Difference between revisions of "Character:Sun and Moon United in Splendor"

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(Backgrounds)
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====War====
 
====War====
 
*Archery
 
*Archery
*Athletics  
+
*Athletics •••••
 
*Awareness •••••
 
*Awareness •••••
 
*Resistance  
 
*Resistance  
 
====Life====
 
====Life====
 
*Larceny
 
*Larceny
*Linguistics
+
*Linguistics •••••
 
*Performance •••••
 
*Performance •••••
 
*Ride
 
*Ride
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===Artifact 2: Aegis-Inset Amulets===
 
===Artifact 2: Aegis-Inset Amulets===
 
 
===Artifact 2: Skin-Mount Amulet===
 
===Artifact 2: Skin-Mount Amulet===
 
 
===Artifact 2: Skin-Mount Amulet===
 
===Artifact 2: Skin-Mount Amulet===
 
 
===Artifact 2: Skin-Mount Amulet===
 
===Artifact 2: Skin-Mount Amulet===
  
 
===Backing 5: The Silver Pact===
 
===Backing 5: The Silver Pact===
 
* Faction:  Sun King Seneschals
 
* Faction:  Sun King Seneschals
 +
===Backing 2: Changing Moon Society===
  
===Backing 2: Changing Moon Society===
+
===Manse 5: Gem of Immortality===
 +
===Manse 5: Gem of Madness===
 +
===Manse 5: Gem of Perfect Mobility===
 +
===Manse 5: Gemstone of Essence Flows===
 +
This hearthstone is a brilliant glittering stone that shines when it is attuned to an Essence user. This stone serves as a conscious control over the flows of Essence within an Essence User. Any effects that impact the character's essence use, such as charms that increase the cost of using charms or effects that directly drain essence from the character's pool such as soulsteel, give you a (Willpower+Essence) roll vs. a difficulty of (Enemy's Permanent Essence) to cancel that effect. Whenever an effect would affect your essence pool the gem flickers brightly. As a secondary effect, any item that this item is attached to, so long as the hearthstone is attuned and functioning, is unable to be deattuned from the wielder as long as it is held. Effects that normally deattune a weapon automatically fail. Releasing an attuned item, such as a Daiklave, will cause it to deattune normally.
 +
===Manse 5: Jewel of the Forest Warriors===
 +
===Manse 5: Stone of Loyalty===
  
 
==Knacks==
 
==Knacks==
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===Flickering Star Infusion===
 
===Flickering Star Infusion===
 
===Foreign Weaver's Apprentice===
 
===Foreign Weaver's Apprentice===
 +
===Green Sun Child===
 +
===Heart-Theft of the Behemoth===
 +
===Hearth-and-Flame Shell===
 +
===Heavenly Servant Imitation===
 
===Honing the Stolen Form===
 
===Honing the Stolen Form===
 
===Humble Mouse Shape===
 
===Humble Mouse Shape===
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==Charms==
 
==Charms==
 
===Dexterity===
 
===Dexterity===
 +
====Finding the Needle's Eye====
 
====Clay-Wetting Practice====
 
====Clay-Wetting Practice====
 
====Lunar Blade Reconfiguration====
 
====Lunar Blade Reconfiguration====
Line 120: Line 129:
 
====Wind Dancing Method====
 
====Wind Dancing Method====
 
====Flowing Body Evasion====
 
====Flowing Body Evasion====
 +
====Flowing Body Ascension====
 +
====Becoming Water's Envy====
 
===Manipulation===
 
===Manipulation===
 
====Mask of White Jade====
 
====Mask of White Jade====
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==Essence==
 
==Essence==
*Permanent Essence: 7
+
*Permanent Essence: 6
 
*Personal motes: /
 
*Personal motes: /
 
*Peripheral motes: /
 
*Peripheral motes: /
*Committed: 23
+
*Committed: 23 peripheral
 
*Willpower: 10/10
 
*Willpower: 10/10
  
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==Virtues==
 
==Virtues==
*Compassion:  
+
*Compassion: •••••
*Conviction:  
+
*Conviction: ••
*Temperance:  
+
*Temperance: ••
*Valor:  
+
*Valor: ••
  
 
===Limit Break===
 
===Limit Break===
 +
*0/10
 +
*Red Rage of Compassion
  
 
==Equipment==
 
==Equipment==
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====Favoured Charms (10XP)====
 
====Favoured Charms (10XP)====
 
====Non-Favoured Charms (12XP)====
 
====Non-Favoured Charms (12XP)====
 
 
===Unspent===
 
===Unspent===

Revision as of 22:45, 9 September 2009

Sun and Moon United in Splendor

Character in Once more with feeling, played by Andrensath.

Caste: Waxing Moon
Concept: Angry Sun King Seneschal who still remembers the First Age.

Needs writing.

