Difference between revisions of "Brian"

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Name (for now): Brian
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[[Category:Armageddon Clan]]
 +
Campaign: [[Armageddon Clan]]
  
Stats (5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor):
 
<br />Strength d6
 
<br />Agility d8
 
<br />Smarts d10
 
<br />Spirit d10
 
<br />Vigor d8
 
  
Toughness: 6 (+6 armor) Parry: 4  Pace: 6
+
__TOC__
  
Hindrances:
 
Anemic, Habit (smokes, maybe drugs), {maybe Vow or Servitor}
 
  
Skills (15 points + 2 points from an advance):
+
===Background===
<br />(2) Driving - 1d6
+
Brian was captured by the machines early in the war and experimented on - and the machines found that his brain had a natural resonance to the machines. They put an implant in his brain and he could communicate and command a swarm of nanorobots. They broke him down mentally and made him help the machines integrate cyborg implants into his fellow humans. But he hated them for it and in the small corner of his brain he built up rebellion. When the opportunity came, he was ready and escaped with others. Still, there are times when the nanorobots (or nanites) whisper to him in the dark of night...
<br />(1) Fighting - 1d4
 
<br />(2) Knowledge (The Machines) - 1d6
 
<br />(1) Notice - 1d4
 
<br />(3) Persuasion - 1d8
 
<br />(1) Repair - 1d4
 
<br />(3) Shooting - 1d8
 
<br />(4) Control Nanorobots (Spellcasting) - 1d10
 
  
Edges: Luck, Power Points, Level Headed
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===Traits===
 +
5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (1x)Super Spirit, 1 advance for Vigor
 +
*Strength d6
 +
*Agility d8
 +
*Smarts d10
 +
*Spirit d8
 +
*Vigor d8
  
Powers (10 points + 5 from Power Points edge):
+
===Hindrances===
<br />2 points of Super Smarts
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*Anemic - Minor
<br />2 points of Super Spirit
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*Habit (smokes, maybe drugs) - Minor
<br />9 points (3 levels) of Nanorobotic Swarm (Super Sorcery)
 
<br />2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection)
 
  
Advances/Bonus Points:  2 bonus points from hindrances to increase Agility by one rank. Starting Edge goes to Luck. 1st advance to purchase Power Points, 2nd advance to purchase increased Vigor, 3rd advance to increase 2 skills (Spellcasting and Persuasion) and 4th advance to purchase Level Headed.
+
===Skills===
 +
15 points + 2 points from an advance
 +
*(2) Driving - 1d6
 +
*(1) Fighting - 1d4
 +
*(2) Knowledge (The Machines) - 1d6
 +
*(1) Notice - 1d4
 +
*(3) Persuasion - 1d8
 +
*(1) Repair - 1d4
 +
*(3) Shooting - 1d8
 +
*(4) Control Nanorobots (Spellcasting) - 1d10
  
Gear: Nanite enhanced leather jacket, Desert Eagle pistol with 2 clips of ammo, machete (treat as dagger), carton of cigarettes
+
===Edges===
 +
*Arcane Background (Meta) Free
 +
*Quick
 +
*Power Points
 +
*Combat Reflexes
 +
 
 +
===Powers===
 +
10 points + 5 from Power Points edge (1 point held in reserve)
 +
*2 points of Super Smarts
 +
*1 point of Super Spirit
 +
*9 points (3 levels) of Nanorobotic Swarm (Super Sorcery)
 +
*2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection)
 +
 
 +
===Derived attributes===
 +
*Pace 6"
 +
*Parry 4
 +
*Charisma -1
 +
*Toughness 6 (+6 armor)
 +
 
 +
===Gear===
 +
*Nanite enhanced leather jacket
 +
*Desert Eagle pistol with 3 clips of ammo (7 rounds each)
 +
*Machete (treat as dagger)
 +
*Carton of cigarettes
 +
 
 +
===Advances/Bonus Points===
 +
*2 bonus points from hindrances to increase Agility by one rank
 +
*Starting Edge goes to Quick
 +
*1st advance to purchase Power Points
 +
*2nd advance to purchase increased Vigor
 +
*3rd advance to increase 2 skills (Spellcasting and Persuasion)
 +
*4th advance to purchase Combat Reflexes.
 +
 
