Difference between revisions of "Once more with feeling/Custom Charms"

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Here is where we put the custom charms for the game [[Once_more_with_feeling|Once More, With Feeling!]]
 
Here is where we put the custom charms for the game [[Once_more_with_feeling|Once More, With Feeling!]]
 
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=Source=
=Solar Charms=
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*Charms marked with † are copied from [[User:Dakkareth/Custom_Charms|Dakkareth's Custom Charms page]].
Charms marked with † are copied from [[User:Dakkareth/Custom_Charms|Dakkareth's Custom Charms page]].
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*Charms marked with ʊ are copied from [[User:Andrensath/Exalted/Custom_Charms|Andrensath's Custom Charms page]].
==Dodge Charms==
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=Dragon-Blooded=
===Shadow Evades Notice===
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==War==
'''Cost:''' 4m; '''Mins:''' Dodge 3, Stealth 3, Essence 2; '''Type:''' Reflexive (Step 9)<br>
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===Hastened Dragon Stride===
'''Keywords:''' Combo-OK, Counterattack<br>
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*'''Cost:''' 7m, 1wp; '''Mins:''' War 5, Essence 4; '''Type:''' Simple (Dramatic Action)
'''Duration:''' Instant<br>
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*'''Keywords:''' Combo-Basic, Cooperative
'''Prerequisite Charms:''' Leaping Dodge Method, Easily Overlooked Presence Method
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*'''Duration:''' One day
 
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*'''Prereq Charms:''' Tireless Footfalls Cadence
When struck by the light, the shadows melt away, only to reappear when the light is elsewhere. So too does the Lawgiver take advantage of an opponent's momentary distraction to melt into the shadows and vanish.
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*A Terrestrial who is leading a mass combat unit with Magnitude (Essence or lower) in a day's march may activate this charm to increase the unit's marching speed to 20 miles/day through normal wilderness or open terrain, or 10 miles/day over very harsh terrain.
 
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*If multiple Terrestrials activate this charm together, the maximum Magnitude they are able to effect becomes (highest Essence of group, +1 for every extra participant).
After successfully dodging an attack, the Solar may roll to reestablish surprise as a counter-attack with the normal requirements for such. If the Solar successfully reestablishes surprise, then the attacker may not make further attacks against the charm user until the Solar is revealed. This explicitly breaks attack flurries.
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=Lunar=
 
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==Intelligence==
==Integrity Charms==
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===Wyld Prodigy Embrace===
===Liberating Hero's Devotion===
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*'''Cost:''' -- (1 wyld die); '''Mins:''' Intelligence 3, Essence 3; '''Type:''' Simple
'''Cost:''' -- (+1wp per mate); '''Mins:''' Integrity 5, Essence 5; '''Type:''' Permanent<br>
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*'''Keywords:''' None
'''Keywords:''' None<br>
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*'''Duration:''' Permanent
'''Duration:''' Permanent<br>
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*'''Prerequisite Charms:''' 1st Intelligence Excellency
'''Prerequisite Charms:''' Transcendent Hero's Meditation
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*The Wyld spark within the Chosen of Luna can inspire mad brilliance, lucky breaks, and sudden prowess. Tapping into the core of Wyld energy that builds as they shapeshift, the Casteless Lunar can choose to enhance his First (Attribute) Excellency's cap such that, instead of being able to add only up to a maximum of (Attribute) extra dice to the roll, it can add up to a maximum of (Attribute + the number of dice rolled in the check to see if the Lunar gains a mutation) dice, paid for at the normal cost of 1m per die.
 
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*Harnessing the reality-warping power of the Wyld in this fashion is dangerous, however. The first time he chooses to do this with a given First (Attribute) Excellency in a scene, he adds a die to this pool and rolls it as if he had just shapeshifted into one of his True Forms, risking mutation (and emptying the pool) as normal. Additionally, for every 10 that shows up in a roll enhanced with this power, the Lunar must either spend 1m to quell the spiking Wyld energies, or accept 1 point of mutations, chosen by the Storyteller following the same guidelines as mutations gained when shapeshifting.
The strength of the Lawgivers is a shield not only for themselves but for their beloved bondmates. When activating Transcendent Hero's Meditation, a Solar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to his bondmate(s).
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*The Wyld energy is too unstable to be used with either the Second or Third Excellencies, which are too predictable and orderly for its power to enhance.
 
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==Manipulation==
===Sunlight Banishes the Void's Wrath===
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===Courageously Overcoming Fear ʊ===
'''Cost:''' 2m, variable wp+; '''Mins:''' Integrity 5, Essence 5; '''Type:''' Simple (Dramatic Action) or Reflexive<br>
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*'''Cost:''' 12m, 4wp; '''Mins:''' Manipulation 6, Essence 5; '''Type:''' Simple
'''Keywords:''' Avatar (3), Holy<br>
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*'''Keywords:''' Combo-OK, Obvious, Social
'''Duration:''' Instant<br>
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*'''Duration:''' One day
'''Prerequisite Charms:''' Transcendent Hero's Meditation
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*'''Prerequisite Charms:''' None
 
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*Breaks compulsions, illusions and servitude effects as per the Solar charm, Transcendent Hero's Meditation.
By spending an hour meditating in the sun's light and filling himself with its purifying Essence, a Lawgiver who has been tainted by the touch of the Neverborn can cleanse himself of their corruption - for a time, at least. He spends 2m and may then spend points of temporary Willpower to reduce his Resonance total by 1 for each wp spent without causing a Resonance eruption.
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===Ferocity of the Cornered Beast ʊ===
 
 
He can also activate this Charm reflexively for 2m in order to vent his accumulated Resonance as a Resonance eruption under his control - he chooses how many points of Resonance to vent, and how they manifest themselves.
 
 
 
==Linguistics Charms==
 
===Graffiti Generating Method===
 
'''Cost:''' --; '''Mins:''' Linguistics 3, Essence 3; '''Type:''' Permanent <br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Whirling Brush Method <br>
 
 
 
This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards.
 
A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.
 
 
 
===Attention Capturing Calligraphy===
 
'''Cost:''' -- (+1wp); '''Mins:''' Linguistics 5, Essence 3; '''Type:''' Permentant <br>
 
'''Keywords:''' Combo-Ok, Compulsions, Social <br>
 
'''Duration:''' Instant <br>
 
'''Prerequisites:''' Flawless Brush Discipline <br>
 
 
 
This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt's player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.
 
 
 
==Martial Arts Charms==
 
===Immaculate Lotus Syllabus===
 
'''Cost:''' --; '''Mins:''' Martial Arts 5, War 5, Essence 5; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisite Charms:''' Legendary Warrior Curriculum, one complete Celestial martial arts style
 
 
 
This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week's effort to teaching them one Martial Arts Charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.
 
 
 
In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (''Scroll of Heroes'', p. 59) or the Enlightened Essence blight (''CoCD2: The Wyld'', p. 148), and the Root of the Perfected Lotus merit (''Scroll of Heroes'', p. 62).
 
 
 
==Melee Charms==
 
===Army-Slaying Stance†===
 
'''Cost:''' -- (+5m); '''Mins:''' Melee 5, Essence 5; '''Type:''' Permanent<br>
 
'''Keywords:''' War<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Fivefold Bulwark Stance
 
 
 
Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.
 
 
 
When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.
 
 
 
===Defense of Silence Ascendant†===
 
(renamed from 'Indomitable Puissance', courtesy of [http://forum.rpg.net/showthread.php?t=455823 Hundredfold Facets of Enlightenment])<br>
 
'''Cost:''' -- (+1wp); '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' One action<br>
 
'''Prerequisites:''' Heavenly Guardian Defense
 
 
 
There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.
 
 
 
At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.
 
 
 
===Eye of the Storm Meditation†===
 
'''Cost:''' --; '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique
 
 
 
Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.
 
 
 
===Glorious Solar Weaponry†===
 
'''Cost:''' 6m, 1wp; '''Mins:''' Melee 4, Essence 2; '''Type:''' Simple<br>
 
'''Keywords:''' Combo-OK, Touch, Obvious<br>
 
'''Duration:''' One Scene<br>
 
'''Prerequisites:''' Call the Blade
 
 
 
In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the boni are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):
 
*Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalkum and become as indestructible as artifact weapons.
 
*Solar Blessing: The Lawgiver's weapons gain the implicit blessing of her patron Sol Invictus and burn His enemies with terrible fire. All attacks made with them against Creatures of Darkness gain the Holy keyword.
 
*Loyalty to the Master: No weapon will leave the hand of a Solar weaponsmaster unless she wills it. All attempts to disarm her fail automatically.
 
*Sainted Blade: While Glorious Solar Weaponry is active the cost of Merciful Bodhisattva Attitude is reduced by the Lawgiver's Compassion. If this would reduce the cost to a negative number, she gains that number of motes every time she uses that Charm instead of killing an opponent.
 
This Charm becomes Obvious only when the weaponry's unusual properties are revealed - when a weapon withstands impossible stresses, burns a demon with holy light or a perfectly executed disarm maneuver inexplicably fails.
 
 
 
===Heart-Breaking Blade†===
 
'''Cost:''' 2m/wp damage; '''Mins:''' Melee 5, Essence 4; '''Type:''' Reflexive (Step 7 or Step 10)<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Hungry Tiger Technique, Merciful Bodhisattva Attitude
 
 
 
Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect ''before'' Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.
 
 
 
When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.
 
 
 
===Heart Moves the Blade†===
 
'''Cost:''' --; '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Master's Subtle Edge, Merciful Bodhisattva Attitude
 
 
 
A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.
 
 
 
While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.
 
 
 
===Master's Subtle Edge†===
 
'''Cost:''' -- (4m); '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Glorious Solar Weaponry
 
 
 
Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.
 
 
 
===Merciful Bodhisattva Attitude†===
 
'''Cost:''' 3m; '''Mins:''' Melee 5, Essence 2; '''Type:''' Reflexive (Step 10)<br>
 
'''Keywords:''' Combo-OK, Obvious<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Any Melee Excellency
 
 
 
The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.
 
 
 
In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.
 
 
 
===Piercing Rays of Dawn Meditation†===
 
'''Cost:''' --; '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent<br>
 
'''Keywords:''' Mirror (To-the-Quick Hatred)<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Glorious Solar Weaponry OR Glorious Solar Saber
 
 
 
As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.
 
 
 
===Redirecting Lightning Method†===
 
'''Cost:''' -- (+1wp); '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent<br>
 
'''Keywords:''' Counterattack<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Heavenly Guardian Defense, Solar Counterattack
 
 
 
The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend additional motes to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.
 
 
 
===Speed of Light Understanding†===
 
'''Cost:''' --; '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisites:''' Glorious Solar Weaponry OR Glorious Solar Saber
 
 
 
When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.
 
 
 
===Spell-Cutting Strike†===
 
'''Cost:''' 2m+X; '''Mins:''' Melee 5, Essence 4; '''Type:''' Supplemental<br>
 
'''Keywords:''' Combo-OK, Obvious, Shaping<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Heart-Breaking Blade
 
 
 
A Solar weaponsmaster can cut Charms, Spells and other constructs of Essence just as easily as physical objects. After activating this Charm the Exalt may upon contact with a target with an active Charm, Spell or Essence construct (or contact with the effect itself) in the context of a successful attack (or for Charms/Spells used as an attack, in the context of a successful parry)  reflexively (Step 7) trigger the following effect: By spending (3 x Charm's minimum Permanent Essence) or in the case of a Spell (5 x the Spell's Circle) in motes she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions.
 
 
 
The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.
 
 
 
==Occult Charms==
 
===Sorcerer's Infernal Army===
 
'''Cost:''' -(+20m, 1wp); '''Mins:''' Occult 4, Essence 4; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Celestial Circle Sorcery, Demon of the First Circle<br>
 
 
 
The Lawgivers does not have time to spend several days to bind individual First Circle Demons. This spell allows a summoner to at one time summon an up to (Essence -1) Magnitude unit of one type of first circle demon. The summoned unit gain extra successes equal to their magnitude and the cost to reduce their dicepool is increased with (Magnitude)motes per die.
 
 
 
===Immediate Call of the Infernal Servant===
 
'''Cost:''' -(+20m, +1wp); '''Mins:''' Occult 4, Essence 4; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Celestial Circle Sorcery, Demon of the First Circle<br>
 
 
 
Sometimes the Lawgivers need to call on the contract that binds the Yozi faster than normally. This charms allows the summoner to spend an extra 20 motes and willpower to cast Demon of the First Circle with Shape Celestial Circle Sorcery. Also, the Exalt may cast the spell at any time between dusk until dawn.
 
 
 
===Immediate Call of the Infernal Lords===
 
'''Cost:''' -(+20m, 1wp); '''Mins:''' Occult 5, Essence 5; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Solar Circle Sorcery, Immediate Call of the Infernal Servant, Demon of the Second Circle<br>
 
 
 
As when calling on their lesser kin, the Lawgivers must free up their time when calling on demons of the Second Circle. This charm works as Immediate Call of the Infernal Servant, but affects Demon of the Second Circle instead. The Exalt must still cast the spell on the night of new moon or Calibration.
 
