Difference between revisions of "Character:Veil-Winged Shrike"

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*'''Veil-Winged Shrike'''
 
*'''Veil-Winged Shrike'''
 
*Caste: Eclipse
 
*Caste: Eclipse
*Concept: Kung-fu Dancing Diplomat
+
*Concept: Queen of Death and Beauty
 
*Veil-Winged Shrike is one of the premier beauties of the Scavenger Lands, as brilliant and harsh as sunlight reflecting off the edge of a drawn blade. Her build is actually substantially more trim and athletic than her usually-languorous demeanor might suggest: slim-hipped, long-legged. She moves with an inhuman grace, the slightest movement suggestive of a sublime dance. She used to dress to make the most of her beauty, clad in the barest minimum necessary to preserve her modesty, accentuated by the addition of dozens of fluttering veils that shift with the breeze and her own movements. Lately, she has favoured a more conservative, magisterial mode of dress to match her high office. Her long, red-highlighted golden hair, in contrast with her bronzed skin, is usually left in a series of long, thin braids, each one tied with a ribbon and a tiny bell; Shrike jingles softly as she walks, the music of her hair answered by the matching bells on her bangles and anklets.
 
*Veil-Winged Shrike is one of the premier beauties of the Scavenger Lands, as brilliant and harsh as sunlight reflecting off the edge of a drawn blade. Her build is actually substantially more trim and athletic than her usually-languorous demeanor might suggest: slim-hipped, long-legged. She moves with an inhuman grace, the slightest movement suggestive of a sublime dance. She used to dress to make the most of her beauty, clad in the barest minimum necessary to preserve her modesty, accentuated by the addition of dozens of fluttering veils that shift with the breeze and her own movements. Lately, she has favoured a more conservative, magisterial mode of dress to match her high office. Her long, red-highlighted golden hair, in contrast with her bronzed skin, is usually left in a series of long, thin braids, each one tied with a ribbon and a tiny bell; Shrike jingles softly as she walks, the music of her hair answered by the matching bells on her bangles and anklets.
 +
*Anima: Wings of golden light unfold from her back, and ethereal streamers flap and flow from her wrists, elbows, knees and ankles. Each pennant is a prayer-strip, inked in an exquisite gold calligraphy, each one a prayer extolling Shrike's beauty, majesty, and inevitable victory, although the wording changes depending on the situation.
 +
 
=Motivation=
 
=Motivation=
* Destroy the Mask of Winters
+
* Liberate the oppressed
** formerly "Liberate Thorns"
 
  
 
=Intimacies=
 
=Intimacies=
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===Positive===
 
===Positive===
 
* Mari (love)
 
* Mari (love)
* The liberation of Thorns
+
* the people of Thorns
 
* her Circle (affection)
 
* her Circle (affection)
 
* freedom from oppression (idealism)
 
* freedom from oppression (idealism)
* Wind of Lament (wary attraction)
 
 
* Killing Frost (love)
 
* Killing Frost (love)
* Rika (fondness)
 
 
* the duty of the Exalted to protect mortals (stoic)
 
* the duty of the Exalted to protect mortals (stoic)
  
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=Attributes=
 
=Attributes=
 
==Physical==
 
==Physical==
*Strength 4 (+3 Crown of Thunders)
+
*Strength 2 +3
*Dexterity 8 (+3 Crown of Thunders)
+
*Dexterity 3 +3
*Stamina 4 (+3 Crown of Thunders)
+
*Stamina 2 +3
 +
 
 
==Social==
 
==Social==
 
*Charisma 3
 
*Charisma 3
 
*Manipulation 3
 
*Manipulation 3
 
*Appearance 5
 
*Appearance 5
 +
 
==Mental==
 
==Mental==
 
*Perception 3
 
*Perception 3
Line 45: Line 46:
 
=Abilities=
 
=Abilities=
 
==Caste==
 
==Caste==
Linguistics 5 (Flametongue (Native), Old Realm, High Realm, Low Realm, Riverspeak, Guild Cant) <br>
+
* Bureaucracy
Socialise 3<br>
+
* Linguistics 5 (Rivertongue (native), Old Realm, High Realm, Low Realm, Forest-tongue, Claw Speak)
Integrity 5<br>
+
* Ride 2 (4xp)
Martial Arts 5 (+3 unarmed)<br>
+
* Sail
Presence 5 (+1 commands)<br>
+
* Socialise 3  
  
 
==Favored==
 
==Favored==
Performance 5 (+1 dance)<br>
+
* Martial Arts 5 (+3 improvised)
Awareness 5<br>
+
* Occult 5
Athletics 3 <br>
+
* Performance 5
Medicine 3<br>
+
* Presence 5 (+1 commanding)
Occult 5<br>
+
* Resistance 5
  
 
==Unfavored==
 
==Unfavored==
Investigation 2<br>
+
* Integrity 5
Lore 2 (+2 stories)<br>
+
* Medicine 3
 +
* Lore 1
  
 
=Backgrounds=
 
=Backgrounds=
==Manse 3 (Stone of Compassion)==
+
==Artifact 5: The Crown of Thunders==
A dark garnet set into the central mount of the Crown of Thunders. It adds 3 dice to every Compassion roll... even if its user would rather it didn't.
+
10m attunement. +3 to all Physical Attributes. She may also hear the prayers directed at her (must meditate to hear everything; otherwise only the most urgent, fervent, or often-repeated ones come through), which increases her effective Cult rating by 1. She may also reply to prayers personally: the worshipper sees a vision of Shrike, her anima flaring at the iconic level, speaking to them in a voice charged with divine authority.<br>
 +
When Shrike unearthed the Crown of Thunders from an ancient ruin and placed the artifact on her brow, she inadvertently, but no less majestically, inaugurated the return of the Solars to true political power, by laying claim once again to the Creation-Ruling Mandate. The Crown would later assist her and her Circlemates in conquering Lookshy and the surrounding regions, founding the first Solar principality since the ending of the Age of Dreams. Since then, it has become part of her royal regalia: a symbol of her power and majesty. While she wears it constantly, she rarely activates its supplementary powers unless making proclamations in public. <br>
 +
''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.''
  
