Difference between revisions of "Reese, Darius"

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(Skills)
 
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! Name || Value   
 
! Name || Value   
 
|-
 
|-
| INTelligence ||    x
+
| INTelligence ||    7
 
|-
 
|-
| TECH ||    x
+
| TECH ||    4
 
|-
 
|-
| ATTRactiveness ||    x
+
| ATTRactiveness ||    6
 
|-
 
|-
| Movement Allowance ||    x
+
| Movement Allowance ||    5
 
|-
 
|-
| EMPathy ||    x
+
| EMPathy ||    7
 
|-
 
|-
| REFlex ||    x
+
| REFlex ||    8
 
|-
 
|-
| COOL ||    x
+
| COOL ||    7
 
|-
 
|-
| LUCK ||    x
+
| LUCK ||    4
 
|-
 
|-
| BODY ||    x
+
| BODY ||    8
 
|}
 
|}
  
 
=Skills=
 
=Skills=
  
*ATTR: [X]
+
*ATTR: [6]
**Personal Grooming*: X [Y]
+
**Personal Grooming*: 0 [+6]
**Wardrobe & style*: X [Y]
+
**Wardrobe & style*: [+6]
  
  
*BODY: [X]
+
*BODY: [8]
**Endurance: X [Y]
+
**Endurance: 2 [+10]
**Strength feat: X [Y]
+
**Strength feat: 3 [+11]
**Swimming*: X [Y]
+
**Swimming*: 0 [+8]
  
  
*COOL: [X]
+
*COOL: [7]
**Interrogation: X [Y]
+
**Interrogation: 5 [+12]
**Intimidate: X [Y]
+
**Intimidate: 3 [+10]
**Oratory: X [Y]
+
**Oratory: 0 [+3]
**Resist torture/drug: X [Y]
+
**Resist torture/drug: 0 [+3]
**Streetwise: X [Y]
+
**Streetwise: 2 [+9]
  
  
*EMPATHY: [X]
+
*EMPATHY: [7]
**Human perception*: X [Y]
+
**Human perception*: 7 [+14]
**Interview*: X [Y]
+
**Interview*: 0 [+7]
**Leadership*: X [Y]
+
**Leadership*: 2 [+9]
**Seduction*: X [Y]
+
**Seduction*: 0 [+7]
**Social*: X [Y]
+
**Social*: 0 [+2]
**Persuasion/Fast Talk*: X [Y]
+
**Persuasion/Fast Talk*: 5 [+12]
**Perform: X [Y]
+
**Perform: 0 [+3]
  
  
*INT: [X]
+
*INT: [7]
**Accounting: X [Y]
+
**Accounting: 0 [+3]
**Anthropology: X [Y]
+
**Anthropology: 0 [+3]
**Awareness/notice*: X [Y]
+
**Awareness/notice*: 5 [+12]
**Biology: X [Y]
+
**Biology: 0 [+3]
**Botany: X [Y]
+
**Botany: 0 [+3]
**Chemistry: X [Y]
+
**Chemistry: 0 [+3]
**Composition: X [Y]
+
**Composition: 0 [+3]
**Diagnose Illness: X [Y]
+
**Diagnose Illness: 0 [+3]
**Education & General Knowledge*: X [Y]
+
**Education & General Knowledge*: 3 [+10]
**Expert: X [Y]
+
**Expert: 0 [+3]
**Forage: X [Y]
+
**Forage: 0 [+3]
**Fishing: X [Y]
+
**Fishing: 0 [+3]
**Forward observer: X [Y]
+
**Forward observer: 0 [+3]
**Gamble: X [Y]
+
**Gamble: 0 [+3]
**Geology (2): X [Y]
+
**Geology (2): 0 [+3]
**Hide/evade*: X [Y]
+
**Hide/evade*: 3 [+10]
**History: X [Y]
+
**History: 0 [+3]
**Instruction: X [Y]
+
**Instruction: 5 [+12]
**Information Gathering: X [Y]
+
**Information Gathering: 0 [+3]
**Linguistics: X [Y]
+
**Linguistics: 0 [+3]
**Mathematics: X [Y]
+
**Mathematics: 0 [+3]
**Metallurgy (2): X [Y]
+
**Metallurgy (2): 0 [+3]
**Meteorology (2): X [Y]
+
**Meteorology (2): 0 [+3]
**Military Experience: X [Y]
+
**Military Experience: 4 [+11]
**Navigation: X [Y]
+
**Navigation: 0 [+3]
**Physics (2): X [Y]
+
**Physics (2): 0 [+3]
**Psychology: X [Y]
+
**Psychology: 0 [+3]
**Theoretical Sciences: X [Y]
+
**Theoretical Sciences: 0 [+3]
**Scrounging: X [Y]
+
**Scrounging: 0 [+3]
**Wilderness survival: X [Y]
+
**Wilderness survival: 0 [+3]
**Zoology: X [Y]
+
**Zoology: 0 [+3]
  
