Difference between revisions of "Eat Trailz"

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Line 20: Line 20:
 
*Damage Bonus/Minus: '''--'''
 
*Damage Bonus/Minus: '''--'''
 
*Hit Point Bonus/minus: '''-- HPs'''
 
*Hit Point Bonus/minus: '''-- HPs'''
*Experience bonus: '''+--%'''
+
*Experience bonus: '''+3%'''
 
*Encumbrance limit: -- Enc.
 
*Encumbrance limit: -- Enc.
 
*Move 10
 
*Move 10
Line 26: Line 26:
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Knowledge: +--%'''
+
*'''Knowledge: +10%'''
 
**Evaluate (5%):
 
**Evaluate (5%):
 
**Read/Write Language (10%):-
 
**Read/Write Language (10%):-
Line 35: Line 35:
  
  
*'''Manipulation: --%'''
+
*'''Manipulation: +15%'''
 
**Conceal item (10)75%
 
**Conceal item (10)75%
 
**Dodge (dex x 2%): 45%
 
**Dodge (dex x 2%): 45%
Line 42: Line 42:
 
**Throw (15%): 40%
 
**Throw (15%): 40%
 
**Map Making (10)-%
 
**Map Making (10)-%
**Ride (5)-%
+
**Ride (5)0%
 
**Swim (15)-35%
 
**Swim (15)-35%
**Set Disarm trap (5)
+
**Set Disarm trap (5) 25%
  
  
  
*'''Perception: +--%'''
+
*'''Perception: +10%'''
 
**Listen (25)%: 50%
 
**Listen (25)%: 50%
 
**Spot Hidden items(5): 65%
 
**Spot Hidden items(5): 65%
Line 55: Line 55:
  
  
*'''Stealth: -%'''
+
*'''Stealth: +10%'''
 
**Camouflage (10%): 45%
 
**Camouflage (10%): 45%
 
**Hide (15%): 65%
 
**Hide (15%): 65%
**Move quietly (15%): 55%
+
**Move quietly (15%): 65%
 
**Pick Pocket (5)-90%
 
**Pick Pocket (5)-90%
  
  
*'''Communication: +--%'''
+
*'''Communication: +10%'''
**Bargain (10%): %
+
**Bargain (10%): 20%
**Orate (10%): %
+
**Orate (10%):20 %
 
**Story telling 40%
 
**Story telling 40%
 
**Sing Baboon rock ballards (5%): 30%
 
**Sing Baboon rock ballards (5%): 30%
 
**Speak Spirit talk. (Int x 5)65%
 
**Speak Spirit talk. (Int x 5)65%
 
**Speak Trade 20%
 
**Speak Trade 20%
**Speak Sartar 10%
+
**Speak Sartar 15%
 
**Speak Darktongue 30%
 
**Speak Darktongue 30%
 
**Speak Beast talk 65%
 
**Speak Beast talk 65%
Line 83: Line 83:
 
!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || None || 0 || 4 || 0 || 19-20  
+
|Head || None || 5 || 4 || 0 || 19-20  
 
|-
 
|-
|Left Arm || None || 0 || 3 || 0 || 16-18
+
|Left Arm || None || 4 || 3 || 0 || 16-18
 
|-
 
|-
|Right Arm || None || 0 || 3 || 0 || 13-15  
+
|Right Arm || None || 4 || 3 || 0 || 13-15  
 
|-
 
|-
|Chest || none || 0 || 4 || 0 || 12
+
|Chest || none || 6 || 4 || 0 || 12
 
|-
 
|-
|Abdomen || none || 0 || 3 || 0 || 09-11
+
|Abdomen || none || 5 || 3 || 0 || 09-11
 
|-
 
|-
|Left Leg || None || 0 || 3 || 0 || 05-08
+
|Left Leg || None || 5 || 3 || 0 || 05-08
 
|-
 
|-
|Right Leg || None || 0 || 3 || 0 || 01-04
+
|Right Leg || None || 5|| 3 || 0 || 01-04
 
|}
 
|}
  
*Total Hit Points: -- HP
+
*Total Hit Points: 15 HP
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +-%
+
* Attack Bonus/Minus: +15%
* Parry Bonus/Minus: +-%
+
* Parry Bonus/Minus: +10%
*Strike Ranks: Siz:(-)+Dex:-)='''-'''
+
*Strike Ranks: Siz:(2)+Dex:2)='''4'''
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 115: Line 115:
 