==Artifact 5 (the Crown of Thunders)==
+
==Cult 4+1: the Bearers of the Golden Word==
The ultimate symbol of Solar dominion, placed on the brow of Solar Queen M-r-l- by the hand of the Unconquered Sun himself, the Crown of Thunders is the symbol of the Creation-Ruling Mandate once held by the Solar Deliberative... and when Veil-Winged Shrike, led by visions and rumour, excavated the ancient artifact and placed it upon her own brow, she laid claim to that mandate and all it entailed. The Crown's gifts are manifold: it bolsters its wearer's physical gifts, while granting them an aura of supernatural command. For the invocation of 10m, the wearer adds 5 dice to all social rolls for a scene. For a further invocation, her commands become irresistible to mortals, while granting her an added 3 successes against Exalted who resist her righteous rule.
+
+6m/hr, 1WP/6 hrs respiration. <br>
 +
The ascent of the Veil-Winged Shrike to the position of both queen and tutelary goddess, symbolic bride of Thorns' newborn city father, was anticipated by sacred scripture. The ''Rule of the Golden Word'' foretold a coming age of Solar magnificence, the liberation of Thorns from the occupation of the Mask of Winters, and the ascension of 'the Last Daughter of Thorns'. Shrike is venerated not only by the citizens of Thorns -- and its Underworld equivalent -- but also by the oppressed and the aesthetically-inclined all across the Scavenger Lands. This level of metaphysical clout has not only brought her great power and influence, but also the enmity of many members of the Celestial Bureaucracy.<br>
 +
Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike.
  
==Cult 5 (based in Lookshy)==
+
==Influence 3: Mother of Thorns==
Growing since Shrike publicly ushered in a new era of Solar governance in Lookshy, and enhanced by her subsequent actions to stiffen the resolve of its people against the Deathlords, it has grown to become a thriving organisation with adherents all across the Scavenger Lands who hail the Veil-Winged Shrike as the very visible harbinger of a new Solar golden age, a divinity of unparalleled beauty and grace who safeguards their freedoms and delivers them from evil.
+
While Shrike is technically the head of state of Thorns, she prefers to rule via proxy rather than as an autocrat. She is advised by a Privy Council and in turn sits on Thorns' ruling body, ruling much as Queen Merela did in the First Age. She sets agendas for its seasonal convocations and chairs meetings, but does not vote on everyday matters, retaining only a veto to block legislation for one season and the power to declare a state of emergency on the advice of her Privy Council. In theory, this demonstrates her commitment to working together with mortals rather than lording it over them. It makes for good PR when comparing Thorns to the Realm.<br>
 +
In practice, she wields so much direct power over the hearts and minds of her people with her Charms that the entire political structure is merely a convenient way for her to delegate the boring business of state administration to bureaucrats and politicians.  
  
==Ally 2 (Chinchirrikit the agata)==
+
==Influence 3: Doyenne of Arts==
Shrike's faithful demon-wasp mount.
+
When you're a glamorous divine queen of supernal beauty and grace, you tend to set trends. Shrike's tastes and aesthetic philosophy is quickly coming to dominate the Scavenger Lands. Thorns attracts the best, brightest, and most beautiful artisans, poets and performers who vie constantly for the honour of her favour and honourable mention.
  
==Lunar Bond 5==
+
==Manse 5: Stone of Loyalty==
Includes True Love. While Shrike's initial encounter with her Lunar mate [[Killing_Frost]] was less than smooth, their relationship has since undergone a gradual blossoming, as she found in him a reliable partner and fierce protector.  
+
Anyone who accepts her authority or has sworn an oath of loyalty to Shrike needs to roll difficulty 5 Conviction to betray her; close friends and allies must roll 3; casual acquaintances and the general public roll 1. -1 if they can justify their actions as assisting her. <br>
 +
Extracted from the heart of Thorns' central Manse - Noon Shadow Temple. Surmounts the Crown of Thunders.<br>
 +
Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.
  
==Mentor 3==
+
==Lunar Bond 5: True Love==
The mysterious Sidereal known as [[Wind_of_Lament]], while initially suspicious of the returning Solars' intentions and wary of their reputation for bouts of madness and insanity, has since come to accord the Solars -- and Veil-Winged Shrike in particular -- with something approaching cautious respect. He has even undertaken to teach her the heretical Black Claw Style, which not coincidentally forges a supernatural bond of love between teacher and student. His motivations in doing so remain inscrutable, but he now has Shrike's ear, and occasional access to her bedchamber.
+
+10 dice when assisting Frost. +5 to MDV against attempts to turn her against him. -5 to MDV when acting against Frost.<br>
 +
While Shrike's initial encounter with her Lunar mate [[Killing_Frost]] was less than smooth, their relationship has since undergone a gradual blossoming, as she found in him a reliable partner and fierce protector.
  
