Difference between revisions of "Lucky Break"

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Fuel bunkers
 
Fuel bunkers
  
Survey Sensor Array   
+
Survey Sensor Array  (stripped for Far Scout)
  
 
60 tons pressurized cargo space
 
60 tons pressurized cargo space

Latest revision as of 13:45, 10 September 2014


Free Trader

Speed 3, Armor 2, HP 20, Crew 1/6, AC 6, Power 10, Free Mass 15, Hard Points 2, Class Frigate

Drive 2 upgrade

Atmos Config

Extended Stores x 2 (252 man-days, or 50 days flying with full ship/Rook and 42 days flying full ship/no Rook)

Ship's Locker

Fuel Scoops

Fuel bunkers

Survey Sensor Array (stripped for Far Scout)

60 tons pressurized cargo space

Comm Server

Arriving home.jpg

AH2.jpg

  • All ships have a base operational range of 14 days when operating at full crew.
  • You can reduce the crew size to proportionally increase the range, up to doubling it. So, a ship operating at 1/2 or less crew complement could stay out for 28 days (one month.)
  • Adding extended stores will double those times, but with additive rather than exponential increases for multiple installations.
  • So: A ship with Extended Stores x1 can operate 1 month with a full crew, or 2 months with a half crew or less.
  • A ship with Extended Stores x2 can operate 6 weeks with a full crew, or 3 months with a half crew.
  • Since you guys have a working spaceport on Thalassa now, you really only need Extended Stores x1 on the Lucky Break to make a fully crewed run back and forth from Tenebrous to Thalassa, especially if you can make a refueling stop at Eltanabey.