Difference between revisions of "Djinn"
Line 18: | Line 18: | ||
− | Mule Stats | + | ==Mule Stats== |
− | Armor Class: 7 | + | *Armor Class: 7 |
− | Move: 120'/40'/120' at full speed; 60'/20'/60' at half speed | + | *Move: 120'/40'/120' at full speed; 60'/20'/60' at half speed |
− | Hit Dice: 2 | + | *Hit Dice: 2 |
− | Attacks: 1 kick OR 1 bite | + | *Attacks: 1 kick OR 1 bite |
− | Damage: 1-4 or 1-3 | + | *Damage: 1-4 or 1-3 |
− | Save As: Normal Man | + | *Save As: Normal Man |
− | Morale: 8 | + | *Morale: 8 |
− | Alignment: Neutral | + | *Alignment: Neutral |
− | Quote from B39: "A mule is a crossbreed between a horse and a donkey. Mules are stubborn, and if bothered or excited they may either bite or kick. If the DM permits it, mules can be taken into dungeons. A mule can carry a normal load of 2000 coins (or 4000 coins at most, with it move reudced to 60' turn). Mules cannot be trained to attack, but will fight in their own defense." | + | *Quote from B39: "A mule is a crossbreed between a horse and a donkey. Mules are stubborn, and if bothered or excited they may either bite or kick. If the DM permits it, mules can be taken into dungeons. A mule can carry a normal load of 2000 coins (or 4000 coins at most, with it move reudced to 60' turn). Mules cannot be trained to attack, but will fight in their own defense." |
Revision as of 01:26, 28 November 2010
- Name: Djinn
- Hit Points:
- Owner: Emin ibn Ibrahim
Items Carried:
- 2 Picks (200 cn total)
- 2 Shovels (160 cn total)
Riderless Load Total: 360 cn
- Weight of Rider When Applicable: 2110 cn (weight of Emin) + 126 cn (Emin's carried ENC) = 2236 cn
- Weight of Rider + RLT (Riderless Load Total) = 2596
- Above Total added to Vincentius' armor, which Djinn sometimes carries: 3196
Mule Stats
- Armor Class: 7
- Move: 120'/40'/120' at full speed; 60'/20'/60' at half speed
- Hit Dice: 2
- Attacks: 1 kick OR 1 bite
- Damage: 1-4 or 1-3
- Save As: Normal Man
- Morale: 8
- Alignment: Neutral
- Quote from B39: "A mule is a crossbreed between a horse and a donkey. Mules are stubborn, and if bothered or excited they may either bite or kick. If the DM permits it, mules can be taken into dungeons. A mule can carry a normal load of 2000 coins (or 4000 coins at most, with it move reudced to 60' turn). Mules cannot be trained to attack, but will fight in their own defense."