 
=Flaws=
 
=Flaws=
==Mute==
+
==Known Anathema: 7==
+4 BP: Veil-Winged Shrike is the product not of one crippling trauma, but several. She endured the fall of Thorns, and a time spent in servile captivity, used roughly by her captors and sold to the highest bidder. While she was courted and treated gently by her owner, the bars on her cage were no less solid for being gilded. And when her owner fell afoul of the Guild, and their men burned his property and carried off his slaves, she did not escape unscathed, but had her tongue torn from her to stifle her cries for help. When her bloodied mouth next opened, she had lost forever the power of speech, but drew her Second Breath.
+
''"He mentioned the Lady of Thorns! Summon the magistrates!"''<br>
 +
Frustratingly enough, fame has come with its own price, and try as she might, Shrike has found setting up intelligence networks and subversive cells all but impossible due to her notoriety. Indeed, while there are many willing to utter prayers to her effigies or donate to her temples, that's not the same thing as being a paid informant of hers. She has to pay double for Allies, Backing, Contacts, Followers, and Resources.
 +
 
 +
==Permanent Caste Mark: 2==
 +
''"The Unconquered Sun has laid His hand upon me. Behold the mark of His favour!"'' <br>
 +
Channeling the unsubtle powers that come so easily to her has left Shrike forever branded by the scar of such potent energies. Her Caste mark is permanent and indelible upon her forehead, and cannot be mistaken for anything else.
 +
 
 +
==Nightmares: 1==
 +
''"She sees me, Frost! She sees me!"''<br>
 +
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night.
  
 
=Charms=
 
=Charms=
 +
 +
==Integrity==
 +
* Second Excellency
 +
* Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping)
 +
* Epic Zeal of Compassion (Infernals) (Permanent: Compassion dice are automatic successes)
 +
* Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead)
 +
* '''Sidereal''' Compassionate Essence Replenishment (Permanent: regain 10m when channeling Compassion or 5m when using Performance in a manner compatible with Compassion)
  
 
==Linguistics==
 
==Linguistics==
* Excellency Package
+
* First Excellency
* Whirling Brush Method
+
* Whirling Brush Method (4m, Supplemental, Instant, Combo-OK: write 50x faster)
* Flawless Brush Discipline
+
* Flawless Brush Discipline (8m, Simple, Instant, Combo-OK, Emotion: +5 to Linguistics 'Appearance' effect, spend 3WP or Intimacy love Shrike)
* Letter-Within-a-Letter Technique
+
* Letter-Within-a-Letter Technique (6m, Simple, Instant, Combo-OK: conceal message within written work; concealed message can be NMI or UMI)
* Sagacious Reading of Intent
+
* Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation)
* Poetic Expression Style
 
* Sunrise Inkwell Spirit (TDO)
 
* Peerless Penmanship Prana (TDO)
 
* Ecstatic Golden Muse Style (TDO)
 
* Endless Renewal of Semantic Glory (custom)
 
 
 
==Socialise==
 
* Wise-Eyed Courtier Method
 
* Taboo-Inflicting Diatribe
 
* Mastery of Small Manners
 
  
 
==Martial Arts==
 
==Martial Arts==
*Excellency Package
+
* First Excellency
Solar Hero Style [http://forums.white-wolf.com/cs/forums/t/37429.aspx SHS2: Electric Boogaloo]
+
* Infinite MA Mastery
* Fists of Iron Technique (Permanent)
+
* Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active)
* Orichalcum Fists of Battle (permanent)
+
* Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak)
* Solar Counterattack (3m, reflexive)
+
* Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L)
* Immortal Blade-Deflecting Palm x2 (4m, reflexive)
+
* Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
Black Claw Style (Ink Monkeys)
+
* Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
* Open Palm Caress
+
* One with the Wave (Ink Monkeys) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
* Torn Lotus Defence
 
* Flexing the Emerald Claw
 
* Black Claw Form
 
* Storm-Calming Embrace
 
 
 
==Presence==
 
* Excellency Package
 
* Majestic Radiant Presence
 
* Hypnotic Tongue Technique
 
* Glorious Imperative x2 (Facets)
 
* Minds Yield to Glory (Abyssals)
 
* '''Abyssal''' Killing Words Technique
 
 
 
==Performance==
 
* Excellency Package
 
* Phantom-Conjuring Performance
 
* '''Sidereal''' Compassionate Essence Replenishment
 
 
 
==Integrity==
 
* Excellency Package
 
* Integrity-Protecting Prana
 
* Epic Zeal of Compassion (Infernals)
 
* Champion of Compassion Meditation (Facets)
 
* Phoenix Renewal Tactic
 
 
 
==Investigation==
 
* Judge's Ear Technique
 
  
 
==Medicine==
 
==Medicine==
* Excellency Package
+
* First Excellency
* Wound-Mending Care Technique
+
* Wound Mending Care Technique (10m, Supplemental, One day; Touch, Combo-OK: Int+Medicine lethal or bashing levels healed; +5 levels if target rests)
 +
* Flawless Diagnosis (1m, Reflexive, Instant, Combo-OK: perfect diagnosis on Per+Med roll)
 +
* Wholeness-Restoring Meditation (Permanent: 5 successes necessary to treat Crippling wounds)
  
==Awareness==
+
==Occult==
* Surprise Anticipation Method
+
* Second Excellency
 +
* Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
 +
* Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures)
 +
* Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits)
 +
* Magic-Shattering Strike (DotFA) (15m, Instant, Supplemental, Combo-OK, Obvious: strike spell or Sorcerous Charm effect (Circle x3 or Min Ess +2 PDV), gain (Circle x4 or Min Ess +2)m if successful)
 +
* All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight)
  
==Athletics==
+
===Spells===
* Graceful Crane Stance
+
* Demon of the First Circle
* Spider-Foot Style
 
  
==Occult==
+
==Performance==
* Terrestrial Circle Sorcery
+
* First Excellency
 +
* Phantom-Conjuring Performance (Permanent: enhances Performance or Presence with supernatural audiovisual effects; control anima banner)
 +
* Heart-Compelling Method (6m, Supplemental, Combo-OK, Emotion, Social: inspires desired emotion; 2WP to resist)
 +
* Husband-Seducing Demon Dance (10m 1wp, Simple, Combo-OK, Emotion, Social, Obvious: +5d10 to Performance roll; victims fall in love with Shrike; 2WP to resist)
  
