Difference between revisions of "Tina-kora Maransdottir"

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(Characteristics)
(Weapons and Shields)
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==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus: +8%
+
* Attack Bonus: +8% (Extra +3% from Str spell)
 
* Parry Bonus: +7%
 
* Parry Bonus: +7%
  
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*Total Weapon ENC: '''-'''
 
*Total Weapon ENC: '''-'''
 
 
 
  
 
==Equipment==
 
==Equipment==

Revision as of 03:59, 17 August 2014



- Main Page; The Prax Adventure


A Character Sheet

Background and Story

  • Tiny Tina
  • Maran Devor initiate. Classic skinhead girl.
  • Ran away from home to join Maran Gor after she felt the great Shaker Temple calling to her. Found solace in Maran Devor and Knocking down trees. Left in the entourage of her Priestess to aid Kallyr in her rebellion. It all went to shit from there.
  • Sometimes surly other times sweet as pie, but tough as old boots. Shaved head, fringe and filed teeth.
  • Dark Earth, Death and Disorder.
  • Hates Aldryami. Religiously inclined to kill them on sight.
  • Heavy stone mace, Thr mace, Shield, Maul, Fist.
  • Hooks: None for now as she'd be heading North or East to just get away for a while. Was her Priestess killed or did she send her away on important business? To the Paps? Has she heard of some of the ancient treasures of the Rubble or does she just want to go and trash the Garden?

Character Details

  • Name: x
  • Race: human
  • Social Condition: freewoman
  • Gender: 'female
  • Runes: Dark Earth, Death, Disorder.

Characteristics

Str: 13/19, Con: 14, Siz: 8, Int: 12, Pow: 18, Dex: 13:, Cha: 10.

  • Hit Points: 11/14
  • Total Fatigue Points: xx
  • Total Magic Points: 17
  • Damage Bonus: (+1d4)STR spell
  • Experience Bonus: xx
  • Current Fatigue: x
  • Current Magic Points: x

Skill Groups

  • Communication: +6%
    • Bargain (5%): 11%
    • Fast Talk (5%): 11%
    • Orate (5%): 11%
    • Sing (15%): 56%
    • Language [Tarshite] (INTx5%):72%
    • Language [Trade] (INTx3%):46%
    • Language [Earth speech] 31%
  • Manipulation:+8%
    • Conceal (5%):13%
    • Device (5%): 13%
    • Sleight of Hand (5%):13%
    • Instrument [xxx] (0%)
  • Knowledge: +2%
    • Evaluate (5%): 7%
    • First Aid (10%): 12%
    • Craft [Tatooing] (10%): 47%
    • Lore [Earth] (5%): 27%
  • Perception: +8%
    • Listen (25%): 33%
    • Scan (10%): 53%
    • Search (25%): 33%
    • Track (10%): 13%


  • Agility: +7%
    • Boat (5%): 12%
    • Climb (40%): 97%
    • Dodge (5%): 32%
    • Jump (25%): 52%
    • Ride (5%):12%
    • Swim (15%): 22%
    • Throw (25%): 52%
  • Stealth: -3%
    • Hide (10%) 7%
    • Sneak (10%) 7%
  • Magic: +12%

Ceremony (5%) 67%

Spirit Magic

  • Bludgeon 1
  • Healing 2
  • Fanaticism 1
  • Vigour 3
  • Disrupt 1
  • Strength 2

Divine

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head xx xx xx xx 19-20 20
Left Arm xx xx xx xx 16-18 18-19
Right Arm xx xx xx xx 13-15 16-17
Chest xx xx xx xx 12 11-15
Abdomen xx xx xx xx 09-11 07-10
Left Leg xx xx xx xx 05-08 04-06
Right Leg xx xx 4 xx 01-04 01-03
  • Total Hit Points: xx HP
  • Total Armor ENC: xx

Weapons and Shields

  • Attack Bonus: +8% (Extra +3% from Str spell)
  • Parry Bonus: +7%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
IH Heavy Stone Mace 1d10 2 10 23% 22% - 2.5
2H Heavy Stone Mace 1d10 2 10 18% 17% - 0
Light Mace 1d8 2 6 23% 22% - 1
Throwing Mace 1d6 3-9 6 --% --% Mdm 2.0
Square shield 1d6 3 18 23% 22% - 3
Heavy cestus 1d3+2 3 8 23% 22% - 1.5
Brawl 1d3 3 arm 33% 32% 0 0
Grapple Special 3 special 33% 32% 0 0
  • Total Weapon ENC: -

Equipment

  • Weapons:


  • Armour:
  • Other:

Valuables:

- Main Page; The Prax Adventure