Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra"

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XP: 114
 
XP: 114
  
'''HP/Blooded:''' 28/14
+
'''HP/Blooded:''' 33/16
  
Initiative: +4
+
Initiative: +5
  
 
Speed: 6
 
Speed: 6
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'''Defenses'''
 
'''Defenses'''
  
AC: 17
+
AC: 18
  
Fortitute: 14
+
Fortitute: 15
  
Reflex: 14
+
Reflex: 15
  
Will: 15
+
Will: 16
  
  
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== POWERS ==
 
== POWERS ==
  
'''Novice Primary:''' Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +5 vs Reflex, 2d8+4+2)
+
'''Novice Primary:''' Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)
  
'''Novice Secondary:''' Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +4 vs Reflex, 1d8+3+2 and the target is immobilized until the end of your next turn.)
+
'''Novice Secondary:''' Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)
  
  
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== SKILLS ==
 
== SKILLS ==
 
   
 
   
Acrobatics +4
+
Acrobatics +5
  
Athletics* +4
+
Athletics* +5
  
Conspiracy +1+4=+5
+
Conspiracy +2+4=+6
  
Insight +5
+
Insight +6
  
Interaction +1+4=+5
+
Interaction +2+4=+6
  
Mechanics +1
+
Mechanics +2
  
Nature +5
+
Nature +6
  
Perception +5
+
Perception +6
  
Science +1
+
Science +2
  
Stealth +4+4=+8
+
Stealth +5+4=+9
  
  
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'''Alpha Mutations:'''
 
'''Alpha Mutations:'''
  
58. Polar Aura (A; U; Bio, Cold) You drain heat from your surroundings, including nearby creatures. Brrr! Minor Action, Personal; Effect: Until the end of your next turn, you gain resist 20 cold, and whenever a creature starts its turn within 2 squares of you, it takes 10 cold damage and is slowed until the end of its turn.; Overcharge: When you use this power, you can roll a d20.; 10+: The range of the effect is 3 squares instead of 2, and a creature takes 15 cold damage instead of 10.; 9 or less: You freeze yourself and can’t move or attack until the end of your next turn.
+
22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.

Revision as of 22:23, 20 January 2011

Gaia succubus and cute bat by FyredrakeMagick.jpg

Gabada (Gabby) DeMonestra

BASIC STATISTICS

XP: 114

HP/Blooded: 33/16

Initiative: +5

Speed: 6


Defenses

AC: 18

Fortitute: 15

Reflex: 15

Will: 16


TRAITS

Pyrokinetic: Wisdom; Psi;

  • +2 to PSI overcharge.
  • +4 bonus to Interaction checks.
  • Fire Resistance: Gain resist 10 fire.
  • Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.

Rat Swarm: Dexterity; Bio;

  • +2 to BIO overcharge
  • +4 bonus to Stealth checks
  • Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
  • Crawling Mass: You can't be knocked prone.


POWERS

Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)

Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)


ABILITY SCORES

Str 17 (+3)

Con 16 (+3)

Dex 16 (+3)

Int 11 (0)

Wis 18 (+4)

Cha 11 (0)


SKILLS

Acrobatics +5

Athletics* +5

Conspiracy +2+4=+6

Insight +6

Interaction +2+4=+6

Mechanics +2

Nature +6

Perception +6

Science +2

Stealth +5+4=+9


GEAR

Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.

Armor: Light Armor (Leather coat and excessive amounts of body jewelry)

Melee: Light 2-Handed Melee (Ornate broadsword)

Ranged: Light 2-Handed Gun (Laser sniper rifle)

Other: Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier


Omega Tech:

70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.

Alpha Mutations:

22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.