 
 
===Immediate Call of the Sorceror's Bodyguards===
 
'''Cost:''' -(+20m, +2wp); '''Mins:''' Occult 5, Essence 5; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' One Scene<br>
 
'''Prerequisite Charms:''' Sorcerer's Infernal Army, Immediate Call of the Infernal Servant<br>
 
 
 
Despite the best laid plans a Lawgiver might find himself overwhelmed by superior numbers. To counter this the sorceror need to be able to call on several defenders at one time. This charm allows the summoner to summon up to a magnitude of (Essence -3) unit of First Circle Demons as per Sorcerer's Infernal Army with Shape Solar Circle Sorcery action. However, the hurried mass bindings prevents the spell from being permanent and the demons will only stay in service for the remainder of the scene.
 
 
 
==Performance Charms==
 
===Crowd Commanding Spirit===
 
'''Cost:''' 4m; '''Mins:''' Performance 4, Essence 2; '''Type:''' Supplemental<br>
 
'''Keywords:''' Combo-Basic, Social<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Any Performance Excellency
 
 
 
Lawgivers have always been able to sway others to accept and follow their commands. This makes Solars the ultimate leaders. Crowd Commanding Spirit enhances a Performance-based roll to exert mental influence and encourage a specific action. This Charm doubles the users base successes on the roll before comparing them to the target's MDV.
 
 
 
==Presence Charms==
 
===Transcendant Inspiration-Sparking Method===
 
'''Cost:''' --; '''Mins:''' Presence 5, Essence 5; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisite Charms:''' You Can Be More (''Abyssals'', p. 143, mirror of Broken Heart Triumph)
 
 
 
The Lawgivers cannot be everywhere, especially in this fallen Age, so they deputize mortal heroes to act in their stead. This Charm permanently enhances its prerequisite, granting the Solar the ability to awaken the Essence of a heroic mortal.
 
 
 
If the Exalt's social attack is successful, he immediately makes a (Presence + Essence) roll against Difficulty 4. If that roll succeeds, the heroic mortal's Essence is awakened as if he had gained the 4-pt. version of the Awakened Essence merit (''Scroll of Heroes'', p. 59) or the Enlightened Essence blight (''CoCD2: The Wyld'', p. 148) (the two are mechanically identical). If that roll fails, however, the mortal cannot be targeted again by this Charm until a year and a day have passed.
 
 
 
When You Can Be More is used to awaken a mortal's Essence in this way, it gains the Enlightening, Obvious, Touch, and Training keywords.
 
 
 
===Truth Shines Like The Sun†===
 
'''Cost:''' 4m; '''Mins:''' Presence 4, Ess 3; '''Type:''' Reflexive<br>
 
'''Keywords:''' Combo-OK, Social<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisites:''' Any Presence Excellency
 
 
 
When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.
 
 
 
==Stealth Charms==
 
===Shadow at Noon===
 
'''Cost:''' 5m; '''Mins:''' Stealth 5, Essence 2; '''Type:''' Simple<br>
 
'''Keywords:''' Combo-Basic<br>
 
'''Duration:''' One scene<br>
 
'''Prerequisite Charms:''' Easily Overlooked Presence Method
 
 
 
Just as the Noonday Sun still leaves shadowed areas, the Lawgiver can always find a place to hide. They can shelter in the shadow of a needle, sneak past in the blink of a guard's eye, and leave no more trace than a sunbeam after the day is gone.
 
 
 
This charm allows the Solar to ignore any external penalties to stealth rolls for the rest of the scene, as well as being able to hide even when it is physically impossible due to external circumstances. Thus, the Solar can hide even in a flat plane, at noon, on a squeaky floor, with someone looking directly at them. They can hide even when hiding should be impossible.
 
 
 
===[[Once_more_with_feeling/Custom_Charms#Shadow_Evades_Notice|Shadow Evades Notice]]===
 
 
 
==War Charms==
 
===Cloud-Piercing Sun's Gaze===
 
'''Cost:''' -- (+1m); '''Mins:''' War 5, Essence 5; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisite Charms:''' General of the All-Seeing Sun<br>
 
 
 
This Charm permanently enhances its prerequisite. When the Lawgiver activates General of the All-Seeing Sun and spends an additional mote, the Charm provides him with the location and status of all units within range containing a commander, hero, sorcerer, or relay hostile to the Solar or to a cause for which the Solar is fighting, including solo units but not solo extras, in addition to the normal effects.
 
 
 
=Lunar Charms=
 
==Manipulation Charms==
 
===Courageously Overcoming Fear===
 
*'''Cost:''' 12m, 4wp; '''Mins:''' Manipulation 6, Essence 5; '''Type:''' As per THM, I don't have the book with me.
 
*'''Keywords:''' See THM.
 
*'''Duration: One day
 
*Breaks compulsions, illusions and servitude effects as per the solar charm, Transcendent Hero's Meditation.
 
===Ferocity of the Cornered Beast===
 
 
*'''Cost:''' -- (+1wp per mate); '''Mins:''' Manipulation 6, Essence 6; '''Type:''' Permanent
 
*'''Cost:''' -- (+1wp per mate); '''Mins:''' Manipulation 6, Essence 6; '''Type:''' Permanent
 
*'''Prerequisite Charms:''' Courageously Overcoming Fear
 
*'''Prerequisite Charms:''' Courageously Overcoming Fear
 
+
*The devotion of the Stewards can inspire acts of great courage in their bondmates. When activating Courageously Overcoming Fear, a Lunar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to her bondmate(s).
The devotion of the Stewards can inspire acts of great courage in their bondmates. When activating Courageously Overcoming Fear, a Lunar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to her bondmate(s).
+
==Stamina==
==Stamina Charms==
 
 
===Willful Neglect of the Maimed===
 
===Willful Neglect of the Maimed===
'''Cost:''' 4m, 1wp; '''Mins:''' Stamina 5, Essence 3; '''Type:''' Simple<br>
+
*'''Cost:''' 4m, 1wp; '''Mins:''' Stamina 5, Essence 3; '''Type:''' Simple
'''Keywords:''' Combo-Basic<br>
+
*'''Keywords:''' Combo-Basic
'''Duration:''' One Action<br>
+
*'''Duration:''' One Action
'''Prerequisite Charms:''' Halting the Scarlet Flow<br>
+
*'''Prerequisite Charms:''' Halting the Scarlet Flow
 
+
*The Lunar focuses upon repairing some severe injury to their vitals. Upon their next action they may remove one Crippling effect from themselves.
The Lunar focuses upon repairing some severe injury to their vitals.
+
=Solar=
Upon their next action they may remove one Crippling effect from themselves.
+
==General==
 
+
====Infinite Meditation on (Ability) ʊ====
=Dragon-Blooded Charms=
+
*'''Cost:''' --; '''Mins:''' (Ability) 4, Essence 4; '''Type:''' Simple
==War Charms==
+
*'''Keywords:''' None
 
+
*'''Duration:''' Story
===Hastened Dragon Stride===
+
*'''Prerequisite Charms:''' Infinite (Ability) Mastery
'''Cost:''' 7m, 1wp; '''Mins:''' War 5, Essence 4; '''Type:''' Simple (Dramatic Action)<br>
+
This charm acts as it's prerequisite in all respects save that of Duration.
'''Keywords:''' Combo-Basic, Cooperative<br>
+
====Infinite Well of (Ability) ʊ====
'''Duration:''' One day<br>
+
*'''Cost:''' --; '''Mins:''' (Ability) 5, Essence 5; '''Type:''' Simple
'''Prereq Charms:''' Tireless Footfalls Cadence<br>
+
*'''Keywords:''' None
 
+
*'''Duration:''' Indefinite
A Terrestrial who is leading a mass combat unit with Magnitude (Essence or lower) in a day's march may activate this charm to increase the unit's marching speed to 20 miles/day through normal wilderness or open terrain, or 10 miles/day over  very harsh terrain.
+
*'''Prerequisite Charms:''' Infinite Meditation on (Ability)
 
+
This charm acts as it's prerequisite in all respects save that of Duration.
If multiple Terrestrials activate this charm together,  the maximum Magnitude they are able to effect becomes (highest Essence of group, +1 for every extra participant).
+
==Dawn==
 
+
===Archery===
=Martial Arts Styles=
+
====Sunlight Through Cracks====
==Pathwalker Style==
+
*'''Cost:''' 2m; '''Mins:''' Archery 4, Essence 3; '''Type:''' Supplemental
 
+
*'''Keywords:''' Combo-OK
The Pathwalker style is a Terrestrial martial art so far practiced exclusively in a cluster of small communities in the Hundred Kingdoms. Outsiders inquiring about the style are told that it was invented recently by an itinerant Immaculate who, after bringing some stability to the region through his great deeds, taught it to them so they could defend themselves after he had moved on. The fact that many of the style's techniques bear more than a passing resemblance to the Water Dragon Style lends credence to their story.<br>
+
*'''Duration:''' Instant
'''Weapons and Armor:''' The Pathwalker style's form weapons are the cestus, fighting gauntlet, staff, and tiger claws. It can be practiced in armors up to medium weight.
+
*'''Prerequisite Charms:''' Essence Arrow Attack
 
+
*Gird yourself in however much armour you like, the Lawgivers will always find the chink in the defenses of the unrighteous. This charm allows you to add the Piercing Tag to an individual archery attack.
===Experienced Traveler's Footwork===
 
'''Cost:''' 1m; '''Mins:''' Martial Arts 1, Essence 1; '''Type:''' Reflexive (Step 1)<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' One scene<br>
 
'''Prerequisite Charms:''' None
 
 
 
The first lesson learned by Disciples of the Walker's Path is how to evade and block the strikes of the enemy. Unfortunately, this comes at the cost of some of their own accuracy and striking power. A Pathwalker may activate this Charm as he makes an attack roll by committing 1 mote of Essence; he then chooses either his Dodge or Parry DV. For as long as he maintains the commitment, his selected DV increases by 1, but his dice pools for attacking are reduced by 1. Pathwalkers are explicitly permitted to invoke this Charm twice, choosing a different DV each time.
 
 
 
===Unthreatening Pilgrim Guise===
 
'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive (see text)<br>
 
'''Keywords:''' Combo-Basic, Compulsion, Illusion, Social, War<br>
 
'''Duration:''' Until your first action<br>
 
'''Prerequisite Charms:''' Experienced Traveler's Footwork
 
 
 
Pathwalkers know how to make themselves seem unthreatening. Any time the Disciple would roll Join Battle, Join Debate, or Join War, she may reflexively activate this Charm. If her opponents do not succeed on a (Perception + Investigation) roll against a Difficulty of the lower of  Pathwalker's Martial Arts or Essence, they do not view her as hostile and will not take any action against her. On her first action, the Pathwalker may make an unexpected attack on any opponent who failed the (Perception + Investigation) roll; this is an explicit exception to the rule that mass combat units can only make unexpected attacks from physical concealment. However, the opportunity created by this Charm lasts only until the first time the Disciple's tick comes up; if she does not take advantage of it then, the opportunity disappears.
 
 
 
===Pathwalker Form===
 
'''Cost:''' 5m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Simple<br>
 
'''Keywords:''' Form-type, Obvious<br>
 
'''Duration:''' Once scene<br>
 
'''Prerequisite Charms:''' Unthreatening Pilgrim Guise
 
 
 
The Disciples of the Walker's Path seek to emulate their teacher in as many ways as they can, and thankfully, he taught them this Charm, which grants them some measure of his own resilience. A Pathwalker with this Charm active is surrounded by a field of blue, wavering essence crossed by wavy golden lines, like might be caused by small waves in a shallow, sunlit pool of water. This field allows the Pathwalker to soak bashing and lethal damage with his Stamina as if one of the Exalted, and to parry lethal attacks while unarmed.
 
 
 
===Dancing Through the Rain Technique===
 
'''Cost:''' --; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Permanent<br>
 
'''Prerequisite Charms:''' Discipline of the Walker's Path Form<br>
 
 
 
This Charm permanently enhances Experienced Traveler's Footwork. Whenever a Disciple activates Experienced Traveler's Footwork, she may commit a number of motes up to her permanent Essence; her Dodge or Parry DV increases by 1 for each mote committed, even as her dice pools to attack decrease by 1 for every mote committed.
 
 
 
===Summer Thunderstorm Strike===
 
'''Cost:''' 1m per die; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Supplemental<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Discipline of the Walker's Path Form
 
 
 
Summer thunderstorms often seemingly appear out of nowhere to detriment of unwary travelers, and Disciples of the Walker's Path learn to imitate that speed in their own strikes. When making a Martial Arts-based attack, add an extra die to his attack roll for every mote the Pathwalker spends, up to the Pathwalker's permanent Essence.
 
 
 
===Slaver-Smiting Prana===
 
'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Supplemental<br>
 
'''Keywords:''' Combo-OK, Obvious<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Dancing Through the Rain Technique, Summer Thunderstorm Strike
 
 
 
This Charm functions exactly like Rippling Water Strike (''Dragon-Blooded'', p. 208), except that it can only be activated if the attack it supplements would strike an animate being, and that instead of a ripple in the air it takes the form of an expanding, spherical field of Essence like the Essence field created by Pathwalker Form.
 
 
 
==Water Dragon Style==
 
 
 
Here are rewrites of select Charms from the style to pump up their power a little bit and bring them closer in line with the 2e ruleset.
 
 
 
===Flowing Water Defense===
 
'''Cost:''' 1m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive (Step 1)<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' (Essence) actions<br>
 
'''Prerequisite Charms:''' None<br>
 
 
 
While this Charm is in effect, the Immaculate suffers a -1 internal penalty to his attack pools, and anyone who tries to attack him suffers a -3 internal penalty to their attack pools.
 
 
 
===Drowning-in-Blood Technique===
 
'''Cost:''' 4m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Simple (Speed 4)<br>
 
'''Keywords:''' Combo-OK, Stackable<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Rippling Water Strike<br>
 
 
 
After a successful Martial Arts attack, instead of doing damage, roll (Strength + Martial Arts) and compare it to the target's (Stamina + Resistance + Essence)/2, rounded up. Treat the latter as a DV for the purposes of Excellencies and similar Charms. If the roll succeeds, the target suffers internal bleeding and loses one dot of Stamina for a number of actions equal to the Immaculate's Martial Arts.
 
 
 
Subsequent uses of this Charm on the same target cause the loss of another dot of Stamina and extend the effects by (Immaculate's Martial Arts) actions. Targets with Stamina 0 take damage straight to their Dying health levels, and take damage normally when targeted again by this Charm.
 
 
 
===Flow Reversal Strike===
 
'''Cost:''' --; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Permanent<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisite Charms:''' Water Dragon Form<br>
 
 
 
This Charm permanently enhances Drowning-in-Blood Technique. When using Drowning-in-Blood Technique, the rolls (Strength + Martial Arts + Essence) instead of (Strength + Martial Arts), and the Charm gains the Crippling keyword, which removes the time limit on the Stamina loss. Once lost, the dots of Stamina remain lost until healed naturally or with magic.
 
 
 
===Crashing Wave Style===
 
'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Extra Action<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Flow Reversal Strike<br>
 
 
 
This Charm is a magical flurry of Martial Arts-based attacks. The Immaculate makes a total number of attacks equal to his (Martial Arts).
 
 
 
===Theft-of-Essence Method===
 
'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Water Dragon Form<br>
 
 
 
This Charm supplements a Martial Arts-based attack. If the attack succeeds, the Immaculate's player rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up, stealing 2m for each threshold success from his target and adding them to his own pools – Personal first, then Peripheral, as normal. If used against a target that lacks an Essence pool, or whose Essence pools are empty, this Charm has no effect.
 
 
 
===Essence-Dousing Wave Attack===
 
'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' Varies<br>
 
'''Prerequisite Charms:''' Bottomless Depths Defense<br>
 
 
 
This Charm supplements a Martial Arts-based attack. If the attack succeeds, he immediately rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up. For (Essence) ticks per threshold success, any Charms or spells affecting the target are suppressed. If the number of threshold successes exceeds the permanent Essence of the individual who invoked the Charm or cast the spell, the magic is completely dispelled. The durations of all suppressed Charms and spells continue to count down.
 
 
 
Targets affected by this Charm can reactivate the suppressed Charms and spells, but unless the Charms have the Stackable keyword, they gain no special benefit from having the same Charm active twice once the suppression effect ends.
 
 
 
===Tsunami Force Shout===
 
'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple<br>
 
'''Keywords:''' Combo-Basic, Obvious<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' Essence-Dousing Wave Attack<br>
 
 
 
The Immaculate rolls (Essence + Martial Arts) as an attack which radiates from him in a 45-degree arc, extending out to (Essence) yards and dealing (Essence + Martial Arts) dice of aggravated damage. Parry DVs are inapplicable against this attack.
 
 
 
==Wedded Moon Style==
 
(with thanks to Tornado Wolf of TFS)
 
[[Image:Wedded_Moon_Style.png|thumb|right]]
 
This Celestial martial arts style finds its origins among the Lunars of the First Age who worked with the circles of their Solar mates, focusing on teamwork and cooperation and drawing on the strength of their bond. After the Usurpation, some wondered if the style would fade from use, but practitioners discovered that while their Solar mates were gone, they could still benefit from the techniques they had learned. Wedded Moon is native to Lunars, who can learn it without a teacher and may substitute their Dexterity rating for their Martial Arts rating when learning and using Charms from this style.<br>
 
'''Weapons and Armor:''' Wedded Moon Style is incompatible with armor, and tiger claws are the only compatible weapons.
 
 
 
'''New Keyword'''<br>
 
''Bond:'' Charms with this keyword have enhanced effects when the user possesses the Solar Bond background.
 
 
 
===Leaping Interposition Method===
 
'''Cost:''' 2m+ or 4m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 2 or 6)<br>
 
'''Keywords:''' Combo-OK<br>
 
'''Duration:''' Instant<br>
 
'''Prerequisite Charms:''' None<br>
 
 
 
The Wedded Moon stylists are devoted guardians and leap to defend that which they have chosen to protect. This Charm can be activated in response to an attack on any ally that the Wedded Moon can physically reach. When invoked in Step 6 of attack resolution, the Wedded Moon spends up to his Martial Arts in motes, and adds 1 point to the target’s DV for every 2m spent. This does not count against the defended character's DV hard cap. When invoked in Step 2 of attack resolution, this Charm costs 4m, and the martial artist interposes himself completely, making the attack target himself. If the attack defeats either of his DVs, it strikes him. Leaping Interposition Method cannot be used to defend someone against a counter-attack.
 
 
 
===Pack Mentality Practice===
 
'''Cost:''' -– (2m); '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Permanent<br>
 
'''Keywords:''' Bond<br>
 
'''Duration:''' Permanent<br>
 
'''Prerequisite Charms:''' None<br>
 
 
 
This Charm permanently enhances the Wedded Moon stylist. From now on, she may take part in a coordinated attack even when the character choosing whom to coordinate did not include her. This Charm may also be used even when the Wedded Moon herself is the one who coordinated the attack. If the stylist is included in coordinated attack roll, she can spend 2m to grant that roll an extra success.
 
 
 
When the Wedded Moon stylist is included in a coordinate attack roll with the character for whom she possesses the Solar Bond background, and spends 2m, the roll gains bonus successes equal to the Wedded Moon's Solar Bond rating.
 
 
 
===Wedded Moon Form===
 
'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 5)<br>
 
'''Keywords:''' Bond, Form-type<br>
 
'''Duration:''' One scene<br>
 
'''Prerequisite Charms:''' Leaping Interposition Method, Pack Mentality Practice<br>
 
 
 
The Wedded Moon stylist moves quickly to his allies' aid and works flawlessly in pursuit of their common goals. While this Charm is activated, the Wedded Moon's jumping distance and movement rates double as long as he is moving toward an ally, and allies reduce the DV penalties for coordinate attack actions and attacks made as part of coordinated attacks including the Wedded Moon by 1. This second effect explicitly may benefit the Wedded Moon himself.
 
 
 
When the Wedded Moon stylist or the character for whom he possesses the Solar Bond background takes a coordinate attack action that includes the other, no participant in that coordinated attack suffers DV penalties for attacks made as part of that coordinated attack.
 
 
 
===Herding the Sheep Method===
 
'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive<br>
 
'''Keywords:''' Bond, Combo-OK, Obvious, Stackable<br>
 
'''Duration:'''One action<br>
 
'''Prerequisite Charms:''' Wedded Moon Form<br>
 
 
 
By moving in such a way as to manipulate the movements and arrangement of her target and her allies, the Wedded Moon stylist counts as two characters for the purpose of determining whether a foe is surrounded by the maximum number of characters.
 
  
If the target is in such a position that only two attackers can harry him from the same general direction (as opposed to two different sides), this Charm can be used without an ally, but the Wedded Moon will obviously not receive a natural unexpected attack for it.
+
====Futility of Defense====
 +
*'''Cost:''' 4m, 1wp; '''Mins:''' Archery 5, Essence 5; '''Type:''' Supplemental
 +
*'''Keyword:''' Combo-OK
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Sunlight Through Cracks
 +
*The blows of the Solar heroes are far too powerful for obstacles as meaningless as armour or fortifications to stop them. This charm allows you to add the piercing tag to all archery attacks within a flurry, whether through brilliant marksmanship or simply overpowering essence wizardry, or even a supernal act of sheer willpower.
  
If the target is already surrounded by the total number of possible attackers, then the target must grant two unexpected attacks, one to the Wedded Moon and the other to another character.
+
===Martial Arts===
 +
====Angel of War Stem====
 +
*'''Cost:''' -; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' N/A
 +
*'''Prerequisite Charms:''' Solar Hero Form
 +
*Engaged in battle, the Solar’s movements seem majestic in their power and deadliness. While Solar Hero Form is active, increase the Lawgiver’s Appearance by her Essence. Furthermore, for a mote, successes on an attack can be used to awe a crowd of bystanders. This can be used in addition to the success-doubling effects of Solar Hero Form.
 +
====Ecstatic Jab====
 +
*'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental
 +
*'''Keywords:''' Combo-OK, Emotion, Obvious
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Knockout Blow
 +
*Wreathed in terrible golden energies and shining with enough light to blind, most would think this strike to be the end of their fight and their lives… but that can only be true from a certain odd point of view. This Charm works as per Knockout Blow, but compare the Solar’s total damage successes to the foe’s MDV rather than health levels. If the Solar’s total is higher, then the subject is knocked unconscious from an overwhelming sense of ecstasy and, when he wakes up, this Charm will exert unnatural mental influence on him, creating an Intimacy of love or admiration toward the Solar. Even if the Solar's successes not exceed the target’s MDV, it still causes an effect equivalent to stunning, though not from pain.
  
Two characters are explicitly permitted to use this Charm against the same enemy, stacking the effects; thus they would need only one other ally to effectively surround an enemy on an open field with three people.
+
====Immaculate Lotus Syllabus====
 +
*'''Cost:''' --; '''Mins:''' Martial Arts 5, War 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Legendary Warrior Curriculum, one complete Celestial martial arts style
 +
*This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week's effort to teaching them one Martial Arts Charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.
 +
*In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (''Scroll of Heroes'', p. 59) or the Enlightened Essence blight (''CoCD2: The Wyld'', p. 148), and the Root of the Perfected Lotus merit (''Scroll of Heroes'', p. 62).
 +
===Melee===
 +
====Lover’s Heart Armament====
 +
*'''Cost:''' - (+1wp); '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Prerequisite Charms:''' Glorious Solar Saber
 +
*This Charm grants an additional pool of points that can be spent to improve the traits of weapons conjured with Glorious Solar Saber or enhanced by Glorious Solar Weaponry. This pool is equal to the sum of the Solar's Compassion and the Compassion of a lover for whom the Solar possesses either the True Love merit or the Lunar Bond background. The points granted by this Charm can only be applied by spending an additional point of willpower or a Compassion channel.
  
In mass combat, a character is explicitly permitted to use this Charm as a solo unit against a complementary unit.
+
====Army-Slaying Stance †====
 +
*'''Cost:''' -- (+5m); '''Mins:''' Melee 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' War
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Fivefold Bulwark Stance
 +
*Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.
 +
*When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.
 +
*This Charm cannot be activated unless the Solar is already engaged in Mass Combat.
  
When the Wedded Moon stylist is working to surround a target with the character for whom she possesses the Solar Bond background, then that character also counts as two characters when determining whether the target is surrounded by the maximum number of characters.
+
====Defense of Silence Ascendant †====
 +
(renamed from 'Indomitable Puissance', courtesy of [http://forum.rpg.net/showthread.php?t=455823 Hundredfold Facets of Enlightenment])
 +
*'''Cost:''' -- (+1wp); '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' One action
 +
*'''Prerequisite Charms:''' Heavenly Guardian Defense
 +
*There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.
 +
*At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.
 +
====Eye of the Storm Meditation †====
 +
*'''Cost:''' --; '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique
 +
*Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.
 +
====Glorious Solar Weaponry †====
 +
*'''Cost:''' 6m, 1wp; '''Mins:''' Melee 4, Essence 2; '''Type:''' Simple
 +
*'''Keywords:''' Combo-OK, Touch, Obvious
 +
*'''Duration:''' One Scene
 +
*'''Prerequisite Charms:''' Call the Blade
 +
*In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the bonuses are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):
 +
**Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalcum and become as indestructible as artifact weapons.
 +
**Solar Blessing: The Lawgiver's weapons gain the implicit blessing of her patron Sol Invictus and burn His enemies with terrible fire. All attacks made with them against Creatures of Darkness gain the Holy keyword.
 +
**Loyalty to the Master: No weapon will leave the hand of a Solar weaponsmaster unless she wills it. All attempts to disarm her fail automatically.
 +
**Sainted Blade: While Glorious Solar Weaponry is active the cost of Merciful Bodhisattva Attitude is reduced by the Lawgiver's Compassion. If this would reduce the cost to a negative number, she gains that number of motes every time she uses that Charm instead of killing an opponent.
 +
*This Charm becomes Obvious only when the weaponry's unusual properties are revealed - when a weapon withstands impossible stresses, burns a demon with holy light or a perfectly executed disarm maneuver inexplicably fails.
 +
*This Charm can only enhance physical weapons; it is incompatible with Glorious Solar Saber and similar effects.
  
