Difference between revisions of "NWoD Fantasy:Races"
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In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5. | In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5. | ||
Humans | Humans | ||
− | Size = 5 | + | * Size = 5 |
− | 3 extra merit points at creation | + | * 3 extra merit points at creation |
− | 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill) | + | * 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill) |
− | Bonus languages: Any | + | * Bonus languages: Any |
+ | |||
Dwarves | Dwarves | ||
− | Size = 5 | + | * Size = 5 |
− | +1 stamina | + | * +1 stamina |
− | Automatic language: Dwarven | + | * Automatic language: Dwarven |
− | Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon | + | * Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon |
+ | |||
Elves | Elves | ||
− | Size = 5 | + | * Size = 5 |
− | +1 dexterity | + | * +1 dexterity |
− | Automatic language: Elven | + | * Automatic language: Elven |
− | Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | + | * Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan |
+ | |||
Gnomes | Gnomes | ||
− | Size = 4 | + | * Size = 4 |
− | small traits (+1 defense) | + | * small traits (+1 defense) |
− | +1 intelligence | + | * +1 intelligence |
− | Automatic language: Gnomish | + | * Automatic language: Gnomish |
− | Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc | + | * Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc |
+ | |||
Half-Elves | Half-Elves | ||
− | Size = 5 | + | * Size = 5 |
− | +1 manipulation | + | * +1 manipulation |
− | Automatic language: Elven | + | * Automatic language: Elven |
− | Bonus languages: Any | + | * Bonus languages: Any |
+ | |||
Half-Orcs | Half-Orcs | ||
− | Size = 5 | + | * Size = 5 |
− | +1 strength | + | * +1 strength |
− | Automatic language: Orcish | + | * Automatic language: Orcish |
− | Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal | + | * Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal |
+ | |||
Halflings | Halflings | ||
− | Size = 4 | + | * Size = 4 |
− | +1 dexterity or wits | + | * +1 dexterity or wits |
− | Automatic language: Halfing | + | * Automatic language: Halfing |
− | Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc | + | * Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc |
Revision as of 10:19, 5 October 2009
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
Humans
- Size = 5
- 3 extra merit points at creation
- 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
- Bonus languages: Any
Dwarves
- Size = 5
- +1 stamina
- Automatic language: Dwarven
- Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon
Elves
- Size = 5
- +1 dexterity
- Automatic language: Elven
- Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan
Gnomes
- Size = 4
- small traits (+1 defense)
- +1 intelligence
- Automatic language: Gnomish
- Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc
Half-Elves
- Size = 5
- +1 manipulation
- Automatic language: Elven
- Bonus languages: Any
Half-Orcs
- Size = 5
- +1 strength
- Automatic language: Orcish
- Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal
Halflings
- Size = 4
- +1 dexterity or wits
- Automatic language: Halfing
- Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc