Difference between revisions of "XCOM - The Beginning/Characters/Gerard "Gerry" Hadley"

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| Persuasion|| 0 || N
 
| Persuasion|| 0 || N
 
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| Combat/projectile || 0 || hobby
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| Combat/Gunnery|| 0 || Y
 
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Revision as of 20:04, 5 September 2014

Gerard Hadley, Level 1 Warrior
Score Mod
Strength 15 +1 Attack Bonus 1
Intelligence 12 Physical Effect Save 12
Dexterity 14 +1 Mental Effect Save 15
Wisdom 12 Evasion Save 14
Constitution 12 Technology Save 16
Charisma 09 Luck Save 13
Max Current
Hit Points 8 8 Armor Class 9
Psi Points (vs tech 3+)
System Strain
Weapons
Weapon AB Damage Range Ammo
Glock 17 Semi-Auto 0 1d6+1 30/100 17
Taser 0 1d8 (stun) 10/20 2
Unarmed 0 1d2 - -
Skills
Skills Level Class?
Profession/Police 0 Y
Athletics 0 Y
Security 0 N
Bureaucracy 0 N
Culture/North America 0 N
Perception 0 Y
Culture/Middle East 0 N
Combat/Unarmed 0 Y
Combat/Projectile 0 Y
Combat/Primitive 0 Y
Persuasion 0 N
Combat/Gunnery 0 Y
Miscellaneous
Appearance
Gear
$ 7000
Background notes