===Opportunistic Flanking Practice===
+
====Heart-Breaking Blade †====
'''Cost:''' 5m (+1wp); '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Supplemental<br>
+
*'''Cost:''' 2m/wp damage; '''Mins:''' Melee 5, Essence 4; '''Type:''' Reflexive (Step 7 or Step 10)
'''Keywords:''' Combo-OK<br>
+
*'''Keywords:''' Combo-OK, Shaping
'''Duration:''' Instant<br>
+
*'''Duration:''' Instant
'''Prerequisite Charms:''' Wedded Moon Form<br>
+
*'''Prerequisite Charms:''' Hungry Tiger Technique, Merciful Bodhisattva Attitude
 +
*Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect ''before'' Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.
 +
*When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.
  
This Charm may only be invoked against a valid target who has been attacked or counterattacked by someone else but whose Defense Values have not yet refreshed.
+
====Heart Moves the Blade †====
 +
*'''Cost:''' --; '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Master's Subtle Edge, Merciful Bodhisattva Attitude
 +
*A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.
 +
*While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.
 +
====Master's Subtle Edge †====
 +
*'''Cost:''' -- (4m); '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Glorious Solar Weaponry
 +
*Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.
 +
====Merciful Bodhisattva Attitude †====
 +
*'''Cost:''' 3m; '''Mins:''' Melee 5, Essence 2; '''Type:''' Reflexive (Step 10)
 +
*'''Keywords:''' Combo-OK, Obvious
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Any Melee Excellency
 +
*The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.
 +
*In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.
 +
====Piercing Rays of Dawn Meditation †====
 +
*'''Cost:''' --; '''Mins:''' Melee 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' Mirror (To-the-Quick Hatred)
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Glorious Solar Weaponry OR Glorious Solar Saber
 +
*As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.
 +
====Redirecting Lightning Method †====
 +
*'''Cost:''' -- (+1wp); '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' Counterattack
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Heavenly Guardian Defense, Solar Counterattack
 +
*The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend a point of Willpower to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.
  
The Wedded Moon's attack imposes a coordinated attack penalty equal to (the Wedded Moon's Martial Arts - the number of ticks that have passed since the last attack against that target). This penalty is explicitly allowed to stack with regular coordinated attack penalties, even if the total exceeds the normal maximum. If the supplemented attack happens to be unexpected, the Wedded Moon can spend an additional 1wp and instead add a number of automatic successes to his attack equal to the penalty this Charm would have otherwise inflicted.
+
====Speed of Light Understanding †====
 +
*'''Cost:''' --; '''Mins:''' Melee 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Glorious Solar Weaponry OR Glorious Solar Saber
 +
*When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.
 +
====Spell-Cutting Strike †====
 +
*'''Cost:''' 2m+; '''Mins:''' Melee 5, Essence 4; '''Type:''' Reflexive (Step 7)
 +
*'''Keywords:''' Combo-OK, Obvious, Shaping
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Heart-Breaking Blade
 +
*A Solar weaponsmaster can cut through Charms, Spells and other constructs of Essence just as easily as physical objects, ending their effects. Activating this Charm in the context of a successful attack or parry, the Exalt may cut through active Charms, Spells or Essence constructs, spending (3 x Charm's minimum Permanent Essence) or (5 x the Spell's Circle) in motes as she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions. Active Charms are those with an Instant duration that were activated on the same tick as this Charm or Charms with motes committed to their effect. The effects of Sorcerous Charms are treated as spells for the purpose of this Charm.
 +
*The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. As soon as normal timing rules permit, Charms may be reactivated at normal cost and apply their effects normally.
  
===Bond-Forging Meditation===
+
===Thrown===
'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Simple (Dramatic Action)<br>
+
===War===
'''Keywords:''' None<br>
+
====Cloud-Piercing Sun's Gaze====
'''Duration:''' One day<br>
+
*'''Cost:''' -- (+1m); '''Mins:''' War 5, Essence 5; '''Type:''' Permanent
'''Prerequisite Charms:''' Wedded Moon Form<br>
+
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' General of the All-Seeing Sun
 +
*This Charm permanently enhances its prerequisite. When the Lawgiver activates General of the All-Seeing Sun and spends an additional mote, the Charm provides him with the location and status of all units within range containing a commander, hero, sorcerer, or relay hostile to the Solar or to a cause for which the Solar is fighting, including solo units but not solo extras, in addition to the normal effects.
 +
====Flirtatious Drill Mastery====
 +
*'''Cost:''' -; '''Mins:''' War 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' N/A
 +
*'''Prerequisite Charms:''' Tiger Warrior Training Technique
 +
*Between a hero of the dawn and her associates, training in arms is often necessary, especially given that those Exalted who may not have taken the time to learn lessons about defending themselves are just as vulnerable as a mortal. Solars with this Charm may use Tiger Warrior Training Technique on individuals she is close to at a much faster pace than normal, though doing so requires that the Lawgiver make a ([Charisma or Manipulation] + War) roll against the MDV of the subject. If she succeeds and her companion doesn’t spend Willpower for some reason, then he may gain the benefits of one week of instruction under Tiger Warrior Training Technique in one Dramatic Action. Each time this occurs, it causes a commitment to arise between the subject and the Solar, and vice versa. Alternately, it can count as a social attack involving seduction or even just to ingratiate the Solar to an individual.
 +
==Zenith==
 +
===Integrity===
 +
====Liberating Hero's Devotion====
 +
*'''Cost:''' -- (+1wp per mate); '''Mins:''' Integrity 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Transcendent Hero's Meditation
 +
*The strength of the Lawgivers is a shield not only for themselves but for their beloved bondmates. When activating Transcendent Hero's Meditation, a Solar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to his bondmate(s).
 +
====Sunlight Banishes the Void's Wrath====
 +
*'''Cost:''' 2m, variable wp+; '''Mins:''' Integrity 5, Essence 5; '''Type:''' Simple (Dramatic Action) or Reflexive
 +
*'''Keywords:''' Avatar (3), Holy
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Transcendent Hero's Meditation
 +
*By spending an hour meditating in the sun's light and filling himself with its purifying Essence, a Lawgiver who has been tainted by the touch of the Neverborn can cleanse himself of their corruption - for a time, at least. He spends 2m and may then spend points of temporary Willpower to reduce his Resonance total by 1 for each wp spent without causing a Resonance eruption.
 +
*He can also activate this Charm reflexively for 2m in order to vent his accumulated Resonance as a Resonance eruption under his control - he chooses how many points of Resonance to vent, and how they manifest themselves.
  
The Wedded Moon's strength is her comrades. By spending an hour meditating, the Wedded Moon creates a mystical bond between the Wedded Moon and up to (Essence) allies, giving her a positive Intimacy toward each, if she does not already have such an Intimacy. Though temporary, this bond is enough like the bond of a Lunar to her Solar that it allows her to use the enhanced effects of Charms with the Bond keyword, as if she had dots in the Solar Bond background equal to her Conviction rating. The bonds and the Intimacies fade at the end of the day.
+
===Performance===
 +
====Crowd Commanding Spirit====
 +
*'''Cost:''' 4m; '''Mins:''' Performance 4, Essence 2; '''Type:''' Supplemental
 +
*'''Keywords:''' Combo-Basic, Social
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Any Performance Excellency
 +
*Lawgivers have always been able to sway others to accept and follow their commands. This makes Solars the ultimate leaders. Crowd Commanding Spirit enhances a Performance-based roll to exert mental influence and encourage a specific action. This Charm doubles the users base successes on the roll before comparing them to the target's MDV.
 +
===Presence===
 +
====Transcendant Inspiration-Sparking Method====
 +
*'''Cost:''' --; '''Mins:''' Presence 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' You Can Be More (''Abyssals'', p. 143, mirror of Broken Heart Triumph)
 +
*The Lawgivers cannot be everywhere, especially in this fallen Age, so they deputize mortal heroes to act in their stead. This Charm permanently enhances its prerequisite, granting the Solar the ability to awaken the Essence of a heroic mortal.
 +
*If the Exalt's social attack is successful, he immediately makes a (Presence + Essence) roll against Difficulty 4. If that roll succeeds, the heroic mortal's Essence is awakened as if he had gained the 4-pt. version of the Awakened Essence merit (''Scroll of Heroes'', p. 59) or the Enlightened Essence blight (''CoCD2: The Wyld'', p. 148) (the two are mechanically identical). If that roll fails, however, the mortal cannot be targeted again by this Charm until a year and a day have passed.
 +
*When You Can Be More is used to awaken a mortal's Essence in this way, it gains the Enlightening, Obvious, Touch, and Training keywords.
 +
====Truth Shines Like The Sun†====
 +
*'''Cost:''' 4m; '''Mins:''' Presence 4, Essence 3; '''Type:''' Reflexive
 +
*'''Keywords:''' Combo-OK, Social
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Any Presence Excellency
 +
*When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.
  
===Glorious Sublimation of the Wedded Moon===
+
===Resistance===
'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive<br>
+
====Radiant Glow Technique====
'''Keywords:''' Bond, Combo-OK, Obvious, Social<br>
+
'''Cost:''' -; '''Mins:''' Resistance 3, Essence 2; '''Type:''' Permanent
'''Duration:''' (Essence) actions<br>
+
'''Keywords:''' Obvious
'''Prerequisite Charms:''' Herding the Sheep Method, Opportunistic Flanking Practice, Bond-Forging Meditation<br>
+
'''Duration:''' Varies
 +
*'''Prerequisite Charms:''' Willpower-Enhancing Spirit
 +
*While injury can drive a Lawgiver to greater ambition and allow her to restore Essence and spirit, so too are the Solar Exalted capable of recovering after engaged in other activities. Essence-Gathering Temper and Willpower-Enhancing spirit may be applied at the climax of sex, in which case the number of minutes that the Solar was active count as “health levels” for the purposes of the amount of dice rolled in either Charm’s case. The Solar’s climax is also accompanied by a burst of golden light that illuminates her surroundings in the 4-7 mote range.
 +
====Chink-Closing Practice====
 +
*'''Cost:''' 3m; '''Mins:''' Resistance 1, Essence 1; '''Type:''' Reflexive (Step 7)
 +
*'''Keywords:''' Combo-OK
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' None
 +
*Accurate blows can slay even the best-armored warrior. Solars do not permit their foes the luxury of avoiding their armor. By activating this Charm, he moves in just the right way to close his armor's chinks which are being exploited by his adversary's all-too-accurate strike, reducing the number of extra successes his foe has rolled by the Hardness of his armor in Step 7, before raw damage is calculated.
 +
====Perfecting the Iron With Gold====
 +
*'''Cost:''' 1m; '''Mins:''' Resistance 2, Essence 2; '''Type:''' Reflexive (Step 8)
 +
*'''Keywords:''' Combo-OK
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Chink-Closing Practice
 +
*The Lawgivers wear their armor with pride and strength, and their armor reflects the excellence in the core of the being who wears it. The Solar activates this Charm in Step 8 of Combat Resolution to double the Soak provided by the armor he wears against one attack. If he has armor Soak provided by more than one source, this Charm doubles only one of them, but he may activate it on as many sources of armor soak as he likes in order to double each of them.
 +
====Iron Skin Shields the Flesh====
 +
*'''Cost:''' 5m; '''Mins:''' Resistance 2, Essence 1; '''Type:''' Simple
 +
*'''Keywords:''' None
 +
*'''Duration:''' Attunement or one day
 +
*'''Prerequisite Charms:''' Whirlwind Armor-Donning Prana
 +
*As much as Solars value that which serves them, sometimes, sacrifices must be made to obtain maximum benefit. A Solar may commit 5m to his armor in order to make it an even stronger bulwark against the slings and arrows of his unworthy foes. While he wears armor enhanced by this Charm, he takes no damage so long as it remains intact. Instead, for each level of bashing damage he takes, his armor instead loses a point of bashing hardness. Once it is out of bashing hardness, further bashing damage removes lethal hardness. Once all of its hardness is depleted, bashing damage removes levels of bashing Soak, and then levels of lethal Soak. Lethal damage follows the same progression, except that it removes both bashing and lethal hardness or Soak, and, once the lethal levels are gone from either trait of the armor, its bashing levels for that trait are also eliminated, no matter how many were left. Aggravated damage ignores this Charm's effects entirely, though is still reduced by the armor's remaining lethal Soak, as normal (and, for what it's worth, does not deplete the armor's hardness or Soak, itself).
 +
*Mundane armor enhanced by this Charm must be repaired mundanely to restore it to full functionality. If it runs out of lethal Soak, it is destroyed. This Charm's effects end at sunrise each day when applied to mundane armor. Artifact armor, being more accommodating to essence flows, needn't have this Charm renewed so long as the armor remains attuned and the motes remain committed. It also recovers more easily from the damage this Charm makes it suffer in the Solar's place: to regain all lost levels of hardness and Soak, the Lawgiver merely just engage in the same sort of activity he would were he attuning the armor all over again. Artifact armor with a repair rating is less forgiving: it only regains its lost levels of hardness and Soak when it undergoes maintenance or repair.
 +
====Adamant Armor Finish====
 +
*'''Cost:''' 6m; '''Mins:''' Resistance 4, Essence 2; '''Type:''' Simple
 +
*'''Keywords:''' Combo-basic, Obvious
 +
*'''Duration:''' One scene
 +
*'''Prerequisite Charms:''' Perfecting the Iron With Gold, Iron Skin Shields the Flesh
 +
*Concentrating for a few moments, the Solar coats his armor in a translucent sheen of solidified Essence, increasing its lethal and bashing hardness by an amount equal to his Resistance.
 +
====Insolence-Rebuffing Armor====
 +
*'''Cost:''' 6m (1+ wp); '''Mins:''' Resistance 4, Essence 2; '''Type:''' Reflexive (Step 6)
 +
*'''Keywords:''' Combo-OK, Obvious
 +
*'''Duration:''' One action
 +
*'''Prerequisite Charms:''' Any Resistance Excellency, Iron Skin Shields the Flesh
 +
*Sometimes, an insolent assailent believes he has caught a Solar unprepared. Such are in for a rude surprise when the Solar knows this Charm. If his DV of choice is overcome in Step 5 of combat resolution, the Solar may activate this Charm in Step 6 to roll his (Stamina + Resistance + his Armor's applicable Soak) as a defense re-roll, applying the number of successes rolled as if it were his Parry DV, which he may use even against attacks which cannot normally be parried (though if he is not wearing armor, he counts as "unarmed" and may not parry lethal attacks without gaining the ability to do so unarmed). Once activated, this defensive re-roll remains available to the Solar until his next action without need to re-activate this Charm. A Solar may gain the benefits of this Charm as a non-Charm action so long as he spends 1 wp each time he makes the defensive re-roll.
 +
====Yeddim-Body Technique====
 +
*'''Cost:''' --; '''Mins:''' Resistance 3, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Ox-Body Technique
 +
*Essence makes a being more real than other things, toughening its physical form (if it has one) as much as its spirit. This Charm permanently doubles the health levels granted by Ox-Body Technique. (Versions of this Charm can exist for just about anybody who has Ox-Body Technique. For Lunars, it would require Stamina 3.)
 +
====Waterfowl's Steel Rain-Shedding Prana====
 +
*'''Cost:''' 5m; '''Mins:''' Resistance 3, Essence 2; '''Type:''' Reflexive (Step 8)
 +
*'''Keywords:''' Combo-OK
 +
*'''Duration:''' One tick
 +
*'''Prerequisite Charms:''' Durability of Oak Meditation
 +
*A thousand blows raining down upon the Chosen of the Unconquered Sun are no more to them than rain on a waterfowl's back. By activating this Charm in Step 8 of Combat Resolution, the Lawgiver applies the multiple-action penalty the attack roll suffered to the damage roll, as well. This can reduce minimum damage to zero.
 +
====Blow-Deadening Might====
 +
*'''Cost:''' 3m; '''Mins:''' Resistance 3, Essence 2; '''Type:''' Reflexive (Step 8)
 +
*'''Keywords:''' Combo-OK
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Iron Kettle Body
 +
*The Lawgivers can withstand even the mightiest of blows. Activating this Charm in Step 8 cuts the Raw Damage of the attack in half after Hardness is applied.
  