===Spells===
+
==Presence==
* Emerald Countermagic
+
* First Excellency
* Demon of the First Circle
+
* Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist)
 +
* '''Abyssal''' Killing Words Technique (2m 1wp, Permanent, Combo-OK: instead of paying WP, target loses equivalent lethal HLs instead)
 +
* Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Social, Stackable, Touch: Man+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance)
 +
* Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: make physical attack deal agg dam to CoDs; halve MDV of CoDs against enhanced social attack)
 +
* Minds Yield to Glory (Permanent: affects Hypnotic Tongue Technique)
  
=Combos=
+
==Resistance==
* Dance of Woven Clouds
+
* Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak)
Drifting like a cloud, her sleeves and scarves fluttering like wisps of mist about her, Shrike negligently brushes away attacks with the temerity to target her, and closes with slow, leisurely steps. Opponents find their attacks smothered in defence as yielding and muffling as velvet; they find themselves overwhelmed by attacks like a silken cloud. ''First MA Excellency + Righteous Avenger's Aspect + Open Palm Caress + Torn Lotus Defence + Flexing the Emerald Claw + Storm-Calming Embrace + Immortal Blade-Deflecting Palm + Solar Counterattack + Surprise-Anticipation Method''
+
* Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 +
* Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 +
* Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
 +
* Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Compassion flaw)
  
* Sword-Conquering Pen Approach
+
==Socialise==
In the past, the swords of the Chosen of the Gods may have rescued Creation from the incomprehensible titans that formed it, and turned back the tides of ravening Fae, but none of these acts added anything to what was known -- merely preserved it. It is with the sword that the Exalted defend and preserve, but it is with the word that they build and refine. Shrike's absolute mastery over this medium grants her the power to preserve and propagate irresistible Solar influence. ''Second Performance & Presence Excellencies + Whirling Brush Technique + Flawless Brush Discipline + Letter-Within-a-Letter Technique + Twisted Words Technique + Ecstatic Golden Muse Style''<br>
+
* First Excellency
 +
* Taboo-Inflicting Diatribe (3m 1wp, Simple, Instant, Combo-OK, Compulsion: Cha/Man+Socialise to make a society shun a particular behaviour)
 +
* Mastery of Small Manners (1m, Reflexive, Action, Combo-OK, Social: treat social groups as -1 Magnitude; increase effective Appearance by 1; understand basic motivations of everyone present at threshold 3; personal qualities become perfectly inscrutable, can perfectly lie without being detected)
 +
* Golden Courtier Infallibility (Permanent: enhances MSM)
  
 
=Essence=
 
=Essence=
 
*Essence: 5
 
*Essence: 5
*Personal: 23/23
+
*Personal: 25/25
*Peripheral: 39/54 (15 committed)
+
*Peripheral: 25/40
*Overdrive Capacity: 10 (currently 0)
+
*Committed to Charms: 5 (5: Integrity-Protecting Prana), (Durability of Oak: 8m, SHF: 6m, IMM: 24m)
**Overdrive Conditions: gain (Essence+2)m, +1m/action; can only be activated when she witnesses parties she has Intimacies to and/or Lunar mate being harmed.
+
*Committed to artifacts: 10 (10: Crown of Thunders)
*Committed to Charms: 5 = 5 (Integrity-Protecting Prana)
+
*Willpower: 10/10
*Committed to artifacts: 10= 10 (Crown of Thunders)
 
*Willpower: 8/8
 
 
*Anima status: Quiescent
 
*Anima status: Quiescent
 
==Virtues==
 
==Virtues==
Line 180: Line 186:
 
*Conviction: 3
 
*Conviction: 3
 
*Temperance: 1  
 
*Temperance: 1  
*Valor: 2
+
*Valor: 1
 
===Limit Break===
 
===Limit Break===
* Virtue Flaw: Red Rage of Compassion. All the suffering the character has seen fills her with an unquenchable rage. She immediately attacks the most obvious cause, without consideration for herself or the situation. The character’s rage overcomes sense and reason. She is unlikely to perform even simple acts such as putting down objects in her hands or drawing a weapon. However, she does not suffer wound penalties while in this state. Characters without obvious targets enter a terrible rage, moving erratically from area to area, smashing objects without consideration for value and lashing out at anyone foolish enough to interfere.
+
* Virtue Flaw: Compassionate Martyrdom<br>
* Partial Control: The character must immediately attack any source of suffering, but she can apply her rage effectively, using weapons, Charms and spells normally. Without a nearby target, the character seeks out oppressors she has seen before and does not calm down until she finds one. She will also attack anyone who attempts to stop her. She suffers normal wound penalties in this state.
+
Overcome with the need to alleviate the suffering she witnesses, Shrike throws herself into helping the victims in the most direct and dramatic fashion possible. If her Limit Breaks while watching an overseer beat slaves, she stands before the whip, allowing blows meant for others to fall upon her instead. She will not resort to violence unless she is attacked or is already in combat.
* Condition: The character sees innocents suffering and is unable to effectively intervene.
+
* Partial Control: If the character attempts to control the Limit Break, he must still immediately and directly aid those who are suffering. However, he can choose to do so more effectively— including by killing the brutal overseer and freeing the slaves in the above example.
* Duration: One scene in combat or hours equal to Compassion
+
* Condition: The character sees innocents suffering through no fault of their own.
 +
* Duration: One scene in combat or one day.
  