  
*REF: [X]
+
*REF: [8]
**Autogun:
+
**Autogun: 0 [+4]
**Chemical weapons:
+
**Chemical weapons: 0 [+4]
**Athletics*:
+
**Athletics*: 3 [+11]
**Brawling*:
+
**Brawling*: 0 [+8]
**Dance:
+
**Dance: 0 [+3]
**Dodge/escape*:
+
**Dodge/escape*: 0 [+8]
**Drive Wheel:
+
**Drive Wheel: 2 [+10]
**Drive Track:
+
**Drive Track: 0 [+4]
**Handgun:
+
**Handgun: 5 [+13]
**Heavy weapons:
+
**Heavy weapons: 2 [+10]
**Martial Arts:
+
**Martial Arts: BCT (3) 6 [+14]
**Melee*:
+
**Melee*: 0 [+8]
**Motorcycle:
+
**Motorcycle: 0 [+4]
**Operate Heavy Machine:
+
**Operate Heavy Machine: 0 [+4]
**Pilot:
+
**Pilot: 0 [+4]
**Ride:
+
**Ride: 0 [+4]
**Rifle:
+
**Rifle: 6 [+14]
**Snow ski:
+
**Snow ski: 0 [+4]
**Stealth (2)*:
+
**Stealth (2)*: 6 [+14]
  
  
*TECH: [X]
+
*TECH: [4]
**Aero tech (2):
+
**Aero tech (2): 0 [+2]
**Basic tech (2):
+
**Basic tech (2): 0 [+2]
**Biological weapons (3):
+
**Biological weapons (3): 0 [+2]
**Electrical Engineer (2):
+
**Electrical Engineer (2): 0 [+2]
**Civil engineering (2):
+
**Civil engineering (2): 0 [+2]
**Combat engineering:
+
**Combat engineering: 0 [+2]
**Demolitions (2):
+
**Demolitions (2): 0 [+2]
**Disguise:
+
**Disguise: 0 [+2]
**Electronics:
+
**Electronics: 0 [+2]
**Farming:
+
**Farming: 0 [+2]
**First aid:
+
**First aid: 0 [+2
**Forgery:
+
**Forgery: 0 [+2]
**Indirect fire (2):
+
**Indirect fire (2): 0 [+2
**Large Calibre Gun:
+
**Large Calibre Gun: 0 [+2
**Medical/surgery (4):
+
**Medical/surgery (4): 0 [+2]
**Nuclear weapons (4):
+
**Nuclear weapons (4): 0 [+2]
**Paint & draw:
+
**Paint & draw: 0 [+2]
**Photo & film:
+
**Photo & film: X [+2]
**Pick lock:
+
**Pick lock: X [+2]
**Pickpocket:
+
**Pickpocket: X [+2]
**Play:
+
**Play: X [+2]
**Rotor tech (3):
+
**Rotor tech (3): X [+2]
**Tactical Missile (2):
+
**Tactical Missile (2): X [+2]
**Weaponsmith:
+
**Weaponsmith: 1 [+5]
  