For every present ally to whom the Wedded Moon has a positive Intimacy, the Lunar adds bonus die to any action. The number of these dice cannot exceed the Wedded Moon's Conviction. Whenever the Wedded Moon takes an action to locate, move towards, examine, care for or otherwise act protectively towards an ally to whom she has a positive Intimacy, she gains a number of bonus dice equal to her Conviction; this bonus does not stack with the first. Add any dice gained from this Charm as automatic successes to movement rate.
+
====Durability of Stone Meditation====
 +
*'''Cost:''' --; '''Mins:''' Resistance 1, Essence 2; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Any Resistance Excellency
 +
*Stalwart meditation and aescetic practice are only two possible methods a Lawgiver may use to strengthen his constitution with this Charm. Regardless of how he does it, the Solar's natural Soak is now calculated from the sum of his Stamina and Resistance, rather than just his Stamina.
 +
===Survival===
 +
==Twilight==
 +
===Craft===
 +
===Investigation===
 +
===Lore===
 +
====Friendly Explanation Attitude====
 +
*'''Cost:''' -; '''Mins:''' Lore 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' N/A
 +
*'''Prerequisite Charms:''' Harmonious Academic Methodology
 +
*A Lawgiver cannot always count on her companions to be quite as erudite as she is, and so may occasionally need to make them understand a problem or piece of lore’s context before they rush into a fool’s undertaking… or they may simply wish to share more of their life with another. Success on such an endeavor requires a ([Charisma or Manipulation] + Lore) roll to beat the MDV of another, at which point the subject (or subjects, for the times in which a point need be made clear to more than one person) gains the benefits of a week’s worth of training under a Solar using Harmonious Academic Methodology in the space of one scene. This also forges commitments and intimacies with the Solar and those she clarifies and explains things for, and can be used as a form of social attack as per Flirtatious Drill Mastery.
 +
====Order of the Lawgiver's Choosing ʊ====
 +
*'''Cost:''' --; '''Mins:''' Lore 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Order-Affirming Blow
 +
*This charm enhances it's prerequisite, allowing for the Lawgiver to shatter only those Shaping effects he chooses to.
 +
====Scholarly Vitality Communion====
 +
*'''Cost:''' -; '''Mins:''' Lore 3, Essence 2; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' N/A
 +
*'''Prerequisite Charms:''' Essence-Lending Method
 +
*While a Lawgiver may be short on motes or Willpower from time to time, she is never short of feeling or the need for virtuous actions. Using such important personal links, she can use Essence-Lending Method or any Charm that requires it as a prerequisite at no cost if she is emotionally close to the subject.
  
Finally, for the duration of this Charm, the Wedded Moon can channel Compassion for the purpose of attacking an enemy that an ally is also attacking, and for the purpose of making an Attack Coordination roll.
 
  
If reactivated immediately after the duration ends, this Charm costs no Willpower.
+
====Wyld-Pattern Knowledge ʊ====
 +
*'''Cost:''' --; '''Mins:''' Lore 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Wyld-Shaping Technique
 +
*Lawgivers are expert shapers of Wyld Patterns. This Charm gives them automatic knowledge of what effect each Wyld-pattern has.
 +
===Medicine===
 +
====Affectionate Treatment Practice====
 +
*'''Cost:''' -; '''Mins:''' Medicine 3, Essence 3; '''Type:''' Simple (Dramatic Action)
 +
*'''Keywords:''' Combo-OK, Touch
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Touch of Blissful Release
 +
*Without so much as even clothing, Lawgivers may yet heal the injured or ill, using intimate contact to channel their healing powers into another. This allows a Solar’s Medicine Charms to be used via acts of consensual sex, which does not require normal medical tools or treatments, instead using erotic activity to adjust Essence flows in the subject’s body into an uninjured state. While this can be used to treat more than one individual, no more than (Stamina + Medicine) individuals may benefit as such.
 +
===Occult===
 +
====Sheltering Golden Embrace====
 +
*'''Cost:''' -; '''Mins:''' Occult 5, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Indefinite
 +
*'''Prerequisite Charms:''' Spirit-Repelling Diagram
 +
*Engaging in ritualistic sex with a lover, a Solar may subsequently use Spirit-Repelling Diagram at no cost, so long as the Solar and his lover maintain bodily contact; treat maintaining the ward thereafter as sustained activity requiring (Stamina + Resistance) rolls. Also, the amount of Willpower necessary for powerful spirits to bypass the barrier is the higher sum of the Solar’s and his lover’s Compassion or Essence ratings, and those attempting to bypass it also take that value in unsoakable bashing health levels, regardless of whether or not they spent Willpower.
 +
====Sorcerer's Infernal Army====
 +
*'''Cost:''' -(+20m, 1wp); '''Mins:''' Occult 4, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Celestial Circle Sorcery, Demon of the First Circle
 +
*The Lawgivers do not have time to spend several days to bind individual First Circle Demons. This spell allows a summoner to at one time summon an up to (Essence -1) Magnitude unit of one type of first circle demon. The summoned unit gain extra successes equal to their magnitude and the cost to reduce their dicepool is increased with (Magnitude)motes per die.
 +
====Immediate Call of the Infernal Servant====
 +
*'''Cost:''' -(+20m, +1wp); '''Mins:''' Occult 4, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Celestial Circle Sorcery, Demon of the First Circle
 +
*Sometimes the Lawgivers need to call on the contract that binds the Yozi faster than normally. This charms allows the summoner to spend an extra 20 motes and willpower to cast Demon of the First Circle with Shape Celestial Circle Sorcery. Also, the Exalt may cast the spell at any time between dusk until dawn, but only once each night.
 +
====Immediate Call of the Infernal Lords====
 +
*'''Cost:''' -(+20m, 1wp); '''Mins:''' Occult 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Solar Circle Sorcery, Immediate Call of the Infernal Servant, Demon of the Second Circle
 +
*As when calling on their lesser kin, the Lawgivers must free up their time when calling on demons of the Second Circle. This charm works as Immediate Call of the Infernal Servant, but affects Demon of the Second Circle instead. The Exalt must still cast the spell on the night of new moon or Calibration, the Exalt can only cast the spell once each night.
 +
====Immediate Call of the Sorceror's Bodyguards====
 +
*'''Cost:''' -(+20m, +2wp); '''Mins:''' Occult 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' One Scene
 +
*'''Prerequisite Charms:''' Sorcerer's Infernal Army, Immediate Call of the Infernal Servant
 +
*Despite the best laid plans a Lawgiver might find himself overwhelmed by superior numbers. To counter this the sorceror need to be able to call on several defenders at one time. This charm allows the summoner to summon up to a magnitude of (Essence -3) unit of First Circle Demons as per Sorcerer's Infernal Army with Shape Solar Circle Sorcery action. However, the hurried mass bindings prevents the spell from being permanent and the demons will only stay in service for the remainder of the scene.
 +
==Night==
 +
===Athletics===
 +
====Floating World Limbering Exercises====
 +
*'''Cost:''' -; '''Mins:''' Athletics 4, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' N/A
 +
*'''Prerequisite Charms:''' Increasing Strength Exercise
 +
*Engaging in a series of empowering movements and stretching exercises while engaged in sex, a Lawgiver may reduce the cost of using Increasing Strength Exercise to 1 mote per point. These exercises take a minimum number of ticks equal to the number of points of Strength to be gained.
 +
===Awareness===
 +
===Dodge===
 +
====Shadow Evades Notice====
 +
*'''Cost:''' 4m; '''Mins:''' Dodge 3, Stealth 3, Essence 2; '''Type:''' Reflexive (Step 9)
 +
*'''Keywords:''' Combo-OK, Counterattack
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Leaping Dodge Method, Easily Overlooked Presence Method
 +
*When struck by the light, the shadows melt away, only to reappear when the light is elsewhere. So too does the Lawgiver take advantage of an opponent's momentary distraction to melt into the shadows and vanish.
 +
*After successfully dodging an attack, the Solar may roll to reestablish surprise as a counter-attack with the normal requirements for such. If the Solar successfully reestablishes surprise, then the attacker may not make further attacks against the charm user until the Solar is revealed. This explicitly breaks attack flurries.
 +
====Divine Paramour Touch====
 +
*'''Cost:''' -; '''Mins:''' Dodge, Melee, or Resistance 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Prerequisite Charms:''' Heavenly Guardian Defense, Seven Shadow Evasion, or Adamant Skin Technique
 +
*While most loved ones can support a Solar with a Compassion-based perfect defense by being around, one that has been more intimate with her heart can support her even when separated, or after dying. Up to (Essence) exchanges of affection within (Compassion) weeks may be used to aid the Solar, each giving one free use of a perfect defense. This Charm need only be purchased once to enhance all Solar perfect defenses.
 +
===Larceny===
 +
====Ribald Eagle’s Grasp====
 +
*'''Cost:''' -; '''Mins:''' Larceny 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' Emotion, Social
 +
*'''Prerequisite Charms:''' Stealing in Plain Sight Spirit
 +
*The Solar dominion over Creation extends even to undergarments. This Charm permanently enhances Stealing in Plain Sight Spirit, allowing the Lawgiver to steal the clothing off of the backs of the wicked… or merely the attractive, for the base cost of the Charm. If an additional mote is spent, this also initiates a short-tick social attack on the subject using the Solar’s (Dexterity + Larceny). If the Solar exceeds the subject’s MDV, then this Charm exerts unnatural mental influence, causing embarrassment that prevents the subject from acting until they cover themselves or regain their purloined unmentionables, unless they pay 4 Willpower. Note that this counts as a physical attack that may be evaded, and does not take place on the typical long-tick scale of social combat unless a Join Debate action has already taken place.
 +
===Stealth===
 +
====Discreet Assignation Style====
 +
*'''Cost:''' 6m, 1wp; '''Mins:''' Stealth 5, Essence 3; '''Type:''' Reflexive
 +
*'''Keywords:''' Combo-OK, Illusion
 +
*'''Duration:''' Indefinite
 +
*'''Prerequisite Charms:''' Invisible Statue Spirit, Mental Invisibility Technique
 +
*There are times when the sun has a pressing need for privacy when none exists, and in such situations, heroes of the dawn must trust in their lovers and draw Essence over them. This Charm exerts unnatural mental influence on those who observe the Lawgiver, masking their identity and causing observers to indulgently explain away any suspicious skulking as a youth awaiting her lover for a discreet tryst. Resisting this influence costs willpower equal to the Lawgiver's Essence. If the Lawgiver is accompanied by a companion and engaging in sexual activity with them (even just to the extent of kissing and caressing through the clothes), the Willpower cost to increase is increased by 1; if this companion is the Solar's Lunar Mate or someone for whom she possess the True Love merit, the Willpower cost is increased by 2 instead.
  
