Difference between revisions of "Oelcath"
(Created page with "Oelcath the Indifferent, Human Wizard 1 '''Stats''':Health 3 Will 5 '''Skills''':Arcanist 4, Lore Master 2, Alchemist 2, Cartographer 3, Scholar 2. Criminal 3. Haggling 2 Per...") |
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− | Oelcath the Indifferent | + | ''Oelcath the Indifferent'' Human Wizard 1: Conditions: None? |
− | '''Stats''':Health 3 Will 5 | + | |
+ | '''Stats''': | ||
+ | |||
+ | Health 3: f | ||
+ | |||
+ | Will 5: P P | ||
+ | |||
+ | '''Skills''': | ||
+ | |||
+ | Arcanist 4 | ||
+ | |||
+ | Lore Master 2 | ||
+ | |||
+ | Alchemist 1 | ||
+ | |||
+ | Cartographer 3 | ||
+ | |||
+ | Scholar 2 | ||
+ | |||
+ | Criminal 3 | ||
+ | |||
+ | Haggling 2 | ||
+ | |||
+ | Persuader 2 | ||
+ | |||
+ | Dungeoneer 0 X | ||
− | |||
Home Bustling-Metropolis-wise | Home Bustling-Metropolis-wise | ||
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'''Belief''': "If you don't look out for yourself, no one else will." | '''Belief''': "If you don't look out for yourself, no one else will." | ||
+ | |||
'''Instinct''': "If I'm in the dark I need light." | '''Instinct''': "If I'm in the dark I need light." | ||
− | '''Goal''': | + | |
+ | '''Goal''': To get to the bottom of the Three Squires Inn mystery | ||
+ | |||
'''Inventory''': | '''Inventory''': | ||
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Torso: Cloak, Backpack (2) Belt: Pouch: Tinderbox Weapon: dagger Skin: Wine Feet: Shoes | Torso: Cloak, Backpack (2) Belt: Pouch: Tinderbox Weapon: dagger Skin: Wine Feet: Shoes | ||
Backpack: | Backpack: | ||
− | Travelling Spell Book (2) Torches ( | + | Travelling Spell Book (2) Torches (0) Preserved Rations x1 (1) Small Sacks x2 (1) |
Latest revision as of 17:26, 14 November 2014
Oelcath the Indifferent Human Wizard 1: Conditions: None?
Stats:
Health 3: f
Will 5: P P
Skills:
Arcanist 4
Lore Master 2
Alchemist 1
Cartographer 3
Scholar 2
Criminal 3
Haggling 2
Persuader 2
Dungeoneer 0 X
Home Bustling-Metropolis-wise
Traits:Wizard's Sight, Jaded,
- Sits by the fire and quietly prepares (but doesn't replace home trait)
- Demand my rights, increasing Nature, but reducing Lore-master by 1
- Flee from the creatures, hiding within tall walls. Nature +1
Nature: 5
Circles: 1. I am tough, a loner, and cool. Bentevol Inkpot is my enemy. I blackmailed him for years to help me cheat through tests at the Academy of Magic. He confessed what I had done on the last night of the Final Apprentice Exams. Instead of the tall peaked and starry cap of a Wizard, my unruly mop of hair is exposed to the elements. Bentevol Rem has all the rights and authority of a Junior Wizard, I have nothing.
Resources: 0
Spells: (rolled a 2 and a 5) 1: Wisdom of the Sages; 2: Thread of Friendship; 5: Dance of the Fireflies
Distinctive clothes: Black scholars robes, with small tears and loose threads where my many colourful badges of academic and magical distinction have been torn or cut off.
Alignment: Chaos
Belief: "If you don't look out for yourself, no one else will."
Instinct: "If I'm in the dark I need light."
Goal: To get to the bottom of the Three Squires Inn mystery
Inventory:
Head: (bare) Neck: Spell supplies (Thread of Friendship) Hands: R: bare/dagger L: bare/torch
Torso: Cloak, Backpack (2) Belt: Pouch: Tinderbox Weapon: dagger Skin: Wine Feet: Shoes
Backpack:
Travelling Spell Book (2) Torches (0) Preserved Rations x1 (1) Small Sacks x2 (1)