Contents

Motivation

Get revenge for the Usurpation

Intimacies

Natural

  • The ability to protect his bondmate from the Wyld Hunt. (Desire) (+)
  • Elder Sidereals (Hatred) (-)

Supernatural

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

Physical

  • Strength ••••
  • Dexterity •••••
  • Stamina ••••

Social

  • Charisma •••••
  • Manipulation •••••••
  • Appearance •••••

Mental

  • Perception ••••••
  • Intelligence •••
  • Wits •••••

Caste and Favoured Attributes are italicized.

Abilities

Favoured Abilities

  • Dodge •••••
  • Integrity •••••
  • Martial Arts •••••
  • Presence •••••
  • Survival •••••

Unfavoured Abilities

War

  • Archery
  • Athletics •••••
  • Awareness •••••
  • Resistance

Life

  • Larceny
  • Linguistics •••••
  • Performance •••••
  • Ride
  • Sail •••••
  • Socialize •••
  • Stealth

Wisdom

  • Bureaucracy
  • Investigation
  • Lore ••
  • Occult ••
  • Medicine

Backgrounds

Artifact 6 (Legendary): Insidious Moonsilver Shards

  • Moonsilver Shapeshifting Weapon
  • (Attack Statistics) Speed 4, Accuracy +6, Damage +9L, Defense +6, Rate (Infinite), Disarming, Martial Arts, Reach
  • (Clinch Statistics) Speed 5, Accuracy +6, Damage +7L, Defense --, Rate (Infinite), Clinching, Martial Arts, Piercing, Reach
  • Allows the attuned wielder to assume multiple Martial Art Style Form Charms, up to a maximum of (Essence) different Form Charms at any one time. Considered a form weapon for any martial arts that the wielder knows.
  • Attunement: 15 motes

Artifact 6 (Legendary): Moonsilver CBA)

  • Does not count as armour for the purposes of Lunar native Martial Arts Styles.

Enhanced Healing

Enchanted Stride

Illusionary Disguise

Artifact 5: Protoshinmaic Vortex

  • Used to power and empower the CBA

Artifact 2: Aegis-Inset Amulets

Artifact 2: Skin-Mount Amulet

Artifact 2: Skin-Mount Amulet

Artifact 2: Skin-Mount Amulet

Backing 5: The Silver Pact

  • Faction: Sun King Seneschals

Backing 2: Changing Moon Society

Manse 5: Gem of Immortality

Manse 5: Gem of Madness

Manse 5: Gem of Perfect Mobility

Manse 5: Gemstone of Essence Flows

This hearthstone is a brilliant glittering stone that shines when it is attuned to an Essence user. This stone serves as a conscious control over the flows of Essence within an Essence User. Any effects that impact the character's essence use, such as charms that increase the cost of using charms or effects that directly drain essence from the character's pool such as soulsteel, give you a (Willpower+Essence) roll vs. a difficulty of (Enemy's Permanent Essence) to cancel that effect. Whenever an effect would affect your essence pool the gem flickers brightly. As a secondary effect, any item that this item is attached to, so long as the hearthstone is attuned and functioning, is unable to be deattuned from the wielder as long as it is held. Effects that normally deattune a weapon automatically fail. Releasing an attuned item, such as a Daiklave, will cause it to deattune normally.

Manse 5: Jewel of the Forest Warriors

Manse 5: Stone of Loyalty

Knacks

Compassionate Mirror Nature

Courtesan's Possession

Flickering Star Infusion

Foreign Weaver's Apprentice

Green Sun Child

Heart-Theft of the Behemoth

Hearth-and-Flame Shell

Heavenly Servant Imitation

Honing the Stolen Form

Humble Mouse Shape

Intimate Training Recollection

Life of the Hummingbird

Taste of Luna's Children

Towering Beast Form

Prey's Skin Disguise

Shattered Silver Cage

Sky-Heart Mastery

Charms

Dexterity

Finding the Needle's Eye

Clay-Wetting Practice

Lunar Blade Reconfiguration

Golden Tiger Stance

Wary Swallow Method

Wind Dancing Method

Flowing Body Evasion

Flowing Body Ascension

Becoming Water's Envy

Manipulation

Mask of White Jade

Cat Face Presentation

Labyrinth of the Beast

Commanded to Fly

Charisma

Perfect Fear Scent

Terrifying Lust Infliction

Silver Heart Infliction

Attribute/Ability

Charm Name

Essence

  • Permanent Essence: 6
  • Personal motes: /
  • Peripheral motes: /
  • Committed: 23 peripheral
  • Willpower: 10/10

Health Levels

  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated

Virtues

  • Compassion: •••••
  • Conviction: ••
  • Temperance: ••
  • Valor: ••

Limit Break

  • 0/10
  • Red Rage of Compassion

Equipment

History

Defenses

Physical

  • Dodge DV:
  • Parry DV:

Mental

  • Dodge MDV:
  • Parry MDV:

XP

Gained

Basic Awards (8XP)

Story Awards (10XP)

Other Awards (Variable)

Spent

Backgrounds (3XP/dot)

Favoured Charms (10XP)

Non-Favoured Charms (12XP)

Unspent