Difference between revisions of "Turning of the Seventh Moon Sheet"

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==Tavaxi Ten Vo Loke==
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==Name==
[[image:Tavaxi.jpg]]
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''witty quote if you have one''
''Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution!''
 
  
 
===Abilities===
 
===Abilities===
  
Strength 0
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Strength  
  
Stamina 1
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Stamina
  
Dexterity 4
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Dexterity
  
Agility 3
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Agility
  
Fighting 0
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Fighting
  
Intelligence 5
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Intelligence
  
Awareness 2
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Awareness
  
Presence 0
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Presence
  
 
===Offenses===
 
===Offenses===
Line 29: Line 28:
 
===Defenses===
 
===Defenses===
  
Parry 3
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Parry
  
Dodge 7
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Dodge
  
Toughness 1+1(leather)
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Toughness
  
Fortitude 1
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Fortitude
  
Will 3
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Will
  
 
===Skills===
 
===Skills===
  
Athletics: 4
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Acrobatics
  
Deception: 2
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Athletics
  
Expertise (Necromancy): 10
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Close Combat
  
Persuasion: 4
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Deception
  
Sleight of Hand 2
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Expertise
  
Stealth: 4
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Insight
  
Technology: 4
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Intimidation
  
===Advantages===
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Investigation
  
Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3),
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Perception
  
===Powers===
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Persuasion
  
Necromancy (15 pts): Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5
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Ranged Combat
• Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required
 
• Seance: Comprehend (Spirits) 2, Check Required
 
  
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)
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Sleight of Hand
  
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Stealth
  
===Background===
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Technology
  
The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.
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Treatment
  
At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he'd long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.
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Vehicle
  
At twenty-eight, old age is rapidly approaching. Still, he's found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.
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===Advantages===
  
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===Powers===
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===Background===
  
 
===Racial Template===
 
===Racial Template===
Str -1  Sta -1  Pre -1  Agi +2  Awe +1
 
Sleight of Hand 2
 
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)
 
Total Cost: 3
 

Latest revision as of 19:24, 25 January 2011

Name[edit]

witty quote if you have one

Abilities[edit]

Strength

Stamina

Dexterity

Agility

Fighting

Intelligence

Awareness

Presence

Offenses[edit]

Attack 1[edit]

Attack 2[edit]

Defenses[edit]

Parry

Dodge

Toughness

Fortitude

Will

Skills[edit]

Acrobatics

Athletics

Close Combat

Deception

Expertise

Insight

Intimidation

Investigation

Perception

Persuasion

Ranged Combat

Sleight of Hand

Stealth

Technology

Treatment

Vehicle

Advantages[edit]

Powers[edit]

Background[edit]

Racial Template[edit]