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
*Join Battle: 8
+
*Join Battle: 3
*Dodge DV: 7
+
*Dodge DV: 6
*Parry DV: 12 (punch)
+
*Parry DV: 8
*Soak (L/B/A): 2/4/--
+
*Soak (L/B/A): 3/5/- (23/28/20 with SHF and IKB up)
 
===Movement===
 
===Movement===
*Move: 8
+
*Move: 6
*Dash: 14
+
*Dash: 11
*Jump: 18
+
*Jump: 5 up, 10 across
  
 
==Social==
 
==Social==
 
*Join Debate: 8
 
*Join Debate: 8
*Dodge MDV: 9
+
*Dodge MDV: 10
 
*Parry MDV: 5
 
*Parry MDV: 5
  
Line 206: Line 213:
 
*-0, -1, -1, -1, -2, -2, -4, Incapacitated
 
*-0, -1, -1, -1, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 +
 
=Equipment=
 
=Equipment=
She wears the Crown of Thunders (with an inset Stone of Compassion, +6m/h, +3 Compassion dice), which increases all her physical attributes by 3 at the cost of 10 motes of attunement. For another 10 motes, she adds 5 dice to all social actions. For yet another 10 motes, all mortals become incapable of attacking her and are compelled to follow her commands. This effect extends to Essence wielders if their MDV is less than her social roll against them, to which she gains 3 automatic successes. If they fail to defend against this unnatural mental influence, they can spend 2 Willpower to become immune for a month and a day. Shrike also keeps a number of demonic retainers in her retinue for special occasions. She has an agata for transport, a peronelle (+6L/+12B) which she only dons when she knows a confrontation is unavoidable or at least likely, and a sesselja is in permanent residence in her bowels. <br>
+
Shrike's bare hands have dismayed Deathlords.
'''Fists of Iron''' (from Fists of Iron Technique)
+
 
*Clinch Sp 6 Acc +3+5 Damage +1+5BP Def -- Rate 3
+
'''Fists of Iron Technique''' <br>
*Kick Sp 5 Acc +3+5 Damage +4+5BP Def -1 Rate 4
+
''Punch'': Speed 3, Accuracy +4, Damage +2L, Defence +4, Rate 4<br>
*Punch Sp 5 Acc +4+5 Damage +1+5BP Def +4 Rate 5 PDV 12
+
''Kick'': Speed 3, Accuracy +2, Damage +5L, Defence +2, Rate 3<br>
Shrike may choose to do Lethal or Bashing damage, and may parry lethal damage unarmed. Her unarmed attacks are all Piercing. OFoB allows her to inflict aggravated damage against creatures of darkness as a Holy effect.
+
''Clinch'': Speed 3, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
  
 
=History=
 
=History=
Veil-Winged Shrike was originally born Golden Swallow. Of Southern stock, she grew up in the Scavenger Lands, just one of many children of exotic backgrounds enjoying an otherwise uneventful childhood in the peaceful city of Thorns. Her mother, who when her husband was away would sigh and mutter to herself that she should have never left the desert, taught her the dances of her tribe, which Golden Swallow, named for the brilliant hair she inherited from her father, learned easily. As she grew up, she became renowned for her dancing, and was soon helping her mother earn money during the days of her father's frequent absences by dancing in the marketplace or in taverns. As both her talent and her beauty grew, she became highly sought-after as a person escort, and although her mother disapproved, Swallow would sometimes slip away on assignations. Despite the hurt that brought tears to both their eyes, her mother never asked where the occasional financial windfalls came from.
 
 
At one point she caught the eye of a recently-promoted lieutenant in the city's militia, for whose sake she foreswore her occupation. Her mother too was delighted to know that her daughter would have the chance to lead an honest life. Swallow's fiancé doted on her, and Swallow was infatuated with her gallant, loving soldier.
 
 
Then the Mask of Winters came, and everything changed. 
 
 
During the fighting, her fiancé abandoned her post and sought her out, finding her cowering with her mother while screaming civilians ran through the rubble-filled streets. He smuggled the two of them out of the city. He had time to lift a hand in farewell before a passing war ghost casually vivisected him. Swallow's mother had to drag the girl sobbing and cursing away from the doomed city.
 
  
Together, they didn't make it far. Swallow's mother had a weak constitution after living a life of poverty and deprivation, and although Swallow was younger, she remained in a state of comatose grief, refusing to so much as walk under her own power, preferring to stay and share the fate of her beloved. In desperation, her every tortured breath bringing up gobbets of blood as her brief exposure to the rigours of war and to the necrotic Essence of the Mask and his deathknights, her mother did the only thing she could do: she approached a band of slavers who had been scavenging in the wake of the Mask's army, taking refugees as prisoners, and sold her daughter into slavery to keep her alive. She knew that the slavers in question would never risk their lives or their profit by straying too near doomed Thorns, and true enough, after a few more days of savagery, they moved off to Nexus. Swallow's mother watched them leave, their captives crammed together in the back of a wagon. Two nights later, she died of exposure to the elements in a ditch.
 
 
The first few days of captivity were hard for Swallow, but relatively bearable. The slavers were too preoccupied with getting clear of the warzone with their hides and slaves intact to do much other than push their beasts of burden onwards. She remained uncommunicative, not speaking to any of the other captives. They started calling her 'Veil', for the fabric she ripped from her dress and wore at all times as a sign of mourning, which she resolutely refused to remove.
 
 
She arrived in Nexus with her fellow captives, and with little fanfare she was sold to a rich merchant. She was worked hard but not unkindly, although she never spoke or made a sound unless she was unmercifully beaten for her disobedient reticence, which the merchant's steward took for surly rebelliousness. The trouble only started when, four years after she was bought, the master's son came home from his tour of Creation. Time away from home had made the boy confident, and worldly, and cruel. He surrounded himself with friends of advantage, through whom he hoped to gain advancement, and he showered them with his father's wealth in an attempt to ingratiate himself into the inner circles of the powerful. One day, he met at a salon held by a friend a most rare dignitary: a Terrestrial Exalt, a new arrival to Nexus who seemed poised to be one of society's new sensations. He invited the Dragon-Blood to his abode, where the man was waited on by Veil. Perceptive and with tastes the callow youth could not have understood, the Terrestrial realised that beneath her veil and mask of grime, Veil was beautiful, and proceeded to vent his lust on her. At first, Swallow did not struggle, unresisting as he hiked her dress up around her hips and groped her painfully. It was only when he tried to tear the veil from her head that she resisted, battering him uselessly with her small fists as she wept and wailed. That veil was the sole remaining reminder she had of the happiness that she had been robbed of, and she would not surrender it and the memories it stood for without a fight.
 
