Difference between revisions of "Smokey Feathersham"
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=Abilities= | =Abilities= | ||
− | |||
*Agility 1d8 | *Agility 1d8 | ||
Line 20: | Line 19: | ||
*Parry 6 | *Parry 6 | ||
*Toughness 5 | *Toughness 5 | ||
− | *Pace | + | *Pace 8" d10 running |
*Armour | *Armour | ||
*Charisma 2 | *Charisma 2 | ||
+ | *Status 2 | ||
=Skills= | =Skills= | ||
Line 33: | Line 33: | ||
*Persuasion 1d4 +2 Cha | *Persuasion 1d4 +2 Cha | ||
*Taunt 1d6 | *Taunt 1d6 | ||
− | * | + | *Swim 1d4 |
*Stealth 1d4 | *Stealth 1d4 | ||
+ | **Streetwise 1d4-2 but get +2 from cha | ||
=Hindrances= | =Hindrances= | ||
*Obligation to Army Major | *Obligation to Army Major | ||
− | *Quirk: Immoral behaviour, Drinks, gambles and must try and bed everyone he meets. | + | *Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets. |
*Greedy minor | *Greedy minor | ||
Line 45: | Line 46: | ||
*Attractive +2 cha | *Attractive +2 cha | ||
*Luck | *Luck | ||
+ | *Fleetfooted | ||
=Equipment= | =Equipment= | ||
− | *Revolver 12/24/48 2d6 ROF 1, 6 shots | + | *Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots |
− | **ammunition 50 | + | **ammunition 50 in belt pouches |
− | *Winchester Rifle | + | *Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots |
− | **ammunition 50 | + | **ammunition 50 in bandoleer |
− | * | + | *Two derringers |
+ | **40 shots | ||
+ | *Sabre Str+d8 | ||
*Army Helmet +4 armour, 50% chance of protection | *Army Helmet +4 armour, 50% chance of protection | ||
*Army Uniform | *Army Uniform | ||
*Cheroots | *Cheroots | ||
+ | **Lighter | ||
*Compass | *Compass | ||
*Flask | *Flask | ||
Line 60: | Line 65: | ||
=Money= | =Money= | ||
− | *5 pounds | + | *12 pounds |
+ | *5 pounds starting funds. | ||
=favours= | =favours= | ||
Line 72: | Line 78: | ||
*German | *German | ||
*Koline (martian trade) | *Koline (martian trade) | ||
+ | |||
+ | =planned xp expenditure= | ||
+ | *Fleet footed 5xp | ||
+ | *Two fisted | ||
+ | *Agilty 1d10 | ||
+ | *Fighting/shooting 1d10 | ||
+ | *Martial Arts |
Latest revision as of 01:52, 24 October 2010
Contents
First lieutenant William ”Smokey” Feathersham[edit]
- wiki
- Officer in the British army. (thanks to Harry Flashman)
- Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
- Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.
- He's never left Earth and is looking forward to the adventure....
- pic
Abilities[edit]
- Agility 1d8
- Smarts 1d6
- Spirit 1d4
- Strength 1d6
- Vigor 1d6
- Parry 6
- Toughness 5
- Pace 8" d10 running
- Armour
- Charisma 2
- Status 2
Skills[edit]
- Shooting 1d8
- Fighting 1d8
- Survival 1d4
- Riding 1d4
- Notice 1d4
- Climbing 1d4
- Persuasion 1d4 +2 Cha
- Taunt 1d6
- Swim 1d4
- Stealth 1d4
- Streetwise 1d4-2 but get +2 from cha
Hindrances[edit]
- Obligation to Army Major
- Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets.
- Greedy minor
Edges[edit]
- Linguist 6 languages
- Attractive +2 cha
- Luck
- Fleetfooted
Equipment[edit]
- Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
- ammunition 50 in belt pouches
- Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots
- ammunition 50 in bandoleer
- Two derringers
- 40 shots
- Sabre Str+d8
- Army Helmet +4 armour, 50% chance of protection
- Army Uniform
- Cheroots
- Lighter
- Compass
- Flask
- Camping gear
Money[edit]
- 12 pounds
- 5 pounds starting funds.
favours[edit]
- 0
Languages[edit]
- English
- Morse
- Semaphore
- French
- German
- Koline (martian trade)
planned xp expenditure[edit]
- Fleet footed 5xp
- Two fisted
- Agilty 1d10
- Fighting/shooting 1d10
- Martial Arts