Difference between revisions of "Triath"
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A character in the [[Barrowmaze]] Labyrinth Lord Campaign. | A character in the [[Barrowmaze]] Labyrinth Lord Campaign. | ||
− | == Triath == | + | == Triath the Mage == |
*Lawful M-U 5 | *Lawful M-U 5 | ||
− | *XP: 20, | + | *XP: 20,400/40,001 |
− | *Backstory: | + | *Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence. |
== Attributes == | == Attributes == | ||
Line 14: | Line 14: | ||
*WIS 9 | *WIS 9 | ||
*CHA 12 (retainer morale 7) | *CHA 12 (retainer morale 7) | ||
+ | |||
+ | == Special Abilities == | ||
+ | |||
+ | '''Savant''' - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance. | ||
== Combat == | == Combat == | ||
− | *HP: | + | *HP: 16/16 |
− | *AC: | + | *AC: 9/9 |
− | *Attack: | + | *Attack: THAC0 18, Dagger 1d4 dmg |
− | *Movement: | + | *Movement: 90' |
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
− | **Death Ray or Poison | + | **13 Death Ray or Poison |
− | **Magic Wands | + | **13 Magic Wands |
− | **Paralysation or Petrification | + | **13 Paralysation or Petrification |
− | **Dragon Breath | + | **16 Dragon Breath |
− | **Rod, Stave, or Spell: | + | **14 Rod, Stave, or Spell: |
+ | |||
+ | == Equipment (24.2 lbs) == | ||
+ | *''Continual Light'' coin on a leather neckstrap | ||
+ | *Silvered dagger (1 lb, in boot) | ||
+ | *Sling (on belt) | ||
+ | *Case, scroll (1 lb, on belt) | ||
+ | *Belt pouch x2 | ||
+ | **Bullets x20 (10 lbs, pouch 1) | ||
+ | **Flint and steel (pouch 2) | ||
+ | **42 gp (4.2 lbs, pouch 2) | ||
+ | *Backpack (8 lbs) | ||
+ | **Candles x10 | ||
+ | **Mirror, steel | ||
+ | **Oil flask x4 | ||
+ | **Ink vial | ||
+ | **Quill pen | ||
+ | **Sack, large x2 | ||
+ | **Waterskin | ||
+ | **Trail rations x7 | ||
+ | **Spellbook | ||
+ | **Torches x8 | ||
+ | **Potion | ||
+ | |||
+ | == Treasure == | ||
+ | *42 gp | ||
+ | *250 gp on account in Helix | ||
+ | *200 gp in the possession of Walteph | ||
+ | |||
+ | == Magical Items == | ||
+ | |||
+ | Potion of Flying | ||
+ | |||
+ | Scroll of Protection from Evil | ||
+ | |||
+ | Scroll of Magic Missile, Detect Magic | ||
+ | |||
+ | == Spells == | ||
+ | |||
+ | '''1st level''' | ||
+ | |||
+ | Hold Portal | ||
+ | |||
+ | Magic Missile (mem x2) | ||
+ | |||
+ | Protection from Evil | ||
+ | |||
+ | Shield | ||
+ | |||
+ | Sleep | ||
+ | |||
+ | Ventriloquism | ||
+ | |||
+ | |||
+ | '''2nd Level''' | ||
+ | |||
+ | ESP | ||
+ | |||
+ | Invisibility (mem) | ||
+ | |||
+ | Web (mem) | ||
+ | |||
+ | |||
+ | '''3rd Level''' | ||
+ | |||
+ | Hold Person (mem) | ||
+ | |||
+ | == ''Sterling'', War Horse == | ||
+ | |||
+ | Encumbrance 54/200 lbs | ||
− | + | *Saddle (25 lbs) | |
− | * | + | *Pick (10 lbs) |
− | * | + | *Sledgehammer (10 lbs) |
− | * | + | *Saddle bag x2 (9 lbs) |
− | * | + | **Bedroll |
− | * | + | **Blanket, winter |
− | * | ||
− | * | ||
− | * |
Latest revision as of 08:19, 6 February 2015
A character in the Barrowmaze Labyrinth Lord Campaign.
Contents
Triath the Mage[edit]
- Lawful M-U 5
- XP: 20,400/40,001
- Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.
Attributes[edit]
- STR 14 (+1 to hit and dmg in melee)
- DEX 10
- CON 13 (+1 HP per die)
- INT 9
- WIS 9
- CHA 12 (retainer morale 7)
Special Abilities[edit]
Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.
Combat[edit]
- HP: 16/16
- AC: 9/9
- Attack: THAC0 18, Dagger 1d4 dmg
- Movement: 90'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell:
Equipment (24.2 lbs)[edit]
- Continual Light coin on a leather neckstrap
- Silvered dagger (1 lb, in boot)
- Sling (on belt)
- Case, scroll (1 lb, on belt)
- Belt pouch x2
- Bullets x20 (10 lbs, pouch 1)
- Flint and steel (pouch 2)
- 42 gp (4.2 lbs, pouch 2)
- Backpack (8 lbs)
- Candles x10
- Mirror, steel
- Oil flask x4
- Ink vial
- Quill pen
- Sack, large x2
- Waterskin
- Trail rations x7
- Spellbook
- Torches x8
- Potion
Treasure[edit]
- 42 gp
- 250 gp on account in Helix
- 200 gp in the possession of Walteph
Magical Items[edit]
Potion of Flying
Scroll of Protection from Evil
Scroll of Magic Missile, Detect Magic
Spells[edit]
1st level
Hold Portal
Magic Missile (mem x2)
Protection from Evil
Shield
Sleep
Ventriloquism
2nd Level
ESP
Invisibility (mem)
Web (mem)
3rd Level
Hold Person (mem)
Sterling, War Horse[edit]
Encumbrance 54/200 lbs
- Saddle (25 lbs)
- Pick (10 lbs)
- Sledgehammer (10 lbs)
- Saddle bag x2 (9 lbs)
- Bedroll
- Blanket, winter