 +
===Roleplaying Notes===
 +
====Nanorobots (nanites)====
 +
Brian's Metal Powers are described in the Super Powers Companion (and Necessary Evil) as Super Sorcery, however the trappings in character are from a swarm of nanorobots that are under his command. To command the swarm (and "cast" a "spell") he must be able to move his hands and speak. If successful, the nanorobots then follow his command and replicate the power of the spell with appropriate psuedo-technical trappings.
 +
 
 +
Some common commands that Brian has worked out with the nanoswarm:
 +
*Nanite Shield! [Deflection] A cloud of black nanorobots leaks from his right jacket sleeve like gray smoke. The smoke swirls around Brian, suddenly solidifying for brief flashes as the nanites deflect the path of an incoming projectile.
 +
 
 +
====TV Tropes====
 +
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/HeWhoFightsMonsters HeWhoFightsMonsters]
 +
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/Faust Faust]

Latest revision as of 15:12, 21 December 2010

Campaign: Armageddon Clan



Background[edit]

Brian was captured by the machines early in the war and experimented on - and the machines found that his brain had a natural resonance to the machines. They put an implant in his brain and he could communicate and command a swarm of nanorobots. They broke him down mentally and made him help the machines integrate cyborg implants into his fellow humans. But he hated them for it and in the small corner of his brain he built up rebellion. When the opportunity came, he was ready and escaped with others. Still, there are times when the nanorobots (or nanites) whisper to him in the dark of night...

Traits[edit]

5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (1x)Super Spirit, 1 advance for Vigor

  • Strength d6
  • Agility d8
  • Smarts d10
  • Spirit d8
  • Vigor d8

Hindrances[edit]

  • Anemic - Minor
  • Habit (smokes, maybe drugs) - Minor

Skills[edit]

15 points + 2 points from an advance

  • (2) Driving - 1d6
  • (1) Fighting - 1d4
  • (2) Knowledge (The Machines) - 1d6
  • (1) Notice - 1d4
  • (3) Persuasion - 1d8
  • (1) Repair - 1d4
  • (3) Shooting - 1d8
  • (4) Control Nanorobots (Spellcasting) - 1d10

Edges[edit]

  • Arcane Background (Meta) Free
  • Quick
  • Power Points
  • Combat Reflexes

Powers[edit]

10 points + 5 from Power Points edge (1 point held in reserve)

  • 2 points of Super Smarts
  • 1 point of Super Spirit
  • 9 points (3 levels) of Nanorobotic Swarm (Super Sorcery)
  • 2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection)

Derived attributes[edit]

  • Pace 6"
  • Parry 4
  • Charisma -1
  • Toughness 6 (+6 armor)

Gear[edit]

  • Nanite enhanced leather jacket
  • Desert Eagle pistol with 3 clips of ammo (7 rounds each)
  • Machete (treat as dagger)
  • Carton of cigarettes

Advances/Bonus Points[edit]

  • 2 bonus points from hindrances to increase Agility by one rank
  • Starting Edge goes to Quick
  • 1st advance to purchase Power Points
  • 2nd advance to purchase increased Vigor
  • 3rd advance to increase 2 skills (Spellcasting and Persuasion)
  • 4th advance to purchase Combat Reflexes.

Roleplaying Notes[edit]

Nanorobots (nanites)[edit]

Brian's Metal Powers are described in the Super Powers Companion (and Necessary Evil) as Super Sorcery, however the trappings in character are from a swarm of nanorobots that are under his command. To command the swarm (and "cast" a "spell") he must be able to move his hands and speak. If successful, the nanorobots then follow his command and replicate the power of the spell with appropriate psuedo-technical trappings.

Some common commands that Brian has worked out with the nanoswarm:

  • Nanite Shield! [Deflection] A cloud of black nanorobots leaks from his right jacket sleeve like gray smoke. The smoke swirls around Brian, suddenly solidifying for brief flashes as the nanites deflect the path of an incoming projectile.

TV Tropes[edit]