Difference between revisions of "Reese, Darius"

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(Equipment)
Line 247: Line 247:
  
 
=Equipment=
 
=Equipment=
 +
 +
Surplus M81 Woodland pattern BDUs, olive t-shirt
 +
 +
Assault vest (olive) w/ shotgun ammo loops and four M16 magazine pouches
 +
 +
Plastic water bottle
 +
 +
Baseball cap (olive)
 +
 +
Watch, wallet, hygiene kit
 +
 +
Shooting sunglasses ('Targetmain')
 +
 +
60 x zip-ties in black nylon belt pouch
 +
 +
Handcuffs and belt carrier
 +
 +
Tonfa-baton
 +
 +
3-cell maglite with LED
 +
 +
 +
Smith & Wesson M&P40 semi automatic pistol
 +
 +
Leg holster w/ two M&P40 magazine pouches
 +
 +
3 x 17rd .40 cal. magazines
 +
 +
60 x rounds .40 cal ammunition
  
 
=Background=
 
=Background=
  
 
[http://wiki.rpg.net/index.php/Rust Rust main page]
 
[http://wiki.rpg.net/index.php/Rust Rust main page]

Revision as of 13:23, 31 October 2010

Rust main page

Statistics

Name Value
INTelligence x
TECH x
ATTRactiveness x
Movement Allowance x
EMPathy x
REFlex x
COOL x
LUCK x
BODY x

Skills

ATTR:

Personal Grooming*:

Wardrobe & style*:


BODY:

Endurance:

Strength feat:

Swimming*:


COOL:

Interrogation:

Intimidate:

Oratory:

Resist torture/drug:

Streetwise:


EMPATHY:

Human perception*:

Interview*:

Leadership*:

Seduction*:

Social*:

Persuasion/Fast Talk*:

Perform:


INT:

Accounting:

Anthropology:

Awareness/notice*:

Biology:

Botany:

Chemistry:

Composition:

Diagnose Illness:

Education & General Knowledge*:

Expert:

Forage:

Fishing:

Forward observer:

Gamble:

Geology (2):

Hide/evade*:

History:

Instruction:

Information Gathering:

Linguistics:

Mathematics:

Metallurgy (2):

Meteorology (2):

Military Experience:

Navigation:

Physics (2):

Psychology:

Theoretical Sciences:

Scrounging:

Wilderness survival:

Zoology:


REF:

Autogun:

Chemical weapons:

Athletics*:

Brawling*:

Dance:

Dodge/escape*:

Drive Wheel:

Drive Track:

Handgun:

Heavy weapons:

Martial Arts:

Melee*:

Motorcycle:

Operate Heavy Machine:

Pilot:

Ride:

Rifle:

Snow ski:

Stealth (2)*:


TECH:

Aero tech (2):

Basic tech (2):

Biological weapons (3):

Electrical Engineer (2):

Civil engineering (2):

Combat engineering:

Demolitions (2):

Disguise:

Electronics:

Farming:

First aid:

Forgery:

Indirect fire (2):

Large Calibre Gun:

Medical/surgery (4):

Nuclear weapons (4):

Paint & draw:

Photo & film:

Pick lock:

Pickpocket:

Play:

Rotor tech (3):

Tactical Missile (2):

Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Gun - - - - - - - -
Gun - - - - - - - -

Equipment

Surplus M81 Woodland pattern BDUs, olive t-shirt

Assault vest (olive) w/ shotgun ammo loops and four M16 magazine pouches

Plastic water bottle

Baseball cap (olive)

Watch, wallet, hygiene kit

Shooting sunglasses ('Targetmain')

60 x zip-ties in black nylon belt pouch

Handcuffs and belt carrier

Tonfa-baton

3-cell maglite with LED


Smith & Wesson M&P40 semi automatic pistol

Leg holster w/ two M&P40 magazine pouches

3 x 17rd .40 cal. magazines

60 x rounds .40 cal ammunition

Background

Rust main page