Difference between revisions of "Mano a Mano:Tools"

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==Tools==
 
==Tools==
  
The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper, pens or pencils. Printed [[Mano a Mano:Character Sheet|Character Sheets]] speed up character creation and help keep track of hit points. A hex mat and markers that show each character's direction and location help represent combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)
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{| width="100%"
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Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.
  
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
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| align="center" | [[Image:MamProps.png|Hex mats and game boards are optional.]]
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Latest revision as of 00:07, 15 January 2009

Tools[edit]

Mano a Mano games are usually played with paper, pencils and one or more 20-sided dice. 10-sided dice or 6-sided dice can be used instead of 20-sided dice. Beans, coins or extra dice can be used as damage counters. A hex mat or game board and markers can show each character's direction and location during combat action.

You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See Game Design)

Hex mats and game boards are optional.