A Wedded Moon stylist uses the higher of her Conviction or her Solar Bond to determine how many bonus dice she receives from acting protectively toward the character for whom she possesses the Solar Bond background.
+
====Shadow at Noon====
 +
*'''Cost:''' 5m; '''Mins:''' Stealth 5, Essence 2; '''Type:''' Simple
 +
*'''Keywords:''' Combo-Basic
 +
*'''Duration:''' One scene
 +
*'''Prerequisite Charms:''' Easily Overlooked Presence Method
 +
*Just as the Noonday Sun still leaves shadowed areas, the Lawgiver can always find a place to hide. They can shelter in the shadow of a needle, sneak past in the blink of a guard's eye, and leave no more trace than a sunbeam after the day is gone.
 +
*This charm allows the Solar to ignore any external penalties to stealth rolls for the rest of the scene, as well as being able to hide even when it is physically impossible due to external circumstances. Thus, the Solar can hide even in a flat plane, at noon, on a squeaky floor, with someone looking directly at them. They can hide even when hiding should be impossible.
 +
====[[Once_more_with_feeling/Custom_Charms#Shadow_Evades_Notice|Shadow Evades Notice]]====
 +
==Eclipse==
 +
===Bureaucracy===
 +
===Linguistics===
 +
====Graffiti Generating Method====
 +
*'''Cost:''' --; '''Mins:''' Linguistics 3, Essence 3; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Duration:''' Permanent
 +
*'''Prerequisite Charms:''' Whirling Brush Method
 +
*This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards.
 +
*A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.
 +
====Attention Capturing Calligraphy====
 +
*'''Cost:''' -- (+1wp); '''Mins:''' Linguistics 5, Essence 3; '''Type:''' Permentant
 +
*'''Keywords:''' Combo-Ok, Compulsions, Social
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' Flawless Brush Discipline
 +
*This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt's player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.
 +
====Erotic Words of Heaven and Clouds Principle====
 +
*Cost:-; '''Mins:''' Linguistics 5, Essence 4; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Prerequisite Charms:''' Flawless Brush Discipline
 +
*The writings of a Lawgiver are works of divine inspiration, even if they are of ribald and licentious subject matters. If using this enhancement to Flawless Brush Discipline, a Solar may imbed strong emotional context revolving around arousal in the text. Those withn a MDV less than the Solar’s Linguistics rating (as modified by Flawless Brush Discipline) are driven to climax simply in the process of reading; even if the Solar’s writing does not fully affect strong individuals, it still halves their MDV for the next (Essence) weeks when romantic-related intimacies are used against them unless they have a perfect social defense.
 +
====Rapture of Sweet Words Practice====
 +
*'''Cost:''' -; '''Mins:''' Linguistics 5, Essence 5; '''Type:''' Permanent
 +
*'''Keywords:''' None
 +
*'''Prerequisite Charms:''' Unbreakable Fascination Method
 +
*This Charm permanently enhances Unbreakable Fascination Method, and gives the Solar using it the option to use either the original version or the effects of this Charm, which fill the audience with love, lust, and desire; rather than stand around struck with awe at the Solar’s skill with words, they gather together and rut, inspired to confess love, engage in deeply repressed desires, and any number of other situations. Those so engaged in their erotic activities will not cease until at least 20 long ticks have passed, thus giving the Solar a great advantage in facing Wyld Hunts that boast many monks and nuns, who face further repercussions beyond failing if word gets around of just why it was that they were not fighting the Anathema in question.
 +
===Ride===
 +
===Sail===
 +
===Socialise===
 +
=Infernal=
 +
==Ebon Dragon==
 +
===A Feast of Fools===
 +
*'''Cost:''' 1m '''Mins:''' Essence 2 '''Type:''' Supplemental
 +
*'''Keywords:''' Combo-OK, Obvious
 +
*'''Prerequisite Charms:''' Life-Blighting Emptiness Attack
 +
The Ebon Dragon drinks in the despair of those who foolishly open their hearts to attack. This charm can be used to supplement any social attack with the intent to cause despair in it's target. A successful attack gives 1+([Successes+Essence]-MDV of target/3), rounded down. The ability of some compassionate beings to carry on their lives in the face of adversity enrages the Ebon Dragon to no end, failure grants the user nothing. At Essence 4 this charm can be used to supplement another's social attack, at Essence 6 the cost of this charm drops to 0 motes.

Latest revision as of 23:45, 4 May 2012

Here is where we put the custom charms for the game Once More, With Feeling!

Contents

Source

Dragon-Blooded

War

Hastened Dragon Stride

  • Cost: 7m, 1wp; Mins: War 5, Essence 4; Type: Simple (Dramatic Action)
  • Keywords: Combo-Basic, Cooperative
  • Duration: One day
  • Prereq Charms: Tireless Footfalls Cadence
  • A Terrestrial who is leading a mass combat unit with Magnitude (Essence or lower) in a day's march may activate this charm to increase the unit's marching speed to 20 miles/day through normal wilderness or open terrain, or 10 miles/day over very harsh terrain.
  • If multiple Terrestrials activate this charm together, the maximum Magnitude they are able to effect becomes (highest Essence of group, +1 for every extra participant).

Lunar

Intelligence

Wyld Prodigy Embrace

  • Cost: -- (1 wyld die); Mins: Intelligence 3, Essence 3; Type: Simple
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: 1st Intelligence Excellency
  • The Wyld spark within the Chosen of Luna can inspire mad brilliance, lucky breaks, and sudden prowess. Tapping into the core of Wyld energy that builds as they shapeshift, the Casteless Lunar can choose to enhance his First (Attribute) Excellency's cap such that, instead of being able to add only up to a maximum of (Attribute) extra dice to the roll, it can add up to a maximum of (Attribute + the number of dice rolled in the check to see if the Lunar gains a mutation) dice, paid for at the normal cost of 1m per die.
  • Harnessing the reality-warping power of the Wyld in this fashion is dangerous, however. The first time he chooses to do this with a given First (Attribute) Excellency in a scene, he adds a die to this pool and rolls it as if he had just shapeshifted into one of his True Forms, risking mutation (and emptying the pool) as normal. Additionally, for every 10 that shows up in a roll enhanced with this power, the Lunar must either spend 1m to quell the spiking Wyld energies, or accept 1 point of mutations, chosen by the Storyteller following the same guidelines as mutations gained when shapeshifting.
  • The Wyld energy is too unstable to be used with either the Second or Third Excellencies, which are too predictable and orderly for its power to enhance.

Manipulation

Courageously Overcoming Fear ʊ

  • Cost: 12m, 4wp; Mins: Manipulation 6, Essence 5; Type: Simple
  • Keywords: Combo-OK, Obvious, Social
  • Duration: One day
  • Prerequisite Charms: None
  • Breaks compulsions, illusions and servitude effects as per the Solar charm, Transcendent Hero's Meditation.

Ferocity of the Cornered Beast ʊ

  • Cost: -- (+1wp per mate); Mins: Manipulation 6, Essence 6; Type: Permanent
  • Prerequisite Charms: Courageously Overcoming Fear
  • The devotion of the Stewards can inspire acts of great courage in their bondmates. When activating Courageously Overcoming Fear, a Lunar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to her bondmate(s).

Stamina

Willful Neglect of the Maimed

  • Cost: 4m, 1wp; Mins: Stamina 5, Essence 3; Type: Simple
  • Keywords: Combo-Basic
  • Duration: One Action
  • Prerequisite Charms: Halting the Scarlet Flow
  • The Lunar focuses upon repairing some severe injury to their vitals. Upon their next action they may remove one Crippling effect from themselves.

Solar

General

Infinite Meditation on (Ability) ʊ

  • Cost: --; Mins: (Ability) 4, Essence 4; Type: Simple
  • Keywords: None
  • Duration: Story
  • Prerequisite Charms: Infinite (Ability) Mastery

This charm acts as it's prerequisite in all respects save that of Duration.

Infinite Well of (Ability) ʊ

  • Cost: --; Mins: (Ability) 5, Essence 5; Type: Simple
  • Keywords: None
  • Duration: Indefinite
  • Prerequisite Charms: Infinite Meditation on (Ability)

This charm acts as it's prerequisite in all respects save that of Duration.

Dawn

Archery

Sunlight Through Cracks

  • Cost: 2m; Mins: Archery 4, Essence 3; Type: Supplemental
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Essence Arrow Attack
  • Gird yourself in however much armour you like, the Lawgivers will always find the chink in the defenses of the unrighteous. This charm allows you to add the Piercing Tag to an individual archery attack.

Futility of Defense

  • Cost: 4m, 1wp; Mins: Archery 5, Essence 5; Type: Supplemental
  • Keyword: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Sunlight Through Cracks
  • The blows of the Solar heroes are far too powerful for obstacles as meaningless as armour or fortifications to stop them. This charm allows you to add the piercing tag to all archery attacks within a flurry, whether through brilliant marksmanship or simply overpowering essence wizardry, or even a supernal act of sheer willpower.

Martial Arts

Angel of War Stem

  • Cost: -; Mins: Martial Arts 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: N/A
  • Prerequisite Charms: Solar Hero Form
  • Engaged in battle, the Solar’s movements seem majestic in their power and deadliness. While Solar Hero Form is active, increase the Lawgiver’s Appearance by her Essence. Furthermore, for a mote, successes on an attack can be used to awe a crowd of bystanders. This can be used in addition to the success-doubling effects of Solar Hero Form.

Ecstatic Jab

  • Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Supplemental
  • Keywords: Combo-OK, Emotion, Obvious
  • Duration: Instant
  • Prerequisite Charms: Knockout Blow
  • Wreathed in terrible golden energies and shining with enough light to blind, most would think this strike to be the end of their fight and their lives… but that can only be true from a certain odd point of view. This Charm works as per Knockout Blow, but compare the Solar’s total damage successes to the foe’s MDV rather than health levels. If the Solar’s total is higher, then the subject is knocked unconscious from an overwhelming sense of ecstasy and, when he wakes up, this Charm will exert unnatural mental influence on him, creating an Intimacy of love or admiration toward the Solar. Even if the Solar's successes not exceed the target’s MDV, it still causes an effect equivalent to stunning, though not from pain.

Immaculate Lotus Syllabus

  • Cost: --; Mins: Martial Arts 5, War 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Legendary Warrior Curriculum, one complete Celestial martial arts style
  • This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week's effort to teaching them one Martial Arts Charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.
  • In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (Scroll of Heroes, p. 59) or the Enlightened Essence blight (CoCD2: The Wyld, p. 148), and the Root of the Perfected Lotus merit (Scroll of Heroes, p. 62).

Melee

Lover’s Heart Armament

  • Cost: - (+1wp); Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: None
  • Prerequisite Charms: Glorious Solar Saber
  • This Charm grants an additional pool of points that can be spent to improve the traits of weapons conjured with Glorious Solar Saber or enhanced by Glorious Solar Weaponry. This pool is equal to the sum of the Solar's Compassion and the Compassion of a lover for whom the Solar possesses either the True Love merit or the Lunar Bond background. The points granted by this Charm can only be applied by spending an additional point of willpower or a Compassion channel.

Army-Slaying Stance †

  • Cost: -- (+5m); Mins: Melee 5, Essence 5; Type: Permanent
  • Keywords: War
  • Duration: Permanent
  • Prerequisite Charms: Fivefold Bulwark Stance
  • Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.
  • When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.
  • This Charm cannot be activated unless the Solar is already engaged in Mass Combat.

Defense of Silence Ascendant †

(renamed from 'Indomitable Puissance', courtesy of Hundredfold Facets of Enlightenment)

  • Cost: -- (+1wp); Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: One action
  • Prerequisite Charms: Heavenly Guardian Defense
  • There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.
  • At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.

Eye of the Storm Meditation †

  • Cost: --; Mins: Melee 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique
  • Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.

Glorious Solar Weaponry †

  • Cost: 6m, 1wp; Mins: Melee 4, Essence 2; Type: Simple
  • Keywords: Combo-OK, Touch, Obvious
  • Duration: One Scene
  • Prerequisite Charms: Call the Blade
  • In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the bonuses are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):
    • Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalcum and become as indestructible as artifact weapons.
    • Solar Blessing: The Lawgiver's weapons gain the implicit blessing of her patron Sol Invictus and burn His enemies with terrible fire. All attacks made with them against Creatures of Darkness gain the Holy keyword.
    • Loyalty to the Master: No weapon will leave the hand of a Solar weaponsmaster unless she wills it. All attempts to disarm her fail automatically.
    • Sainted Blade: While Glorious Solar Weaponry is active the cost of Merciful Bodhisattva Attitude is reduced by the Lawgiver's Compassion. If this would reduce the cost to a negative number, she gains that number of motes every time she uses that Charm instead of killing an opponent.
  • This Charm becomes Obvious only when the weaponry's unusual properties are revealed - when a weapon withstands impossible stresses, burns a demon with holy light or a perfectly executed disarm maneuver inexplicably fails.
  • This Charm can only enhance physical weapons; it is incompatible with Glorious Solar Saber and similar effects.

