Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra"

From RPGnet
Jump to: navigation, search
(TRAITS)
(GEAR)
Line 106: Line 106:
  
 
70. Servo-Assist Armor (O; U; Ishtar)  This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink.  Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor.  It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.
 
70. Servo-Assist Armor (O; U; Ishtar)  This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink.  Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor.  It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.
 +
 +
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.
  
 
'''Alpha Mutations:'''
 
'''Alpha Mutations:'''
  
 
22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.
 
22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.

Revision as of 00:55, 21 January 2011

Gaia succubus and cute bat by FyredrakeMagick.jpg

Gabada (Gabby) DeMonestra

BASIC STATISTICS

HP/Blooded: 33/16

Initiative: +5

Speed: 6


Defenses

AC: 18

Fortitute: 15

Reflex: 15

Will: 16


TRAITS

Pyrokinetic: Wisdom; Psi;

  • +2 to PSI overcharge.
  • +4 bonus to Interaction checks.
  • Fire Resistance: Gain resist 10 fire.
  • Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
  • Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).

Rat Swarm: Dexterity; Bio;

  • +2 to BIO overcharge
  • +4 bonus to Stealth checks
  • Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
  • Crawling Mass: You can't be knocked prone.

POWERS

Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)

Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)


ABILITY SCORES

Str 17 (+3)

Con 16 (+3)

Dex 16 (+3)

Int 11 (0)

Wis 18 (+4)

Cha 11 (0)


SKILLS

Acrobatics +5

Athletics* +5

Conspiracy +2+4=+6

Insight +6

Interaction +2+4=+6

Mechanics +2

Nature +6

Perception +6

Science +2

Stealth +5+4=+9


GEAR

Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.

Armor: Light Armor (Leather coat and excessive amounts of body jewelry)

Melee: Light 2-Handed Melee (Ornate broadsword)

Ranged: Light 2-Handed Gun (Laser sniper rifle)

Other: Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier


Omega Tech:

70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.

118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.

Alpha Mutations:

22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.