Difference between revisions of "ROTE:Saitou Karl"
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*Reflex +5 | *Reflex +5 | ||
*Will +9 | *Will +9 | ||
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+ | |||
+ | |||
+ | =Summoned Being= | ||
+ | ==Blaue Sonne== | ||
+ | ===Drawback=== | ||
+ | *Curse (Shrink 8) (-1pp) | ||
+ | *Mute (Very Common, Moderate) (-4pp) | ||
+ | |||
+ | ===Abilities=== | ||
+ | *Strength 1 | ||
+ | *Dexterity 10 | ||
+ | *Constitution 10 | ||
+ | *Intelligence 10 | ||
+ | *Wisdom 10 | ||
+ | *Charisma 10 | ||
+ | |||
+ | ===Feats=== | ||
+ | *Evasion 2 | ||
+ | *Dodge Focus 3 | ||
+ | *Improved Initiative 4 | ||
+ | |||
+ | ===Powers=== | ||
+ | ====Manifestation of Internal Rage==== | ||
+ | Blast 8 (Extra: Action 2 (Free Action), Range (Perception)) (Feats: Innate, Incurable) | ||
+ | |||
+ | ====Manifestation of Freedom===== | ||
+ | Flight 8 (Flaw: Distracting) (Feats: AP) | ||
+ | *AP: Teleportation 4 | ||
+ | |||
+ | ====Manifestation of Invulnerability==== | ||
+ | Protection 8 | ||
+ | |||
+ | ====Healing Presence==== | ||
+ | Regeneration (Extra: Affects Others Only, Range (Ranged)) | ||
+ | *Bruised 3 (1/round without rest) | ||
+ | *Injured 6 (1/round without rest) | ||
+ | *Staggered 6 (1/round without rest) | ||
+ | |||
+ | ===Saves=== | ||
+ | *Toughness +12 | ||
+ | *Fortitude +12 | ||
+ | *Reflex +12 | ||
+ | *Will +10 |
Revision as of 16:17, 13 April 2010
Contents
Game Statistics
- Power Level 10
- Power Points 150
- Hero Points 6
Damage Conditions
Nonlethal
- Bruised 0
- Staggered: No
- Unconscious: No
Lethal
- Injured 0
- Disabled: No
- Dying: No
Complications
- Asagi has a crush on him
- Protective of his younger sister, Sumie
- Hates Betrayers with the passion of a thousand burning suns
- His little brother wants to prove he's just as good as Karl at fighting
- Secret (He's a Ninja)
Drawback
- Geasa (He promised to attack all confirmed Betrayers he'll meet) (Common, Moderate) (-3pp)
- Way of the Ninja (Defend Your Allies, Destroy the Betrayers and be a Badass) (-3pp)
Quirk
- He feeds his chi-elementals and takes them for walks
Stats
Abilities
- Strength 12
- Dexterity 10
- Constitution 26
- Intelligence 10
- Wisdom 8
- Charisma 10
Skills
- Bluff +15
- Sense Motive +15
- Concentration +15
- Notice +15
- Knowledge (Tactics) +13
- Stealth +4
Feats
- Distract (Bluff)
- Evasion 2
- Dodge Focus 2
- Fearless
- Luck 5
- Improved Initiative 4
- Taunt
- Skill Mastery (Concentration, Notice, Bluff, Knowledge: Tactics)
- Up the Wall
- Perfect Timing
- Last Stand
- Rhythm of Combat
- Power Attack
Powers
Array - Way of the Saitou
Inescapable Hellfire 10 (Extra: Penetrating, Range (Perception))(Flaw: Distracting) (Drawback: Full Power, Attack Name) (Feats: APx3)
- AP: Sphere of Flame - Blast 10 (Extra: Area (Shapeable), Selective Attack) (Flaw: Distracting) (Drawback: Full Power, Attack Name)
- AP: Sight of the Sun - Dazzle (Sight) 10 (Extra: Independent) (Feats: Selective, Slow Fadex2)
- AP: Fires of Destruction - Strike 10 (Extra: Autofire 2) (Drawback: Attack Name) (Feats: Accuratex5, Affects Insubstantialx2, Incurable)
Born in Flame
- Immunity 1 (Own Powers)
Forged in Fire
- Protection 2 (Flaw: Ablative)
Heritage of the Saitou
- Summon 8 (Extra: Fanatical, Heroic, Type (Narrow - Chi-elemental), Continuous) (Flaw: Feedback, Permanent) (Feat: Progression (# of summons) 1)
Flash Fire
Speed 4 (Drawback: Attack Name)
Senses
Chi-Senses (Drawback: Noticeable: Flames appears for a brief moment)
- Basic Chi-Senses
Saves
- Toughness +10
- Fortitude +10
- Reflex +5
- Will +9
Summoned Being
Blaue Sonne
Drawback
- Curse (Shrink 8) (-1pp)
- Mute (Very Common, Moderate) (-4pp)
Abilities
- Strength 1
- Dexterity 10
- Constitution 10
- Intelligence 10
- Wisdom 10
- Charisma 10
Feats
- Evasion 2
- Dodge Focus 3
- Improved Initiative 4
Powers
Manifestation of Internal Rage
Blast 8 (Extra: Action 2 (Free Action), Range (Perception)) (Feats: Innate, Incurable)
Manifestation of Freedom=
Flight 8 (Flaw: Distracting) (Feats: AP)
- AP: Teleportation 4
Manifestation of Invulnerability
Protection 8
Healing Presence
Regeneration (Extra: Affects Others Only, Range (Ranged))
- Bruised 3 (1/round without rest)
- Injured 6 (1/round without rest)
- Staggered 6 (1/round without rest)
Saves
- Toughness +12
- Fortitude +12
- Reflex +12
- Will +10