Heart-Breaking Blade †

  • Cost: 2m/wp damage; Mins: Melee 5, Essence 4; Type: Reflexive (Step 7 or Step 10)
  • Keywords: Combo-OK, Shaping
  • Duration: Instant
  • Prerequisite Charms: Hungry Tiger Technique, Merciful Bodhisattva Attitude
  • Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect before Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.
  • When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.

Heart Moves the Blade †

  • Cost: --; Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Master's Subtle Edge, Merciful Bodhisattva Attitude
  • A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.
  • While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.

Master's Subtle Edge †

  • Cost: -- (4m); Mins: Melee 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Glorious Solar Weaponry
  • Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.

Merciful Bodhisattva Attitude †

  • Cost: 3m; Mins: Melee 5, Essence 2; Type: Reflexive (Step 10)
  • Keywords: Combo-OK, Obvious
  • Duration: Instant
  • Prerequisite Charms: Any Melee Excellency
  • The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.
  • In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.

Piercing Rays of Dawn Meditation †

  • Cost: --; Mins: Melee 5, Essence 3; Type: Permanent
  • Keywords: Mirror (To-the-Quick Hatred)
  • Duration: Permanent
  • Prerequisite Charms: Glorious Solar Weaponry OR Glorious Solar Saber
  • As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.

Redirecting Lightning Method †

  • Cost: -- (+1wp); Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: Counterattack
  • Duration: Permanent
  • Prerequisite Charms: Heavenly Guardian Defense, Solar Counterattack
  • The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend a point of Willpower to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.

Speed of Light Understanding †

  • Cost: --; Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Glorious Solar Weaponry OR Glorious Solar Saber
  • When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.

Spell-Cutting Strike †

  • Cost: 2m+; Mins: Melee 5, Essence 4; Type: Reflexive (Step 7)
  • Keywords: Combo-OK, Obvious, Shaping
  • Duration: Instant
  • Prerequisite Charms: Heart-Breaking Blade
  • A Solar weaponsmaster can cut through Charms, Spells and other constructs of Essence just as easily as physical objects, ending their effects. Activating this Charm in the context of a successful attack or parry, the Exalt may cut through active Charms, Spells or Essence constructs, spending (3 x Charm's minimum Permanent Essence) or (5 x the Spell's Circle) in motes as she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions. Active Charms are those with an Instant duration that were activated on the same tick as this Charm or Charms with motes committed to their effect. The effects of Sorcerous Charms are treated as spells for the purpose of this Charm.
  • The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. As soon as normal timing rules permit, Charms may be reactivated at normal cost and apply their effects normally.

Thrown

War

Cloud-Piercing Sun's Gaze

  • Cost: -- (+1m); Mins: War 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: General of the All-Seeing Sun
  • This Charm permanently enhances its prerequisite. When the Lawgiver activates General of the All-Seeing Sun and spends an additional mote, the Charm provides him with the location and status of all units within range containing a commander, hero, sorcerer, or relay hostile to the Solar or to a cause for which the Solar is fighting, including solo units but not solo extras, in addition to the normal effects.

Flirtatious Drill Mastery

  • Cost: -; Mins: War 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: N/A
  • Prerequisite Charms: Tiger Warrior Training Technique
  • Between a hero of the dawn and her associates, training in arms is often necessary, especially given that those Exalted who may not have taken the time to learn lessons about defending themselves are just as vulnerable as a mortal. Solars with this Charm may use Tiger Warrior Training Technique on individuals she is close to at a much faster pace than normal, though doing so requires that the Lawgiver make a ([Charisma or Manipulation] + War) roll against the MDV of the subject. If she succeeds and her companion doesn’t spend Willpower for some reason, then he may gain the benefits of one week of instruction under Tiger Warrior Training Technique in one Dramatic Action. Each time this occurs, it causes a commitment to arise between the subject and the Solar, and vice versa. Alternately, it can count as a social attack involving seduction or even just to ingratiate the Solar to an individual.

Zenith

Integrity

Liberating Hero's Devotion

  • Cost: -- (+1wp per mate); Mins: Integrity 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Transcendent Hero's Meditation
  • The strength of the Lawgivers is a shield not only for themselves but for their beloved bondmates. When activating Transcendent Hero's Meditation, a Solar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to his bondmate(s).

Sunlight Banishes the Void's Wrath

  • Cost: 2m, variable wp+; Mins: Integrity 5, Essence 5; Type: Simple (Dramatic Action) or Reflexive
  • Keywords: Avatar (3), Holy
  • Duration: Instant
  • Prerequisite Charms: Transcendent Hero's Meditation
  • By spending an hour meditating in the sun's light and filling himself with its purifying Essence, a Lawgiver who has been tainted by the touch of the Neverborn can cleanse himself of their corruption - for a time, at least. He spends 2m and may then spend points of temporary Willpower to reduce his Resonance total by 1 for each wp spent without causing a Resonance eruption.
  • He can also activate this Charm reflexively for 2m in order to vent his accumulated Resonance as a Resonance eruption under his control - he chooses how many points of Resonance to vent, and how they manifest themselves.

Performance

Crowd Commanding Spirit

  • Cost: 4m; Mins: Performance 4, Essence 2; Type: Supplemental
  • Keywords: Combo-Basic, Social
  • Duration: Instant
  • Prerequisite Charms: Any Performance Excellency
  • Lawgivers have always been able to sway others to accept and follow their commands. This makes Solars the ultimate leaders. Crowd Commanding Spirit enhances a Performance-based roll to exert mental influence and encourage a specific action. This Charm doubles the users base successes on the roll before comparing them to the target's MDV.

Presence

Transcendant Inspiration-Sparking Method

  • Cost: --; Mins: Presence 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: You Can Be More (Abyssals, p. 143, mirror of Broken Heart Triumph)
  • The Lawgivers cannot be everywhere, especially in this fallen Age, so they deputize mortal heroes to act in their stead. This Charm permanently enhances its prerequisite, granting the Solar the ability to awaken the Essence of a heroic mortal.
  • If the Exalt's social attack is successful, he immediately makes a (Presence + Essence) roll against Difficulty 4. If that roll succeeds, the heroic mortal's Essence is awakened as if he had gained the 4-pt. version of the Awakened Essence merit (Scroll of Heroes, p. 59) or the Enlightened Essence blight (CoCD2: The Wyld, p. 148) (the two are mechanically identical). If that roll fails, however, the mortal cannot be targeted again by this Charm until a year and a day have passed.
  • When You Can Be More is used to awaken a mortal's Essence in this way, it gains the Enlightening, Obvious, Touch, and Training keywords.

Truth Shines Like The Sun†

  • Cost: 4m; Mins: Presence 4, Essence 3; Type: Reflexive
  • Keywords: Combo-OK, Social
  • Duration: Instant
  • Prerequisite Charms: Any Presence Excellency
  • When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.

Resistance

Radiant Glow Technique

Cost: -; Mins: Resistance 3, Essence 2; Type: Permanent Keywords: Obvious Duration: Varies

  • Prerequisite Charms: Willpower-Enhancing Spirit
  • While injury can drive a Lawgiver to greater ambition and allow her to restore Essence and spirit, so too are the Solar Exalted capable of recovering after engaged in other activities. Essence-Gathering Temper and Willpower-Enhancing spirit may be applied at the climax of sex, in which case the number of minutes that the Solar was active count as “health levels” for the purposes of the amount of dice rolled in either Charm’s case. The Solar’s climax is also accompanied by a burst of golden light that illuminates her surroundings in the 4-7 mote range.

Chink-Closing Practice

  • Cost: 3m; Mins: Resistance 1, Essence 1; Type: Reflexive (Step 7)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: None
  • Accurate blows can slay even the best-armored warrior. Solars do not permit their foes the luxury of avoiding their armor. By activating this Charm, he moves in just the right way to close his armor's chinks which are being exploited by his adversary's all-too-accurate strike, reducing the number of extra successes his foe has rolled by the Hardness of his armor in Step 7, before raw damage is calculated.

Perfecting the Iron With Gold

  • Cost: 1m; Mins: Resistance 2, Essence 2; Type: Reflexive (Step 8)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Chink-Closing Practice
  • The Lawgivers wear their armor with pride and strength, and their armor reflects the excellence in the core of the being who wears it. The Solar activates this Charm in Step 8 of Combat Resolution to double the Soak provided by the armor he wears against one attack. If he has armor Soak provided by more than one source, this Charm doubles only one of them, but he may activate it on as many sources of armor soak as he likes in order to double each of them.

Iron Skin Shields the Flesh

  • Cost: 5m; Mins: Resistance 2, Essence 1; Type: Simple
  • Keywords: None
  • Duration: Attunement or one day
  • Prerequisite Charms: Whirlwind Armor-Donning Prana
  • As much as Solars value that which serves them, sometimes, sacrifices must be made to obtain maximum benefit. A Solar may commit 5m to his armor in order to make it an even stronger bulwark against the slings and arrows of his unworthy foes. While he wears armor enhanced by this Charm, he takes no damage so long as it remains intact. Instead, for each level of bashing damage he takes, his armor instead loses a point of bashing hardness. Once it is out of bashing hardness, further bashing damage removes lethal hardness. Once all of its hardness is depleted, bashing damage removes levels of bashing Soak, and then levels of lethal Soak. Lethal damage follows the same progression, except that it removes both bashing and lethal hardness or Soak, and, once the lethal levels are gone from either trait of the armor, its bashing levels for that trait are also eliminated, no matter how many were left. Aggravated damage ignores this Charm's effects entirely, though is still reduced by the armor's remaining lethal Soak, as normal (and, for what it's worth, does not deplete the armor's hardness or Soak, itself).
  • Mundane armor enhanced by this Charm must be repaired mundanely to restore it to full functionality. If it runs out of lethal Soak, it is destroyed. This Charm's effects end at sunrise each day when applied to mundane armor. Artifact armor, being more accommodating to essence flows, needn't have this Charm renewed so long as the armor remains attuned and the motes remain committed. It also recovers more easily from the damage this Charm makes it suffer in the Solar's place: to regain all lost levels of hardness and Soak, the Lawgiver merely just engage in the same sort of activity he would were he attuning the armor all over again. Artifact armor with a repair rating is less forgiving: it only regains its lost levels of hardness and Soak when it undergoes maintenance or repair.

Adamant Armor Finish

  • Cost: 6m; Mins: Resistance 4, Essence 2; Type: Simple
  • Keywords: Combo-basic, Obvious
  • Duration: One scene
  • Prerequisite Charms: Perfecting the Iron With Gold, Iron Skin Shields the Flesh
  • Concentrating for a few moments, the Solar coats his armor in a translucent sheen of solidified Essence, increasing its lethal and bashing hardness by an amount equal to his Resistance.

Insolence-Rebuffing Armor

  • Cost: 6m (1+ wp); Mins: Resistance 4, Essence 2; Type: Reflexive (Step 6)
  • Keywords: Combo-OK, Obvious
  • Duration: One action
  • Prerequisite Charms: Any Resistance Excellency, Iron Skin Shields the Flesh
  • Sometimes, an insolent assailent believes he has caught a Solar unprepared. Such are in for a rude surprise when the Solar knows this Charm. If his DV of choice is overcome in Step 5 of combat resolution, the Solar may activate this Charm in Step 6 to roll his (Stamina + Resistance + his Armor's applicable Soak) as a defense re-roll, applying the number of successes rolled as if it were his Parry DV, which he may use even against attacks which cannot normally be parried (though if he is not wearing armor, he counts as "unarmed" and may not parry lethal attacks without gaining the ability to do so unarmed). Once activated, this defensive re-roll remains available to the Solar until his next action without need to re-activate this Charm. A Solar may gain the benefits of this Charm as a non-Charm action so long as he spends 1 wp each time he makes the defensive re-roll.

Yeddim-Body Technique

  • Cost: --; Mins: Resistance 3, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Ox-Body Technique
  • Essence makes a being more real than other things, toughening its physical form (if it has one) as much as its spirit. This Charm permanently doubles the health levels granted by Ox-Body Technique. (Versions of this Charm can exist for just about anybody who has Ox-Body Technique. For Lunars, it would require Stamina 3.)

Waterfowl's Steel Rain-Shedding Prana

  • Cost: 5m; Mins: Resistance 3, Essence 2; Type: Reflexive (Step 8)
  • Keywords: Combo-OK
  • Duration: One tick
  • Prerequisite Charms: Durability of Oak Meditation
  • A thousand blows raining down upon the Chosen of the Unconquered Sun are no more to them than rain on a waterfowl's back. By activating this Charm in Step 8 of Combat Resolution, the Lawgiver applies the multiple-action penalty the attack roll suffered to the damage roll, as well. This can reduce minimum damage to zero.

