: 10, WIS: 16 (+3), CHA: 13 (+1)
  
Hit Dice: D8, Hit Points: 17
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Hit Dice: D8, Hit Points: 9
  
 
Armor Class: 16 (scale +shield -dex)
 
Armor Class: 16 (scale +shield -dex)
  
Base Attack Bonus: +1
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Base Attack Bonus: +0
  
Weapons: Scimitar (bronze) +5 to hit, 1d6+3 damage slashing, crit 18-20/x2
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Weapons: Scimitar (bronze) +4 to hit, 1d6+3 damage slashing, crit 18-20/x2
  
Mace +4 to hit, 1d8+3 bludgeoning, crit 20/x2
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Mace +3 to hit, 1d8+3 bludgeoning, crit 20/x2
  
Javelin +4 to hit, 1d6+3 piercing, crit 20/x2
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Javelin +3 to hit, 1d6+3 piercing, crit 20/x2
  
Saves: Fort +4, Ref -1, Will +6
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Saves: Fort +3, Ref -1, Will +5
  
 
Weapon and Armor Proficiency: all simple weapons, light armor, medium armor, and shields (except tower shields). Law Giving favored weapon - Scimitar.
 
Weapon and Armor Proficiency: all simple weapons, light armor, medium armor, and shields (except tower shields). Law Giving favored weapon - Scimitar.
  
Skills (2+1 human): Appraise (int) 2 (+5), Knowledge (Religion) (int) 2 (+5), Sense Motive (wis) 2 (+8)
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Skills (2+1 human +1 favored): Appraise (int) 1 (+4), Diplomacy (cha) 1 (+5), Knowledge (Religion) (int) 1 (+4), Sense Motive (wis) 1 (+7)
  
 
Feats (1 +1 human): Channeling Smite (deal channel energy damage to undead, cost of a channel energy use), Extra Channel (channel energy two additional times per day),
 
Feats (1 +1 human): Channeling Smite (deal channel energy damage to undead, cost of a channel energy use), Extra Channel (channel energy two additional times per day),
  
Spells: A cleric casts divine spells which are drawn from the cleric spell list (0-level: 4, 1st-level: 3+1)
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Spells: A cleric casts divine spells which are drawn from the cleric spell list (0-level: 3, 1st-level: 2+1)
  
 
*Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).
 
*Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).
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Human Traits: +2 to one attribute (DEX), one bonus feat, one extra skill level per level
 
Human Traits: +2 to one attribute (DEX), one bonus feat, one extra skill level per level
  
Traits: '''Canon of Coin''' (Appraise is a class skill for you. So long as you are carrying coins worth an amount equal to at least 100 gp per character level you have, you gain a +1 trait bonus on Will saves. This bonus increases to +2 against effects that would force you to discard, drop, or give away coins, gems, or trade goods in your For everything there is a price, and you are a negotiator at heart.
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Traits: Canon of Coin (Appraise is a class skill for you. So long as you are carrying coins worth an amount equal to at least 100 gp per character level you have, you gain a +1 trait bonus on Will saves. This bonus increases to +2 against effects that would force you to discard, drop, or give away coins, gems, or trade goods in your For everything there is a price, and you are a negotiator at heart.
  
'''Mercenary''' (You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide), Unead Slayer (You gain a +1 trait bonus on weapon damage rolls against undead).
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Mercenary (You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide), Unead Slayer (You gain a +1 trait bonus on weapon damage rolls against undead).
  
'''Gear''' (base Starting Gold: 3d6x10 100tp): Scimitar (bronze, masterword, Wt. 2), Heavy Mace (7tp, Wt. 8), 2 Javelins (cost 2tp, Wt. 4), Scale Main (cost 50tp, Wt. 30), Heavy Wooden Shield (cost 7tp, Wt. 10), Backpack (cost 2tp, wt. 2), Bedroll (1sp, wt. 5), Crowbar (cost 2tp, 5lb), Flink and Steel (cost 1tp), Ration (7 days; cost 3.5tp, wt. 7), Help Rope (cost 1tp, wt. 10), Torches (x10) (cost 1sp, Wt. 10), Waterskin (cost 1tp, wt. 4)
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Gear (base Starting Gold: 3d6x10 100tp): Scimitar (bronze, masterword, Wt. 2), Heavy Mace (7tp, Wt. 8), 2 Javelins (cost 2tp, Wt. 4), Scale Main (cost 50tp, Wt. 30), Heavy Wooden Shield (cost 7tp, Wt. 10), Backpack (cost 2tp, wt. 2), Bedroll (1sp, wt. 5), Crowbar (cost 2tp, 5lb), Flink and Steel (cost 1tp), Ration (7 days; cost 3.5tp, wt. 7), Help Rope (cost 1tp, wt. 10), Torches (x10) (cost 1sp, Wt. 10), Waterskin (cost 1tp, wt. 4)
  
