Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra"
Line 92: | Line 92: | ||
== GEAR == | == GEAR == | ||
+ | |||
+ | '''Note:''' All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others. | ||
'''Armor:''' Light Armor (Leather coat and excessive amounts of body jewelry) | '''Armor:''' Light Armor (Leather coat and excessive amounts of body jewelry) | ||
Line 99: | Line 101: | ||
'''Ranged:''' Light 2-Handed Gun (Laser sniper rifle) | '''Ranged:''' Light 2-Handed Gun (Laser sniper rifle) | ||
− | '''Other:''' Draft Horse, Keelboat, Binoculars, Pickup Truck, Water Purifier | + | '''Other:''' Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier |
Revision as of 15:56, 10 January 2011
Contents
Gabada (Gabby) DeMonestra
BASIC STATISTICS
XP: 114
HP/Blooded: 28/14
Initiative: +4
Speed: 6
Defenses
AC: 17
Fortitute: 14
Reflex: 14
Will: 15
TRAITS
Pyrokinetic: Wisdom; Psi;
- +2 to PSI overcharge.
- +4 bonus to Interaction checks.
- Fire Resistance: Gain resist 10 fire.
- Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
Rat Swarm: Dexterity; Bio;
- +2 to BIO overcharge
- +4 bonus to Stealth checks
- Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
- Crawling Mass: You can't be knocked prone.
POWERS
Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +5 vs Reflex, 2d8+4+2)
Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +4 vs Reflex, 1d8+3+2 and the target is immobilized until the end of your next turn.)
ABILITY SCORES
Str 17 (+3)
Con 16 (+3)
Dex 16 (+3)
Int 11 (0)
Wis 18 (+4)
Cha 11 (0)
SKILLS
Acrobatics +4
Athletics* +4
Conspiracy +1+4=+5
Insight +5
Interaction +1+4=+5
Mechanics +1
Nature +5
Perception +5
Science +1
Stealth +4+4=+8
GEAR
Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.
Armor: Light Armor (Leather coat and excessive amounts of body jewelry)
Melee: Light 2-Handed Melee (Ornate broadsword)
Ranged: Light 2-Handed Gun (Laser sniper rifle)
Other: Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier
Omega Tech:
70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.
Alpha Mutations:
58. Polar Aura (A; U; Bio, Cold) You drain heat from your surroundings, including nearby creatures. Brrr! Minor Action, Personal; Effect: Until the end of your next turn, you gain resist 20 cold, and whenever a creature starts its turn within 2 squares of you, it takes 10 cold damage and is slowed until the end of its turn.; Overcharge: When you use this power, you can roll a d20.; 10+: The range of the effect is 3 squares instead of 2, and a creature takes 15 cold damage instead of 10.; 9 or less: You freeze yourself and can’t move or attack until the end of your next turn.