Difference between revisions of "Savia the Savant"

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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Human Wonderworker 2
+
*Human Wonderworker 4
*XP: 4,000/6,250
+
*XP: 14,932/25,000
 
*Lawful
 
*Lawful
  
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== Skills ==
 
== Skills ==
*Common language spoken, written, read
+
*Languages
 +
**Common spoken, written, read
  
 
*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
 
**Healing
 
**Healing
 +
**Knowledge: Termaxian Lore
 +
**TBD
  
 
*Class Proficiencies
 
*Class Proficiencies
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**Lay on Hands (heal 2 HP per level, once per day)
 
**Lay on Hands (heal 2 HP per level, once per day)
 
**May hire one extra hench and all hench morale +1
 
**May hire one extra hench and all hench morale +1
 +
 +
*Other Powers
 +
**Detect Magic once per day
  
 
== Combat ==
 
== Combat ==
*AC:  
+
*AC: 3
*HP: 8
+
*HP: 14
*Movement Rate
+
*Movement Rate 120/40/120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Dagger 10+; 1d4
**Secondary Melee Attack:
+
**Primary Ranged Attack: Crossbow 9+; 1d8
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
 
**11 Petrification & Paralysis
 
**11 Petrification & Paralysis
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== Spells ==
 
== Spells ==
*First Level: 2 arcane spells, 1 divine spell per day
+
*First Level: 2 arcane spells (repertoire in '''bold'''), 2 divine spells per day
 +
**'''Magic Missile'''
 
**Protection from Evil
 
**Protection from Evil
**Sleep
+
**'''Sleep'''
 +
*Second Level: 2 arcane spells, 1 divine spell per day
 +
**'''Web'''
 +
 
 +
== Magic Items ==
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18889316#post18889316 Helm of Magic Sight]
 +
*Wand of Fear (6 charges)
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Boots, leather (high)
**Then list
+
*Dwimmersilk outfit
**Those things
+
*Helmet 1 stone
**Individually
+
*Holy Symbol 1 item
 +
*Belt, leather
 +
**Purse (holds 1/2 stone)
 +
*Dagger 1 item
 +
*Arbalest crossbow 1 stone
 +
*Bolts x20 1 item
 +
*Backpack (holds 4 stone) 1 item
 +
**Comfrey x2 2 items
 +
**One week standard rations x0 1 stone
 +
**Waterskin 1 item
 +
**Military oil x0 0 items
 +
**Tinderbox 1 item
 +
*Chest with good lock (-2 to pick)
 +
 
 +
== Money and Treasure ==
 +
*7,612 gp
 +
*6 sp
 +
*A piece of turquoise (25 gp)
 +
*Citrine (100 gp)
 +
 
 +
== Experience and Treasure ==
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18886528#post18886528 1,349 XP]
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 183 XP]
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 2,000 XP]
 +
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 2,400 XP, 3,590 GP]
 +
 
 +
==Expenses==
 +
Spent 1,200 gp on two apartments in Muntburg

Latest revision as of 13:23, 15 June 2015

A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Human Wonderworker 4
  • XP: 14,932/25,000
  • Lawful

Attributes[edit]

  • 12 STR
  • 12 INT
  • 14 WIS (+1 SV for spells, magic items)
  • 14 DEX (+1 missile attack, AC, initiative)
  • 13 CON (+1 HP per HD)
  • 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])

Skills[edit]

  • Languages
    • Common spoken, written, read
  • General Proficiencies
    • Adventuring
    • Healing
    • Knowledge: Termaxian Lore
    • TBD
  • Class Proficiencies
    • Martial Training (Bows/Crossbows)
  • Class Powers
    • Ageless (Lifespan three times longer than normal Men)
    • +2 bonus to saves, already included below
    • Immune to ghoul paralysis
    • Immune to all forms of disease
    • Lay on Hands (heal 2 HP per level, once per day)
    • May hire one extra hench and all hench morale +1
  • Other Powers
    • Detect Magic once per day

Combat[edit]

  • AC: 3
  • HP: 14
  • Movement Rate 120/40/120
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Dagger 10+; 1d4
    • Primary Ranged Attack: Crossbow 9+; 1d8
  • Saves:
    • 11 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 08 Staves & Wands (WIS bonus included)
    • 09 Spells (WIS bonus included)

Spells[edit]

  • First Level: 2 arcane spells (repertoire in bold), 2 divine spells per day
    • Magic Missile
    • Protection from Evil
    • Sleep
  • Second Level: 2 arcane spells, 1 divine spell per day
    • Web

Magic Items[edit]

Equipment[edit]

  • Boots, leather (high)
  • Dwimmersilk outfit
  • Helmet 1 stone
  • Holy Symbol 1 item
  • Belt, leather
    • Purse (holds 1/2 stone)
  • Dagger 1 item
  • Arbalest crossbow 1 stone
  • Bolts x20 1 item
  • Backpack (holds 4 stone) 1 item
    • Comfrey x2 2 items
    • One week standard rations x0 1 stone
    • Waterskin 1 item
    • Military oil x0 0 items
    • Tinderbox 1 item
  • Chest with good lock (-2 to pick)

Money and Treasure[edit]

  • 7,612 gp
  • 6 sp
  • A piece of turquoise (25 gp)
  • Citrine (100 gp)

Experience and Treasure[edit]

Expenses[edit]

Spent 1,200 gp on two apartments in Muntburg