Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Archane"

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===Mi-Mi===
+
===Archane===
  
 +
[[File:cyberspider.jpg]]
  
 
====Traits====
 
====Traits====
 +
*+4 Dark Overcharge
 +
*+2 Bio Overcharge
 +
*+4 Mechanics
 +
*+4 Nature
 +
*+1 AC
 +
*+2 Reflex
 +
*Spider Climb: Gain a Climb speed of 6. In addition, you can climb across overhanging surfaces like ceilings without needing to make an Athletics check.
 +
*Magnetized Body: Whenever you are Pulled, Pushed, or Slid, reduce the forced movment amount by 1 square
  
*Vampiric: Charisma; Psi; +2 to psi overcharge; +4 bonus to Interaction checks; +1 bonus to all defenses.
 
  
*Felinoid: Dexterity; Bio; +2 to bio overcharge; +4 bonus to Stealth checks; +2 bonus to Reflex; +1 bonus to speed while wearing light armor or no armor. You take no damage from falls of 50 feet or less, and you always land on your feet when you fall.
+
====Powers====
  
====Powers====
+
Lodestone Lure: At-Will, Dark, Electricity. Minor Action, Melee 5. Target: 1 creature. Attack: Dex+Level vs Fortitude. Hit: 1d8+Dex modidifer+ (Levelx2) Electricity damage, and you pull the target 3 squares.
  
 +
Toxic Webs: At-Will, Bio, Poison. Standard Action, Area: Burst 1 within 10 Squares. Attack: Dex+Level vs, Reflex. Hit: 1d8+Dex modifier+ Level Poison damage, and target is Immobilized until the end of your next turn.
  
 +
Scuttling Escape. Encounter, Bio. Move Action. Personal. If you are Slowed or Immobilized, end that effect. In addition, Shift a number of squares equal to 1/2 your speed.
  
 
====Ability Scores====
 
====Ability Scores====
  
STR: 10(+0)
+
Str 11(+0)
  
DEX: 16(+3)
+
Con 9(-1)
  
WIS: 7(-2)
+
Dex 20(+5)
  
CON: 11(+0)
+
Int 10(+0)
  
INT: 16(+3)
+
Wis 8(-1)
  
CHA: 18(+4)
+
Cha 15(+2)
 
   
 
   
 
====Skills====
 
====Skills====
  
Acrobatics +4
+
Acrobatics  
Athletics +1
+
 
Conspiracy +4
+
Athletics  
Insight -1
+
 
Interaction +9
+
Conspiracy  
Mechanics +4  
+
 
Nature +3
+
Insight  
Perception 2-1
+
 
Science +4
+
Interaction  
Stealth +8
+
 
 +
Mechanics +4
 +
 
 +
Nature +4
 +
 
 +
Perception +4
 +
 
 +
Science  
 +
 
 +
Stealth  
  
 
====Gear====
 
====Gear====
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====Stats====
 
====Stats====
  
HP/Blooded: 23/11
+
HP/Blooded: 38/19
  
Speed: 7
+
Speed: 0
  
AC: 17
+
AC: 20
  
Fortitude: 12
+
Fortitude: 13
  
Reflex: 27
+
Reflex: 20
  
Will: 16
+
Will: 15
  
Initiative: +4
+
Initiative: +5
  
 
====Alpha Mutation====
 
====Alpha Mutation====
 
+
*4. Flurry of Bodies
  
 
====Omega Tech====
 
====Omega Tech====
 
+
*5. Stun Whip
  
 
====Alpha Deck====
 
====Alpha Deck====
 
+
*1.Redundant Organs
 +
*2.Probosics
 +
*3.Accelerated Claw
 +
*4.Flurry of Bodies
 +
*5.Density
 +
*6.Adaptive Restince
 +
*7.Venomous Spurs
 +
*8.Metal Body
 +
*9.Molecular Instability
 +
*10.Shimmershield
 +
*11.Invisibility
 +
*12.Kinetic Absorption
 +
*13.Life Leech
 +
*14.Vampiric Healing
  
 
====Omega Deck====
 
====Omega Deck====
 +
*1.The Patch II
 +
*2.Inertial Armor
 +
*3.Laser Whip
 +
*4.Duralloy Shield
 +
*5.Stun Whip
 +
*6.Servo-assisted Armour
 +
*7.Diskthrower
 +
*8.Forceshield
 +
*9.Artifical Blood
 +
*10.Chameleon shield
 +
*11.Neural Batton
 +
*12.Phoenix Neurojack
 +
*13.Inviso Armor

Revision as of 08:56, 9 March 2011

Archane

Cyberspider.jpg

Traits

  • +4 Dark Overcharge
  • +2 Bio Overcharge
  • +4 Mechanics
  • +4 Nature
  • +1 AC
  • +2 Reflex
  • Spider Climb: Gain a Climb speed of 6. In addition, you can climb across overhanging surfaces like ceilings without needing to make an Athletics check.
  • Magnetized Body: Whenever you are Pulled, Pushed, or Slid, reduce the forced movment amount by 1 square


Powers

Lodestone Lure: At-Will, Dark, Electricity. Minor Action, Melee 5. Target: 1 creature. Attack: Dex+Level vs Fortitude. Hit: 1d8+Dex modidifer+ (Levelx2) Electricity damage, and you pull the target 3 squares.

Toxic Webs: At-Will, Bio, Poison. Standard Action, Area: Burst 1 within 10 Squares. Attack: Dex+Level vs, Reflex. Hit: 1d8+Dex modifier+ Level Poison damage, and target is Immobilized until the end of your next turn.

Scuttling Escape. Encounter, Bio. Move Action. Personal. If you are Slowed or Immobilized, end that effect. In addition, Shift a number of squares equal to 1/2 your speed.

Ability Scores

Str 11(+0)

Con 9(-1)

Dex 20(+5)

Int 10(+0)

Wis 8(-1)

Cha 15(+2)

Skills

Acrobatics

Athletics

Conspiracy

Insight

Interaction

Mechanics +4

Nature +4

Perception +4

Science

Stealth

Gear

  • Light Hand Melee (+3 Accuracy, and 1d8 base damage) (Sharpen Metal shard Knife)
  • Shield +1 AC
  • Light Ranged Weapon (+3 Accuracy, and 1d8 base damage) Sharpened Hubcap discus)
  • A First Aid kit
  • a Winter Outfit
  • Chem-stick

Stats

HP/Blooded: 38/19

Speed: 0

AC: 20

Fortitude: 13

Reflex: 20

Will: 15

Initiative: +5

Alpha Mutation

  • 4. Flurry of Bodies

Omega Tech

  • 5. Stun Whip

Alpha Deck

  • 1.Redundant Organs
  • 2.Probosics
  • 3.Accelerated Claw
  • 4.Flurry of Bodies
  • 5.Density
  • 6.Adaptive Restince
  • 7.Venomous Spurs
  • 8.Metal Body
  • 9.Molecular Instability
  • 10.Shimmershield
  • 11.Invisibility
  • 12.Kinetic Absorption
  • 13.Life Leech
  • 14.Vampiric Healing

Omega Deck

  • 1.The Patch II
  • 2.Inertial Armor
  • 3.Laser Whip
  • 4.Duralloy Shield
  • 5.Stun Whip
  • 6.Servo-assisted Armour
  • 7.Diskthrower
  • 8.Forceshield
  • 9.Artifical Blood
  • 10.Chameleon shield
  • 11.Neural Batton
  • 12.Phoenix Neurojack
  • 13.Inviso Armor