 
The Terrestrial struck her a resounding blow that robbed her of her strength, and tore the scrap of cloth from her head. As he grunted and strained, something inside her broke, flooding her with celestial radiance and a newfound strength. She turned her head and fixed tear-stained eyes, now clear with purpose, on the spectating youth. She commanded him, and he obeyed, drawing the distracted Dynast's sword from its sheath and striking the Terrestrial down.
 
 
After that, Veil vanished. The merchant's house suffered swift reprisal from the Dynast's House, of course, but nobody would miss one escaped slave-girl. And nobody survived the wrath of the Dynasts, and so there was no one to remark on the striking similarity of one vanished slave with the new dancing sensation, who called herself Veil-Winged Shrike, and who moved with a sultry confidence and grace that could derange a saint.
 
=Personality=
 
Shrike is... complicated. While anyone could come to the conclusion that she's a manipulative bitch who sells her body for approval and advancement, very few would realise that the tenderness she exhibits is entirely genuine. At her very heart, Shrike is a softy. She had her childhood and home torn from her, and that provides the only steel she has with which to stiffen her spine in the face of the things she must do in order to enact her vengeance. She is, in some ways, terribly confident - in her beauty, in her skill, in her influence over others. In others, she is terribly insecure. Shrike knows that hers is a glorious and righteous road, even if it leads her by strange ways, but she believes it to be an ultimately solitary one. She knows that one day, when they have had what they needed from her, her allies will leave. Her instruments and minions and servants will leave, bound only by the promise of ambition or profit. She tells herself she is not afraid of the day, that when it comes she would have achieved her purpose and have nothing to regret.
 
 
Sometimes she even believes it.
 
 
=Goals=
 
=Goals=
 
=Family=
 
=Family=
Line 241: Line 229:
 
=Circle=
 
=Circle=
 
==Each Circlemate==
 
==Each Circlemate==
 +
 +
=BP=
 +
* Starting: 18
 +
* From Flaws: 10
 +
* Spent: -28
 +
** -14 Abilities
 +
** -5 Willpower
 +
** -3 Charm
 +
** -3 Charm
 +
** -3 Virtue (Conviction)
 +
 
=XP=
 
=XP=
 
XP
 
XP
* Earned: # 300
+
* Earned: # 260
* Spent: # 298
+
* Spent: # 260 (-256 Charms, -4 Ride 2)
** (Charms)  
+
 
** (Abilities)
+
=XP purchases wishlist!=
** (specialities)
+
1. Spells!<br>
* Unspent: 2
+
- Invulnerable Skin of Bronze<br>
 +
2. Golden Courtier Infallibility<br>
 +
3. Edict-Affirming Overseer Method<br>
 +
4. Sunrise Inkwell Spirit<br>
 +
5. Ecstatic Golden Muse Style<br>
 +
6. Poetic Expression Style<br>
 +
7. Excellent Emissary's Tongue<br>

Revision as of 07:58, 25 March 2012

Screen shot 2011-04-03 at AM 11.02.49.png A character from A_Date_with_Destiny

  • Veil-Winged Shrike
  • Caste: Eclipse
  • Concept: Queen of Death and Beauty
  • Veil-Winged Shrike is one of the premier beauties of the Scavenger Lands, as brilliant and harsh as sunlight reflecting off the edge of a drawn blade. Her build is actually substantially more trim and athletic than her usually-languorous demeanor might suggest: slim-hipped, long-legged. She moves with an inhuman grace, the slightest movement suggestive of a sublime dance. She used to dress to make the most of her beauty, clad in the barest minimum necessary to preserve her modesty, accentuated by the addition of dozens of fluttering veils that shift with the breeze and her own movements. Lately, she has favoured a more conservative, magisterial mode of dress to match her high office. Her long, red-highlighted golden hair, in contrast with her bronzed skin, is usually left in a series of long, thin braids, each one tied with a ribbon and a tiny bell; Shrike jingles softly as she walks, the music of her hair answered by the matching bells on her bangles and anklets.
  • Anima: Wings of golden light unfold from her back, and ethereal streamers flap and flow from her wrists, elbows, knees and ankles. Each pennant is a prayer-strip, inked in an exquisite gold calligraphy, each one a prayer extolling Shrike's beauty, majesty, and inevitable victory, although the wording changes depending on the situation.

Motivation

  • Liberate the oppressed

Intimacies

Natural

Negative

  • destroying the Deathlords and Abyssal Exalted (fierce hatred)
  • creating art (vanity)

Positive

  • Mari (love)
  • the people of Thorns
  • her Circle (affection)
  • freedom from oppression (idealism)
  • Killing Frost (love)
  • the duty of the Exalted to protect mortals (stoic)

Supernatural

Negative

Positive

Anima

As a Quicksilver Falcon, Shrike's anima power enables her to make oaths binding. For the cost of 10m 1wp, she may sanctify an oath she is witness or party to by touching the hands of those involved. Anyone who breaks the oath (including Shrike herself) will suffer 4 botches at critical actions. Heaven itself will act to ruin those who are forsworn. Shrike is also protected by ancient pacts, granting her and her companions diplomatic immunity when treating with the spirit world, demons, and the Fair Folk. Finally, Shrike may learn non-Solar Charms for twice their experience cost and +2m to their activation cost.