!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|spear || 1d6+1 || - || - || 80% || 75%  || - || -
+
|spear || 1d6+1 || 6 || - || 80% || 75%  || - || -
 
|-
 
|-
|Teeth || 1d8 || - || - || 55% || % || - || 0
+
|Teeth || 1d8 || 7 || - || 55% || % || - || 0
 
|-
 
|-
|dagger || 1d4 || - || - || % || % || - || 0
+
|dagger || 1d4 || 8 || - || % || % || - || 0
 
|-
 
|-
|sling || 1d8 || - || - || 70% || % || - || 0
+
|sling || 1d8 || 2/9 || - || 70% || % || - || 0
 
|-
 
|-
|claw || 1d6 || 9 || arm ||85 % || % || 0 || 0
+
|claw || 1d6 || 7 || arm ||85 % || % || 0 || 0
 
|-
 
|-
|Kick || 1d6 || 9 || leg || 45% || -- || 0 || 0
+
|Kick || 1d6 || 7 || leg || 45% || -- || 0 || 0
 
|-
 
|-
|Head Butt || 1d4 || 9 || head || 75% || -- || 0 || 0
+
|Head Butt || 1d4 || 7 || head || 75% || -- || 0 || 0
 
|-
 
|-
|Grapple || Special || 9 || special || % || % || 0 || 0
+
|Grapple || Special || 7 || special || % || % || 0 || 0
 
|}
 
|}
  

Revision as of 03:30, 28 August 2011

Background

Character Details

  • Name:
  • Race: Baboon
  • Cults:
    • Rune Level:
    • Initiate: Foundchild
    • Initiate Member: Daka Fal
  • Social Condition: ----
  • Sex: Male
  • Previous Experience: 2nd Age Baboon tracker

Characteristics

Str: 16, Con: 15, Siz: 8, Int: 13, Pow: 17, Dex: 15:, Cha: 15.

  • Damage Bonus/Minus: --
  • Hit Point Bonus/minus: -- HPs
  • Experience bonus: +3%
  • Encumbrance limit: -- Enc.
  • Move 10

Skill Groups

  • Knowledge: +10%
    • Evaluate (5%):
    • Read/Write Language (10%):-
    • First Aid (5)
    • Second age World lore 50%
    • Know plant 30%


  • Manipulation: +15%
    • Conceal item (10)75%
    • Dodge (dex x 2%): 45%
    • Climb (15%):90 %
    • Jump (15%): 65%
    • Throw (15%): 40%
    • Map Making (10)-%
    • Ride (5)0%
    • Swim (15)-35%
    • Set Disarm trap (5) 25%


  • Perception: +10%
    • Listen (25)%: 50%
    • Spot Hidden items(5): 65%
    • Spot Trap (5): 40%
    • Track(10)-90%


  • Stealth: +10%
    • Camouflage (10%): 45%
    • Hide (15%): 65%
    • Move quietly (15%): 65%
    • Pick Pocket (5)-90%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%):20 %
    • Story telling 40%
    • Sing Baboon rock ballards (5%): 30%
    • Speak Spirit talk. (Int x 5)65%
    • Speak Trade 20%
    • Speak Sartar 15%
    • Speak Darktongue 30%
    • Speak Beast talk 65%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head None 5 4 0 19-20
Left Arm None 4 3 0 16-18
Right Arm None 4 3 0 13-15
Chest none 6 4 0 12
Abdomen none 5 3 0 09-11
Left Leg None 5 3 0 05-08
Right Leg None 5 3 0 01-04
  • Total Hit Points: 15 HP

Weapons and Shields

  • Attack Bonus/Minus: +15%
  • Parry Bonus/Minus: +10%
  • Strike Ranks: Siz:(2)+Dex:2)=4
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
spear 1d6+1 6 - 80% 75% - -
Teeth 1d8 7 - 55% % - 0
dagger 1d4 8 - % % - 0
sling 1d8 2/9 - 70% % - 0
claw 1d6 7 arm 85 % % 0 0
Kick 1d6 7 leg 45% -- 0 0
Head Butt 1d4 7 head 75% -- 0 0
Grapple Special 7 special % % 0 0

Magic

  • Power:-
    • Current Characteristic POW: -
    • Current Available POW: -
    • Current Stored POW: - Pow Crystal


Spirits:

  • Chak Chak
    • INT:11
    • POW:12
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • clawsharp 3
    • Furstiff 3
    • Disruption
    • Healing 2
    • Mobility
    • Bind Spirit
  • Rune Magic:
    • Summon ancestor
  • 'Heroquest+special
    • permanent detect spirit pow x10m
    • Speak Spiritspeech int x 5
    • Track physical undead 90%
    • smell undead 20m range
    • Dodge vs undead +25%
    • Permanent spirit shield 2 -4pow off spirits.
    • You can leave your body to go into the spirit world, leaving Chak Chak in charge of your body. He's to scared of you to run away. This requires a ceremony and can't be done mid fight etc, but more likely a few hours of mumbo jumbo.
    • a bonus against vampires hypnotic stares, unless they are a baboon.

Equipment

  • Weapons:
    • 1h spear
    • Flint dagger
  • Other:
    • Bone fetish of detect fruit/root/vegetable.
    • 3 doses of healing plant 1d4 each
    • 4 black roots of the black root tree. Stains who ever eats them teeth black for one week. Hoot Root!
    • 1 root of fever breaking.
    • One sweet yellow nut ??
    • 7 bean pods. Each contains one pea that will feed you for a day. Each pea is the size of a mandarin.
    • A skin flask
    • A deerskin satchel
    • Some Do Dahs which we will work out later
  • Money:
    • 42 bolgs