  
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*Tonfa-baton
 
*Tonfa-baton
 
*3-cell maglite with LED
 
*3-cell maglite with LED
 +
*Lucky Charm: "Digital keychain photograph of his wife and daughter"
  
  
Line 175: Line 176:
  
 
=Background=
 
=Background=
 +
 +
'''Darius Reese:''' Former military MP turned Defense Contractor after his stint was up, Reese (as he prefers to be called) spent four years in Iraq trying to teach cops in Mosul to be actual cops. When the plague hit, his wife and daughter were among the first to fall ill, and he flew home to be with them. Since their deaths, he has resisted calls to join half a dozen different forces calling themselves the legitimate military government, preferring instead to dwell alone in the empty house that represents the shell of his former life.
 +
 +
=Physical Appearance=
 +
 +
Reese is a large, very heavily built African-American man in his thirties.  He has close cropped hair:formerly shaven, and now running to heavy stubble.  He looks as if he's an ex-football player (which he is), deeply mournful (which he is), and slow of thought (which he isn't).  An IED in Iraq left him with a bad knee, which plays up when he tries to run.  The injury ended his military career and pushed him into private contracting.  In high school, Rees's nickname was Droop, because of the way he always looked to be on the point of tears: ironicly, a state he now finds himself in.
  
 
[http://wiki.rpg.net/index.php/Rust Rust main page]
 
[http://wiki.rpg.net/index.php/Rust Rust main page]

Latest revision as of 05:33, 29 November 2010

Rust main page

Statistics[edit]

Name Value
INTelligence 7
TECH 4
ATTRactiveness 6
Movement Allowance 5
EMPathy 7
REFlex 8
COOL 7
LUCK 4
BODY 8

Skills[edit]

  • ATTR: [6]
    • Personal Grooming*: 0 [+6]
    • Wardrobe & style*: 0 [+6]


  • BODY: [8]
    • Endurance: 2 [+10]
    • Strength feat: 3 [+11]
    • Swimming*: 0 [+8]


  • COOL: [7]
    • Interrogation: 5 [+12]
    • Intimidate: 3 [+10]
    • Oratory: 0 [+3]
    • Resist torture/drug: 0 [+3]
    • Streetwise: 2 [+9]


  • EMPATHY: [7]
    • Human perception*: 7 [+14]
    • Interview*: 0 [+7]
    • Leadership*: 2 [+9]
    • Seduction*: 0 [+7]
    • Social*: 0 [+2]
    • Persuasion/Fast Talk*: 5 [+12]
    • Perform: 0 [+3]


  • INT: [7]
    • Accounting: 0 [+3]
    • Anthropology: 0 [+3]
    • Awareness/notice*: 5 [+12]
    • Biology: 0 [+3]
    • Botany: 0 [+3]
    • Chemistry: 0 [+3]
    • Composition: 0 [+3]
    • Diagnose Illness: 0 [+3]
    • Education & General Knowledge*: 3 [+10]
    • Expert: 0 [+3]
    • Forage: 0 [+3]
    • Fishing: 0 [+3]
    • Forward observer: 0 [+3]
    • Gamble: 0 [+3]
    • Geology (2): 0 [+3]
    • Hide/evade*: 3 [+10]
    • History: 0 [+3]
    • Instruction: 5 [+12]
    • Information Gathering: 0 [+3]
    • Linguistics: 0 [+3]
    • Mathematics: 0 [+3]
    • Metallurgy (2): 0 [+3]
    • Meteorology (2): 0 [+3]
    • Military Experience: 4 [+11]
    • Navigation: 0 [+3]
    • Physics (2): 0 [+3]
    • Psychology: 0 [+3]
    • Theoretical Sciences: 0 [+3]
    • Scrounging: 0 [+3]
    • Wilderness survival: 0 [+3]
    • Zoology: 0 [+3]


