Difference between revisions of "Oloigri the Dwarf"

From RPGnet
Jump to: navigation, search
(Skills)
 
(6 intermediate revisions by the same user not shown)
Line 14: Line 14:
 
*CON 13 (+1 hp per hit die)
 
*CON 13 (+1 hp per hit die)
 
*CHA 5 (-2 to reaction rolls; can only control 2 retainers)
 
*CHA 5 (-2 to reaction rolls; can only control 2 retainers)
 +
 +
==Racial Abilities==
 +
*"Dwarves gain a +1 bonus to surprise rolls when underground
 +
due to sensitivity to the rock and stone around them. (ACKS 31)"
 +
*"Dwarves may detect traps,
 +
false walls, hidden construction, or sloped passages with a
 +
proficiency throw of 14+ on 1d20. Dwarves must be actively
 +
searching for these abilities to function. (ACKS 31)"
 +
  
 
== Skills ==
 
== Skills ==
Line 19: Line 28:
 
** Common
 
** Common
 
** Dwarvish
 
** Dwarvish
** Goblin
 
** Gnome
 
** Kobold
 
 
*General Proficiencies
 
*General Proficiencies
 
**
 
**
Line 32: Line 38:
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC: 5 (Chain + Shield)
 
*HP: 16/16
 
*HP: 16/16
*Movement Rate
+
*Movement Rate: 60/20/60
*Initiative Modifier
+
*Initiative Modifier: None
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
Line 47: Line 53:
 
**Spells 12
 
**Spells 12
  
== Spells ==
+
== Equipment ==
*First Level: Spells Per Day
+
*Armor
**A first level spell in your repertoire
+
**Shield
**Another first-level spell in your repertoire
+
**Chain Mail Armor
**Etc
+
*Weapons
*Second Level: Spells Per Day
+
**Sword
**One
+
**Javelin
**Two
+
**Handaxe
**You-know-what-to-do
+
**Dagger
 +
**Crossbow
 +
**20 quarrels
  
== Equipment ==
+
*Gear
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
**1 Backpack
**Then list
+
**2 Belts
**Those things
+
**1 Coin Purse
**Individually
+
**1 Large Sack
 +
**1 Lantern
 +
**Three Flasks Common Oil
 +
**1 Crowbar
 +
**1 Week Iron Rations
 +
**1 Holy Symbol
 +
**1 Blanket
 +
 
 +
*Total Encumbrance:  8 and 4/6ths stone

Latest revision as of 20:29, 9 February 2015

A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Dwarven Vaultguard 2
  • XP: 2200 (4400 needed for 3rd) [NB: This henchman has a +5% XP adjustment]
  • Alignment: Unknown [as per OOC #257]
  • Character Status: Henchman reporting to Cygon the Cyanope
  • Titles/Holdings: Not Yet

Attributes[edit]

  • STR 13 (+1)
  • INT 9
  • WIS 10
  • DEX 11
  • CON 13 (+1 hp per hit die)
  • CHA 5 (-2 to reaction rolls; can only control 2 retainers)

Racial Abilities[edit]

  • "Dwarves gain a +1 bonus to surprise rolls when underground

due to sensitivity to the rock and stone around them. (ACKS 31)"

  • "Dwarves may detect traps,

false walls, hidden construction, or sloped passages with a proficiency throw of 14+ on 1d20. Dwarves must be actively searching for these abilities to function. (ACKS 31)"


Skills[edit]

  • Languages
    • Common
    • Dwarvish
  • General Proficiencies
  • Class Proficiencies
    • Berserkergang

Combat[edit]

  • AC: 5 (Chain + Shield)
  • HP: 16/16
  • Movement Rate: 60/20/60
  • Initiative Modifier: None
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 10
    • Poison & Death 9
    • Blast & Breath 12
    • Staves & Wands 11
    • Spells 12

Equipment[edit]

  • Armor
    • Shield
    • Chain Mail Armor
  • Weapons
    • Sword
    • Javelin
    • Handaxe
    • Dagger
    • Crossbow
    • 20 quarrels
  • Gear
    • 1 Backpack
    • 2 Belts
    • 1 Coin Purse
    • 1 Large Sack
    • 1 Lantern
    • Three Flasks Common Oil
    • 1 Crowbar
    • 1 Week Iron Rations
    • 1 Holy Symbol
    • 1 Blanket
  • Total Encumbrance: 8 and 4/6ths stone