Difference between revisions of "XCOM - The Beginning/Characters/Gerard "Gerry" Hadley"
Line 91: | Line 91: | ||
| Persuasion|| 0 || N | | Persuasion|| 0 || N | ||
|- | |- | ||
− | | Combat/ | + | | Combat/Gunnery|| 0 || Y |
|} | |} | ||
Revision as of 20:04, 5 September 2014
Score | Mod | |||
Strength | 15 | +1 | Attack Bonus | 1 |
Intelligence | 12 | Physical Effect Save | 12 | |
Dexterity | 14 | +1 | Mental Effect Save | 15 |
Wisdom | 12 | Evasion Save | 14 | |
Constitution | 12 | Technology Save | 16 | |
Charisma | 09 | Luck Save | 13 | |
Max | Current | |||
Hit Points | 8 | 8 | Armor Class | 9 |
Psi Points | (vs tech 3+) | |||
System Strain |
Weapon | AB | Damage | Range | Ammo |
---|---|---|---|---|
Glock 17 Semi-Auto | 0 | 1d6+1 | 30/100 | 17 |
Taser | 0 | 1d8 (stun) | 10/20 | 2 |
Unarmed | 0 | 1d2 | - | - |
Skills | Level | Class? |
---|---|---|
Profession/Police | 0 | Y |
Athletics | 0 | Y |
Security | 0 | N |
Bureaucracy | 0 | N |
Culture/North America | 0 | N |
Perception | 0 | Y |
Culture/Middle East | 0 | N |
Combat/Unarmed | 0 | Y |
Combat/Projectile | 0 | Y |
Combat/Primitive | 0 | Y |
Persuasion | 0 | N |
Combat/Gunnery | 0 | Y |
Appearance | |
---|---|
Gear | |
$ | 7000 |
Background notes |