 
Remaining Tin pieces: 25.5 tp
 
Remaining Tin pieces: 25.5 tp
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Base Attack: +1
 
Base Attack: +1
  
Short Sword: +5 to hit, 1d6-1+1 dmg
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Short Sword: +4 to hit, 1d6-1 dmg
  
 
Dagger: +4 to hit, 1d4-1 dmg
 
Dagger: +4 to hit, 1d4-1 dmg
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Wealth and Equipment:
 
Wealth and Equipment:
+1 Weapon Belt
 
12 +2 arrows
 
 
Free: Short Sword,Studded leather armour, and jaunty red Phrygian Cap.Lyre.</br>
 
Free: Short Sword,Studded leather armour, and jaunty red Phrygian Cap.Lyre.</br>
 
Backpack -2/2</br>
 
Backpack -2/2</br>
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[[https://wiki.rpg.net/index.php/Ziggurats]]
 
[[https://wiki.rpg.net/index.php/Ziggurats]]
 
==Pikku the Turnip==
 
Male Human Fighter 3</br>
 
TN Medium humanoid</br>
 
STR: 17 (+3), DEX: 13 (+1), CON: 17 (+3), INT: 11, WIS: 11, CHA: 8 (-1)</br>
 
Hit Dice: D10, Hit Points: 29</br>
 
Armor Class: 16 (Studded leather 3 +shield 2 +dex 1), touch 11, flat-footed 15</br>
 
Base Attack Bonus: +3</br>
 
Weapons: +2 shortspear +9 to hit, 1d6+5 damage piercing, crit x2</br>
 
Mace +6 to hit, 1d8+3 bludgeoning, crit x2</br>
 
Javelin +6 to hit, 1d6+3 piercing, crit x2</br>
 
Saves: Fort +8 (+3 Class, +3 CON, +2 Feat), Ref +4 (+1 Class, +1 REF, +2 Feat), Will +3 (+1 Class, +0 WIS, +2 Feat)</br>
 
Weapon and Armor Proficiency: simple and martial weapons, all armor, shields</br>
 
Skills (4 +1 human +1 favored): Climb (Str) 3 (+6), Swim 3 (+6), Survival (Wis) 3 (+3), , Knowledge (engineering) (Int) 3 (+3)</br>
 
Feats (2 +1 human): Great Fortitude, Iron Will, Lightning Reflexes, Weapon Focus (shortspear), Blind Fight</br>
 
Human Traits: +2 to one attribute (DEX), one bonus feat, one extra skill level per level</br>
 
Languages: Common</br>
 
SQ: Bravery +1, Armor Training 1</br>
 
Traits: Life of Toil, Eyes of the Sun, Muscle of the Society
 
 
Gear/Weight:</br>
 
Studded Leather armor 20</br>
 
Shortspear 3</br>
 
Bronze Mace 8</br>
 
3 Javelins 2x3=6</br>
 
Heavy Wooden Shield 10</br>
 
Backpack 2</br>
 
Belt Pouch 1</br>
 
Bedroll 5</br>
 
Crowbar 5</br>
 
Flint and Steel -</br>
 
Rations (7 days) 7</br>
 
Waterskin 4
 
 
==Kadash the Axeman==
 
Male human fighter 3</br>
 
LN Medium humanoid</br>
 
Init +1; Senses Perception +0
 
 
DEFENSES</br>
 
AC 18, touch 12, flat-footed 15 (+5 armor, +1 Dex, +1 dodge, +1 armor focus)</br>
 
hp 30 (3d10+9)</br>
 
Fort +6, Ref +3, Will +1; +5 against mind-affecting effects</br>
 
 
OFFENSE</br>
 
Speed 30 ft.</br>
 
Melee battle axe +7 (1d8+4 ,+5 if two-handed)</br>
 
Ranged sling +5</br>
 
STATISTICS</br>
 
Str 15, Dex 13, Con 15, Int 14, Wis 8, Cha 13</br>
 
Base Atk +3; CMB +6; CMD 18</br>
 
Feats Dodge, Armor Focus (lamellar) , Power Attack, Weapon Focus (sling), Weapon Focus (battleaxe)</br>
 
Skills Acrobatics +3, Climb +6, Handle Animal +5, Knowledge (local) +4, Linguistics +3, Profession (Wanderer) +8</br>
 
Languages Common, Wanderer, Hillman, Sea Trade</br>
 
SQ bravery +1</br>
 
Gear masterwork battle axe, sling, cloak of resistance +1 , 300 tins, Wanderer's travel gear
 

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