Difference between revisions of "Amnesiac"

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(money)
Line 16: Line 16:
 
*Siz 17
 
*Siz 17
 
*Int 13
 
*Int 13
*Pow 12 @
+
*Pow 12
 
*Dex 10
 
*Dex 10
 
*Cha 14
 
*Cha 14
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=Communication:+6%=
 
=Communication:+6%=
*Bargain 88% @
+
*Bargain 88%  
*Command 80% @
+
*Command 80%  
 
*Etiquette 25%
 
*Etiquette 25%
 
*Fast Talk  
 
*Fast Talk  
 
*Perform  
 
*Perform  
*Persuade 70% @
+
*Persuade 70%  
 
*Teach
 
*Teach
  
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=Mental:+4%=
 
=Mental:+4%=
*Appraise 90%@
+
*Appraise 90%
 
*First Aid  
 
*First Aid  
 
*Gaming  
 
*Gaming  
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*Insight  
 
*Insight  
 
*Listen
 
*Listen
*Navigate 66% @
+
*Navigate 66%  
 
*Research  
 
*Research  
 
*Sense  
 
*Sense  
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=Physical:-3%=
 
=Physical:-3%=
*Boating 05% @
+
*Boating 10%  
 
*Climb  
 
*Climb  
 
*Dodge (DEX x 2%)  
 
*Dodge (DEX x 2%)  
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*Ride  
 
*Ride  
 
*Stealth  
 
*Stealth  
*Swim 25% @
+
*Swim 30%
 
*Throw
 
*Throw
  
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*Promerian 16%
 
*Promerian 16%
 
*Trade 66%
 
*Trade 66%
*Zaring 16%@
+
*Zaring 21%
 
*Harrapan 16%
 
*Harrapan 16%
 
*Megri 16%
 
*Megri 16%

Revision as of 07:34, 29 June 2010

Amnesiac late 30's human male. Huge, big bellied and black as night. Silver grey shaved hair, gold front teeth, tribal facial scars, a great big booming voice and a body crisscrossed in healed wounds and tattoos. One of which has the word Marid (in trade) entwined with a sea deamon. If i could tell you about him I would...

remembers he is Medjay from the kadaru speaking people. From the village Dhuusa Mareb

Owning a leather kilt, a cuirboilli breast plate with wave patterns, a torn and grubby exquisite white cloak and head scarf. Carrying a plain 2H scimitar and a cestus on a cord around his neck.

Hps, health and magic points

  • HP 15/15
  • MP 0/12

attributes

  • Str 16
  • Con 12
  • Siz 17
  • Int 13
  • Pow 12
  • Dex 10
  • Cha 14

geas

  • Once per year must find water to remember Nirope


other

  • Fatigue 28-4=24
  • Xp bonus 7
  • dam bonus+1d6


  • Effort 80%
  • Stamina 60%
  • Idea 65%
  • Agility 50%
  • Charisma 70%

money

  • 57 silvers

weapons

  • 2H Scimitar


Communication:+6%

  • Bargain 88%
  • Command 80%
  • Etiquette 25%
  • Fast Talk
  • Perform
  • Persuade 70%
  • Teach

Manipulation:+4%

  • Art
  • Craft
  • Fine Manipulation
  • Repair
  • Sleight of Hand

Mental:+4%

  • Appraise 90%
  • First Aid
  • Gaming
  • Strategy

Perception:+5%

  • Insight
  • Listen
  • Navigate 66%
  • Research
  • Sense
  • Spot
  • Track

Physical:-3%

  • Boating 10%
  • Climb
  • Dodge (DEX x 2%)
  • Hide
  • Jump
  • Ride
  • Stealth
  • Swim 30%
  • Throw

languages

  • Own Language Kadaru 85%
  • Promerian 16%
  • Trade 66%
  • Zaring 21%
  • Harrapan 16%
  • Megri 16%

Weapons and Shields

  • Attack Bonus: +4%
  • Parry Bonus: -3%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Scimitar@ 2d8+1d6 2 19 89 82 1.5
Dagger 1d4+1d6 3 15 -- -- 0.5
Rock 1d2+1d3 1/sr 20 thrown - 20m 0.1
Brawl 1d3+1d6 3 arm -- -- 0 0
Cestus 1d3+2+1d6 3 10 -- -- 0 0.1
Grapple Special 3 special -- -- 0 0
  • Total Weapon ENC: 2.1

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Turban 1 5 - 19-20 20
Left Arm - - 4 - 16-18 18-19
Right Arm - - 4 - 13-15 16-17
Chest Cuirbouilli 3 6 1 10-12 11-15
Abdomen hard leather kilt 2 5 1 09-11 07-10
Left Leg - - 5 - 05-08 04-06
Right Leg - -' 5 - 01-04 01-03
  • Total Hit Points: 15 HP
  • Total Armor ENC: 2
  • #


equipment

  • basic gear to travel with , two weeks food.
  • mule gear, bags reigns etc
  • four torches