Difference between revisions of "Eryn"

From RPGnet
Jump to: navigation, search
(Combat)
(Skills)
Line 29: Line 29:
 
**+1 AC and +1 initiative if wearing Leather or less and able to move freely
 
**+1 AC and +1 initiative if wearing Leather or less and able to move freely
 
**Turn Undead as cleric of same level
 
**Turn Undead as cleric of same level
 +
**Duel Wielding (+1 to hit when wielding two weapons)
  
 
== Combat ==
 
== Combat ==

Revision as of 08:29, 11 March 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Bladedancer 2
  • XP: 2978/3000
  • Alignment (note that being chaotic in ACKS is bad, stick to neutral or lawful please.)
  • List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
  • List any titles or holdings

Attributes

  • STR 9
  • INT 10
  • WIS 10
  • DEX 17 (+2)
  • CON 15 (+1)
  • CHA 13 (+1)

Skills

  • Languages
  • General Proficiencies
    • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
  • Class Proficiencies
    • Swashbuckling (+1 AC if wearing Leather or less and able to move freely)
  • Class Skills
    • +1 AC and +1 initiative if wearing Leather or less and able to move freely
    • Turn Undead as cleric of same level
    • Duel Wielding (+1 to hit when wielding two weapons)

Combat

  • AC 6
  • HP 12
  • Movement Rate
  • Initiative Modifier +3
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Enc: 3 stone
  • Matched, curved swords (2)(20 gp)
  • Leather armor (20 gp)
  • Backpack (2 gp)
  • Coin purse (.5 gp)
  • 1 week std. rations (1 gp)
  • Waterskin (.5 gp)
  • Holy symbol (25 gp)
  • Quality clothes, boots and hat
  • Tinderbox
  • Six torches
  • Three flasks of military oil.