Attributes

Physical

  • Strength 2 +3
  • Dexterity 3 +3
  • Stamina 2 +3

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 5

Mental

  • Perception 3
  • Intelligence 3
  • Wits 3

Abilities

Caste

  • Bureaucracy
  • Linguistics 5 (Rivertongue (native), Old Realm, High Realm, Low Realm, Forest-tongue, Claw Speak)
  • Ride 2 (4xp)
  • Sail
  • Socialise 3

Favored

  • Martial Arts 5 (+3 improvised)
  • Occult 5
  • Performance 5
  • Presence 5 (+1 commanding)
  • Resistance 5

Unfavored

  • Integrity 5
  • Medicine 3
  • Lore 1

Backgrounds

Artifact 5: The Crown of Thunders

10m attunement. +3 to all Physical Attributes. She may also hear the prayers directed at her (must meditate to hear everything; otherwise only the most urgent, fervent, or often-repeated ones come through), which increases her effective Cult rating by 1. She may also reply to prayers personally: the worshipper sees a vision of Shrike, her anima flaring at the iconic level, speaking to them in a voice charged with divine authority.
When Shrike unearthed the Crown of Thunders from an ancient ruin and placed the artifact on her brow, she inadvertently, but no less majestically, inaugurated the return of the Solars to true political power, by laying claim once again to the Creation-Ruling Mandate. The Crown would later assist her and her Circlemates in conquering Lookshy and the surrounding regions, founding the first Solar principality since the ending of the Age of Dreams. Since then, it has become part of her royal regalia: a symbol of her power and majesty. While she wears it constantly, she rarely activates its supplementary powers unless making proclamations in public.
Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.

Cult 4+1: the Bearers of the Golden Word

+6m/hr, 1WP/6 hrs respiration.
The ascent of the Veil-Winged Shrike to the position of both queen and tutelary goddess, symbolic bride of Thorns' newborn city father, was anticipated by sacred scripture. The Rule of the Golden Word foretold a coming age of Solar magnificence, the liberation of Thorns from the occupation of the Mask of Winters, and the ascension of 'the Last Daughter of Thorns'. Shrike is venerated not only by the citizens of Thorns -- and its Underworld equivalent -- but also by the oppressed and the aesthetically-inclined all across the Scavenger Lands. This level of metaphysical clout has not only brought her great power and influence, but also the enmity of many members of the Celestial Bureaucracy.
Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike.

Influence 3: Mother of Thorns

While Shrike is technically the head of state of Thorns, she prefers to rule via proxy rather than as an autocrat. She is advised by a Privy Council and in turn sits on Thorns' ruling body, ruling much as Queen Merela did in the First Age. She sets agendas for its seasonal convocations and chairs meetings, but does not vote on everyday matters, retaining only a veto to block legislation for one season and the power to declare a state of emergency on the advice of her Privy Council. In theory, this demonstrates her commitment to working together with mortals rather than lording it over them. It makes for good PR when comparing Thorns to the Realm.
In practice, she wields so much direct power over the hearts and minds of her people with her Charms that the entire political structure is merely a convenient way for her to delegate the boring business of state administration to bureaucrats and politicians.

Influence 3: Doyenne of Arts

When you're a glamorous divine queen of supernal beauty and grace, you tend to set trends. Shrike's tastes and aesthetic philosophy is quickly coming to dominate the Scavenger Lands. Thorns attracts the best, brightest, and most beautiful artisans, poets and performers who vie constantly for the honour of her favour and honourable mention.

Manse 5: Stone of Loyalty

Anyone who accepts her authority or has sworn an oath of loyalty to Shrike needs to roll difficulty 5 Conviction to betray her; close friends and allies must roll 3; casual acquaintances and the general public roll 1. -1 if they can justify their actions as assisting her.
Extracted from the heart of Thorns' central Manse - Noon Shadow Temple. Surmounts the Crown of Thunders.
Noon Shadow Temple is a Wood-Aspected manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an Otherworld Gate to the Underworld; Ability Enlightenment in the areas of Bureaucracy, Investigation, Medicine, and Presence; the Subtle Breath of Sextes Jylis that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous Provider that ensures its occupants never want for necessities. It requires simple maintenance which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.

Lunar Bond 5: True Love

+10 dice when assisting Frost. +5 to MDV against attempts to turn her against him. -5 to MDV when acting against Frost.
While Shrike's initial encounter with her Lunar mate Killing_Frost was less than smooth, their relationship has since undergone a gradual blossoming, as she found in him a reliable partner and fierce protector.

Flaws

Known Anathema: 7

"He mentioned the Lady of Thorns! Summon the magistrates!"
Frustratingly enough, fame has come with its own price, and try as she might, Shrike has found setting up intelligence networks and subversive cells all but impossible due to her notoriety. Indeed, while there are many willing to utter prayers to her effigies or donate to her temples, that's not the same thing as being a paid informant of hers. She has to pay double for Allies, Backing, Contacts, Followers, and Resources.

Permanent Caste Mark: 2

"The Unconquered Sun has laid His hand upon me. Behold the mark of His favour!"
Channeling the unsubtle powers that come so easily to her has left Shrike forever branded by the scar of such potent energies. Her Caste mark is permanent and indelible upon her forehead, and cannot be mistaken for anything else.

Nightmares: 1

"She sees me, Frost! She sees me!"
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night.