  • REF: [8]
    • Autogun: 0 [+4]
    • Chemical weapons: 0 [+4]
    • Athletics*: 3 [+11]
    • Brawling*: 0 [+8]
    • Dance: 0 [+3]
    • Dodge/escape*: 0 [+8]
    • Drive Wheel: 2 [+10]
    • Drive Track: 0 [+4]
    • Handgun: 5 [+13]
    • Heavy weapons: 2 [+10]
    • Martial Arts: BCT (3) 6 [+14]
    • Melee*: 0 [+8]
    • Motorcycle: 0 [+4]
    • Operate Heavy Machine: 0 [+4]
    • Pilot: 0 [+4]
    • Ride: 0 [+4]
    • Rifle: 6 [+14]
    • Snow ski: 0 [+4]
    • Stealth (2)*: 6 [+14]


  • TECH: [4]
    • Aero tech (2): 0 [+2]
    • Basic tech (2): 0 [+2]
    • Biological weapons (3): 0 [+2]
    • Electrical Engineer (2): 0 [+2]
    • Civil engineering (2): 0 [+2]
    • Combat engineering: 0 [+2]
    • Demolitions (2): 0 [+2]
    • Disguise: 0 [+2]
    • Electronics: 0 [+2]
    • Farming: 0 [+2]
    • First aid: 0 [+2
    • Forgery: 0 [+2]
    • Indirect fire (2): 0 [+2
    • Large Calibre Gun: 0 [+2
    • Medical/surgery (4): 0 [+2]
    • Nuclear weapons (4): 0 [+2]
    • Paint & draw: 0 [+2]
    • Photo & film: X [+2]
    • Pick lock: X [+2]
    • Pickpocket: X [+2]
    • Play: X [+2]
    • Rotor tech (3): X [+2]
    • Tactical Missile (2): X [+2]
    • Weaponsmith: 1 [+5]


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons[edit]

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Smith & Wesson M&P40 Handgun +1 P 2d6+3 (.40 cal) 17 2 VR 50m
Gun - - - - - - - -

Equipment[edit]

  • Surplus M81 Woodland pattern BDUs, olive t-shirt
  • Assault vest (olive) w/ shotgun ammo loops and four M16 magazine pouches
  • Tactical gloves
  • Army Combat Boots
  • Plastic water bottle
  • Baseball cap (olive)
  • Watch, wallet, hygiene kit
  • Shooting sunglasses ('Targetmain')
  • 60 x zip-ties in black nylon belt pouch
  • Handcuffs and belt carrier
  • Tonfa-baton
  • 3-cell maglite with LED
  • Lucky Charm: "Digital keychain photograph of his wife and daughter"


  • Smith & Wesson M&P40 semi automatic pistol
  • Leg holster w/ two M&P40 magazine pouches
  • 3 x 17rd .40 cal. magazines
  • 60 x rounds .40 cal ammunition

Background[edit]

Darius Reese: Former military MP turned Defense Contractor after his stint was up, Reese (as he prefers to be called) spent four years in Iraq trying to teach cops in Mosul to be actual cops. When the plague hit, his wife and daughter were among the first to fall ill, and he flew home to be with them. Since their deaths, he has resisted calls to join half a dozen different forces calling themselves the legitimate military government, preferring instead to dwell alone in the empty house that represents the shell of his former life.

Physical Appearance[edit]

Reese is a large, very heavily built African-American man in his thirties. He has close cropped hair:formerly shaven, and now running to heavy stubble. He looks as if he's an ex-football player (which he is), deeply mournful (which he is), and slow of thought (which he isn't). An IED in Iraq left him with a bad knee, which plays up when he tries to run. The injury ended his military career and pushed him into private contracting. In high school, Rees's nickname was Droop, because of the way he always looked to be on the point of tears: ironicly, a state he now finds himself in.

Rust main page