Blow-Deadening Might

  • Cost: 3m; Mins: Resistance 3, Essence 2; Type: Reflexive (Step 8)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Iron Kettle Body
  • The Lawgivers can withstand even the mightiest of blows. Activating this Charm in Step 8 cuts the Raw Damage of the attack in half after Hardness is applied.

Durability of Stone Meditation

  • Cost: --; Mins: Resistance 1, Essence 2; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Any Resistance Excellency
  • Stalwart meditation and aescetic practice are only two possible methods a Lawgiver may use to strengthen his constitution with this Charm. Regardless of how he does it, the Solar's natural Soak is now calculated from the sum of his Stamina and Resistance, rather than just his Stamina.

Survival

Twilight

Craft

Investigation

Lore

Friendly Explanation Attitude

  • Cost: -; Mins: Lore 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: N/A
  • Prerequisite Charms: Harmonious Academic Methodology
  • A Lawgiver cannot always count on her companions to be quite as erudite as she is, and so may occasionally need to make them understand a problem or piece of lore’s context before they rush into a fool’s undertaking… or they may simply wish to share more of their life with another. Success on such an endeavor requires a ([Charisma or Manipulation] + Lore) roll to beat the MDV of another, at which point the subject (or subjects, for the times in which a point need be made clear to more than one person) gains the benefits of a week’s worth of training under a Solar using Harmonious Academic Methodology in the space of one scene. This also forges commitments and intimacies with the Solar and those she clarifies and explains things for, and can be used as a form of social attack as per Flirtatious Drill Mastery.

Order of the Lawgiver's Choosing ʊ

  • Cost: --; Mins: Lore 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Order-Affirming Blow
  • This charm enhances it's prerequisite, allowing for the Lawgiver to shatter only those Shaping effects he chooses to.

Scholarly Vitality Communion

  • Cost: -; Mins: Lore 3, Essence 2; Type: Permanent
  • Keywords: None
  • Duration: N/A
  • Prerequisite Charms: Essence-Lending Method
  • While a Lawgiver may be short on motes or Willpower from time to time, she is never short of feeling or the need for virtuous actions. Using such important personal links, she can use Essence-Lending Method or any Charm that requires it as a prerequisite at no cost if she is emotionally close to the subject.


Wyld-Pattern Knowledge ʊ

  • Cost: --; Mins: Lore 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Wyld-Shaping Technique
  • Lawgivers are expert shapers of Wyld Patterns. This Charm gives them automatic knowledge of what effect each Wyld-pattern has.

Medicine

Affectionate Treatment Practice

  • Cost: -; Mins: Medicine 3, Essence 3; Type: Simple (Dramatic Action)
  • Keywords: Combo-OK, Touch
  • Duration: Instant
  • Prerequisite Charms: Touch of Blissful Release
  • Without so much as even clothing, Lawgivers may yet heal the injured or ill, using intimate contact to channel their healing powers into another. This allows a Solar’s Medicine Charms to be used via acts of consensual sex, which does not require normal medical tools or treatments, instead using erotic activity to adjust Essence flows in the subject’s body into an uninjured state. While this can be used to treat more than one individual, no more than (Stamina + Medicine) individuals may benefit as such.

Occult

Sheltering Golden Embrace

  • Cost: -; Mins: Occult 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Indefinite
  • Prerequisite Charms: Spirit-Repelling Diagram
  • Engaging in ritualistic sex with a lover, a Solar may subsequently use Spirit-Repelling Diagram at no cost, so long as the Solar and his lover maintain bodily contact; treat maintaining the ward thereafter as sustained activity requiring (Stamina + Resistance) rolls. Also, the amount of Willpower necessary for powerful spirits to bypass the barrier is the higher sum of the Solar’s and his lover’s Compassion or Essence ratings, and those attempting to bypass it also take that value in unsoakable bashing health levels, regardless of whether or not they spent Willpower.

Sorcerer's Infernal Army

  • Cost: -(+20m, 1wp); Mins: Occult 4, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Celestial Circle Sorcery, Demon of the First Circle
  • The Lawgivers do not have time to spend several days to bind individual First Circle Demons. This spell allows a summoner to at one time summon an up to (Essence -1) Magnitude unit of one type of first circle demon. The summoned unit gain extra successes equal to their magnitude and the cost to reduce their dicepool is increased with (Magnitude)motes per die.

Immediate Call of the Infernal Servant

  • Cost: -(+20m, +1wp); Mins: Occult 4, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Celestial Circle Sorcery, Demon of the First Circle
  • Sometimes the Lawgivers need to call on the contract that binds the Yozi faster than normally. This charms allows the summoner to spend an extra 20 motes and willpower to cast Demon of the First Circle with Shape Celestial Circle Sorcery. Also, the Exalt may cast the spell at any time between dusk until dawn, but only once each night.

Immediate Call of the Infernal Lords

  • Cost: -(+20m, 1wp); Mins: Occult 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Solar Circle Sorcery, Immediate Call of the Infernal Servant, Demon of the Second Circle
  • As when calling on their lesser kin, the Lawgivers must free up their time when calling on demons of the Second Circle. This charm works as Immediate Call of the Infernal Servant, but affects Demon of the Second Circle instead. The Exalt must still cast the spell on the night of new moon or Calibration, the Exalt can only cast the spell once each night.

Immediate Call of the Sorceror's Bodyguards

  • Cost: -(+20m, +2wp); Mins: Occult 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: One Scene
  • Prerequisite Charms: Sorcerer's Infernal Army, Immediate Call of the Infernal Servant
  • Despite the best laid plans a Lawgiver might find himself overwhelmed by superior numbers. To counter this the sorceror need to be able to call on several defenders at one time. This charm allows the summoner to summon up to a magnitude of (Essence -3) unit of First Circle Demons as per Sorcerer's Infernal Army with Shape Solar Circle Sorcery action. However, the hurried mass bindings prevents the spell from being permanent and the demons will only stay in service for the remainder of the scene.

Night

Athletics

Floating World Limbering Exercises

  • Cost: -; Mins: Athletics 4, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: N/A
  • Prerequisite Charms: Increasing Strength Exercise
  • Engaging in a series of empowering movements and stretching exercises while engaged in sex, a Lawgiver may reduce the cost of using Increasing Strength Exercise to 1 mote per point. These exercises take a minimum number of ticks equal to the number of points of Strength to be gained.

Awareness

Dodge

Shadow Evades Notice

  • Cost: 4m; Mins: Dodge 3, Stealth 3, Essence 2; Type: Reflexive (Step 9)
  • Keywords: Combo-OK, Counterattack
  • Duration: Instant
  • Prerequisite Charms: Leaping Dodge Method, Easily Overlooked Presence Method
  • When struck by the light, the shadows melt away, only to reappear when the light is elsewhere. So too does the Lawgiver take advantage of an opponent's momentary distraction to melt into the shadows and vanish.
  • After successfully dodging an attack, the Solar may roll to reestablish surprise as a counter-attack with the normal requirements for such. If the Solar successfully reestablishes surprise, then the attacker may not make further attacks against the charm user until the Solar is revealed. This explicitly breaks attack flurries.

Divine Paramour Touch

  • Cost: -; Mins: Dodge, Melee, or Resistance 5, Essence 4; Type: Permanent
  • Keywords: None
  • Prerequisite Charms: Heavenly Guardian Defense, Seven Shadow Evasion, or Adamant Skin Technique
  • While most loved ones can support a Solar with a Compassion-based perfect defense by being around, one that has been more intimate with her heart can support her even when separated, or after dying. Up to (Essence) exchanges of affection within (Compassion) weeks may be used to aid the Solar, each giving one free use of a perfect defense. This Charm need only be purchased once to enhance all Solar perfect defenses.

Larceny

Ribald Eagle’s Grasp

  • Cost: -; Mins: Larceny 5, Essence 4; Type: Permanent
  • Keywords: Emotion, Social
  • Prerequisite Charms: Stealing in Plain Sight Spirit
  • The Solar dominion over Creation extends even to undergarments. This Charm permanently enhances Stealing in Plain Sight Spirit, allowing the Lawgiver to steal the clothing off of the backs of the wicked… or merely the attractive, for the base cost of the Charm. If an additional mote is spent, this also initiates a short-tick social attack on the subject using the Solar’s (Dexterity + Larceny). If the Solar exceeds the subject’s MDV, then this Charm exerts unnatural mental influence, causing embarrassment that prevents the subject from acting until they cover themselves or regain their purloined unmentionables, unless they pay 4 Willpower. Note that this counts as a physical attack that may be evaded, and does not take place on the typical long-tick scale of social combat unless a Join Debate action has already taken place.

Stealth

Discreet Assignation Style

  • Cost: 6m, 1wp; Mins: Stealth 5, Essence 3; Type: Reflexive
  • Keywords: Combo-OK, Illusion
  • Duration: Indefinite
  • Prerequisite Charms: Invisible Statue Spirit, Mental Invisibility Technique
  • There are times when the sun has a pressing need for privacy when none exists, and in such situations, heroes of the dawn must trust in their lovers and draw Essence over them. This Charm exerts unnatural mental influence on those who observe the Lawgiver, masking their identity and causing observers to indulgently explain away any suspicious skulking as a youth awaiting her lover for a discreet tryst. Resisting this influence costs willpower equal to the Lawgiver's Essence. If the Lawgiver is accompanied by a companion and engaging in sexual activity with them (even just to the extent of kissing and caressing through the clothes), the Willpower cost to increase is increased by 1; if this companion is the Solar's Lunar Mate or someone for whom she possess the True Love merit, the Willpower cost is increased by 2 instead.

Shadow at Noon

  • Cost: 5m; Mins: Stealth 5, Essence 2; Type: Simple
  • Keywords: Combo-Basic
  • Duration: One scene
  • Prerequisite Charms: Easily Overlooked Presence Method
  • Just as the Noonday Sun still leaves shadowed areas, the Lawgiver can always find a place to hide. They can shelter in the shadow of a needle, sneak past in the blink of a guard's eye, and leave no more trace than a sunbeam after the day is gone.
  • This charm allows the Solar to ignore any external penalties to stealth rolls for the rest of the scene, as well as being able to hide even when it is physically impossible due to external circumstances. Thus, the Solar can hide even in a flat plane, at noon, on a squeaky floor, with someone looking directly at them. They can hide even when hiding should be impossible.

Shadow Evades Notice

Eclipse

Bureaucracy

Linguistics

Graffiti Generating Method

  • Cost: --; Mins: Linguistics 3, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Whirling Brush Method
  • This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards.
  • A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.

Attention Capturing Calligraphy

  • Cost: -- (+1wp); Mins: Linguistics 5, Essence 3; Type: Permentant
  • Keywords: Combo-Ok, Compulsions, Social
  • Duration: Instant
  • Prerequisite Charms: Flawless Brush Discipline
  • This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt's player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.

Erotic Words of Heaven and Clouds Principle

  • Cost:-; Mins: Linguistics 5, Essence 4; Type: Permanent
  • Keywords: None
  • Prerequisite Charms: Flawless Brush Discipline
  • The writings of a Lawgiver are works of divine inspiration, even if they are of ribald and licentious subject matters. If using this enhancement to Flawless Brush Discipline, a Solar may imbed strong emotional context revolving around arousal in the text. Those withn a MDV less than the Solar’s Linguistics rating (as modified by Flawless Brush Discipline) are driven to climax simply in the process of reading; even if the Solar’s writing does not fully affect strong individuals, it still halves their MDV for the next (Essence) weeks when romantic-related intimacies are used against them unless they have a perfect social defense.

Rapture of Sweet Words Practice

  • Cost: -; Mins: Linguistics 5, Essence 5; Type: Permanent
  • Keywords: None
  • Prerequisite Charms: Unbreakable Fascination Method
  • This Charm permanently enhances Unbreakable Fascination Method, and gives the Solar using it the option to use either the original version or the effects of this Charm, which fill the audience with love, lust, and desire; rather than stand around struck with awe at the Solar’s skill with words, they gather together and rut, inspired to confess love, engage in deeply repressed desires, and any number of other situations. Those so engaged in their erotic activities will not cease until at least 20 long ticks have passed, thus giving the Solar a great advantage in facing Wyld Hunts that boast many monks and nuns, who face further repercussions beyond failing if word gets around of just why it was that they were not fighting the Anathema in question.

Ride

Sail

Socialise

Infernal

Ebon Dragon

A Feast of Fools

  • Cost: 1m Mins: Essence 2 Type: Supplemental
  • Keywords: Combo-OK, Obvious
  • Prerequisite Charms: Life-Blighting Emptiness Attack

The Ebon Dragon drinks in the despair of those who foolishly open their hearts to attack. This charm can be used to supplement any social attack with the intent to cause despair in it's target. A successful attack gives 1+([Successes+Essence]-MDV of target/3), rounded down. The ability of some compassionate beings to carry on their lives in the face of adversity enrages the Ebon Dragon to no end, failure grants the user nothing. At Essence 4 this charm can be used to supplement another's social attack, at Essence 6 the cost of this charm drops to 0 motes.