Charms

Integrity

  • Second Excellency
  • Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping)
  • Epic Zeal of Compassion (Infernals) (Permanent: Compassion dice are automatic successes)
  • Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead)
  • Sidereal Compassionate Essence Replenishment (Permanent: regain 10m when channeling Compassion or 5m when using Performance in a manner compatible with Compassion)

Linguistics

  • First Excellency
  • Whirling Brush Method (4m, Supplemental, Instant, Combo-OK: write 50x faster)
  • Flawless Brush Discipline (8m, Simple, Instant, Combo-OK, Emotion: +5 to Linguistics 'Appearance' effect, spend 3WP or Intimacy love Shrike)
  • Letter-Within-a-Letter Technique (6m, Simple, Instant, Combo-OK: conceal message within written work; concealed message can be NMI or UMI)
  • Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation)

Martial Arts

  • First Excellency
  • Infinite MA Mastery
  • Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active)
  • Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak)
  • Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L)
  • Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
  • Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
  • One with the Wave (Ink Monkeys) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)

Medicine

  • First Excellency
  • Wound Mending Care Technique (10m, Supplemental, One day; Touch, Combo-OK: Int+Medicine lethal or bashing levels healed; +5 levels if target rests)
  • Flawless Diagnosis (1m, Reflexive, Instant, Combo-OK: perfect diagnosis on Per+Med roll)
  • Wholeness-Restoring Meditation (Permanent: 5 successes necessary to treat Crippling wounds)

Occult

  • Second Excellency
  • Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
  • Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures)
  • Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits)
  • Magic-Shattering Strike (DotFA) (15m, Instant, Supplemental, Combo-OK, Obvious: strike spell or Sorcerous Charm effect (Circle x3 or Min Ess +2 PDV), gain (Circle x4 or Min Ess +2)m if successful)
  • All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight)

Spells

  • Demon of the First Circle

Performance

  • First Excellency
  • Phantom-Conjuring Performance (Permanent: enhances Performance or Presence with supernatural audiovisual effects; control anima banner)
  • Heart-Compelling Method (6m, Supplemental, Combo-OK, Emotion, Social: inspires desired emotion; 2WP to resist)
  • Husband-Seducing Demon Dance (10m 1wp, Simple, Combo-OK, Emotion, Social, Obvious: +5d10 to Performance roll; victims fall in love with Shrike; 2WP to resist)

Presence

  • First Excellency
  • Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist)
  • Abyssal Killing Words Technique (2m 1wp, Permanent, Combo-OK: instead of paying WP, target loses equivalent lethal HLs instead)
  • Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Social, Stackable, Touch: Man+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance)
  • Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: make physical attack deal agg dam to CoDs; halve MDV of CoDs against enhanced social attack)
  • Minds Yield to Glory (Permanent: affects Hypnotic Tongue Technique)

Resistance

  • Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak)
  • Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
  • Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
  • Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
  • Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Compassion flaw)

Socialise

  • First Excellency
  • Taboo-Inflicting Diatribe (3m 1wp, Simple, Instant, Combo-OK, Compulsion: Cha/Man+Socialise to make a society shun a particular behaviour)
  • Mastery of Small Manners (1m, Reflexive, Action, Combo-OK, Social: treat social groups as -1 Magnitude; increase effective Appearance by 1; understand basic motivations of everyone present at threshold 3; personal qualities become perfectly inscrutable, can perfectly lie without being detected)
  • Golden Courtier Infallibility (Permanent: enhances MSM)

Essence

  • Essence: 5
  • Personal: 25/25
  • Peripheral: 25/40
  • Committed to Charms: 5 (5: Integrity-Protecting Prana), (Durability of Oak: 8m, SHF: 6m, IMM: 24m)
  • Committed to artifacts: 10 (10: Crown of Thunders)
  • Willpower: 10/10
  • Anima status: Quiescent

Virtues

  • Compassion: 5/5
  • Conviction: 3
  • Temperance: 1
  • Valor: 1

Limit Break

  • Virtue Flaw: Compassionate Martyrdom

Overcome with the need to alleviate the suffering she witnesses, Shrike throws herself into helping the victims in the most direct and dramatic fashion possible. If her Limit Breaks while watching an overseer beat slaves, she stands before the whip, allowing blows meant for others to fall upon her instead. She will not resort to violence unless she is attacked or is already in combat.

  • Partial Control: If the character attempts to control the Limit Break, he must still immediately and directly aid those who are suffering. However, he can choose to do so more effectively— including by killing the brutal overseer and freeing the slaves in the above example.
  • Condition: The character sees innocents suffering through no fault of their own.
  • Duration: One scene in combat or one day.

Conflict

Physical

  • Join Battle: 3
  • Dodge DV: 6
  • Parry DV: 8
  • Soak (L/B/A): 3/5/- (23/28/20 with SHF and IKB up)

Movement

  • Move: 6
  • Dash: 11
  • Jump: 5 up, 10 across

Social

  • Join Debate: 8
  • Dodge MDV: 10
  • Parry MDV: 5

Health Levels

  • -0, -1, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

Shrike's bare hands have dismayed Deathlords.

Fists of Iron Technique
Punch: Speed 3, Accuracy +4, Damage +2L, Defence +4, Rate 4
Kick: Speed 3, Accuracy +2, Damage +5L, Defence +2, Rate 3
Clinch: Speed 3, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing

History

Goals

Family

Each Member

Circle

Each Circlemate

BP

  • Starting: 18
  • From Flaws: 10
  • Spent: -28
    • -14 Abilities
    • -5 Willpower
    • -3 Charm
    • -3 Charm
    • -3 Virtue (Conviction)

XP

XP

  • Earned: # 260
  • Spent: # 260 (-256 Charms, -4 Ride 2)

XP purchases wishlist!

1. Spells!
- Invulnerable Skin of Bronze
2. Golden Courtier Infallibility
3. Edict-Affirming Overseer Method
4. Sunrise Inkwell Spirit
5. Ecstatic Golden Muse Style
6. Poetic Expression Style
7. Excellent Emissary's Tongue