Difference between revisions of "Happ"
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A character in [[Dwimmermount: If Trouble Was Money]] | A character in [[Dwimmermount: If Trouble Was Money]] | ||
== Rank == | == Rank == | ||
− | *Human Fighter | + | *Human Fighter 3 |
− | *XP: | + | *XP: 4,501/8,000 |
*XP Bonus: 5% | *XP Bonus: 5% | ||
*Alignment | *Alignment | ||
Line 20: | Line 20: | ||
*General Proficiencies | *General Proficiencies | ||
+ | **Animal Training | ||
*Class Proficiencies | *Class Proficiencies | ||
− | **+ | + | **+2 damage to melee and missile attacks |
+ | **Fighting Style - Weapon & Shield (+1 AC) | ||
+ | **TBD | ||
== Combat == | == Combat == | ||
*AC 6 | *AC 6 | ||
− | *HP | + | *HP 7 (total permanently reduced by 3) |
*Movement Rate 60/20/60 | *Movement Rate 60/20/60 | ||
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
*Attacks | *Attacks | ||
− | **Primary Melee Attack: Morning Star, 9+ attack throw, 1d10+ | + | **Primary Melee Attack: Morning Star, 9+ attack throw, 1d10+3 dmg |
− | **Primary Ranged Attack: Arbalest Crossbow, 10+ attack throw, 1d8+ | + | **Primary Ranged Attack: Arbalest Crossbow, 10+ attack throw, 1d8+2 dmg |
− | **Secondary Ranged Attack: Sling, 10+ attack throw, 1d4+ | + | **Secondary Ranged Attack: Sling, 10+ attack throw, 1d4+2 dmg |
*Saves: | *Saves: | ||
− | ** | + | **14 Petrification & Paralysis |
− | ** | + | **13 Poison & Death |
− | ** | + | **15 Blast & Breath |
− | ** | + | **16 Staves & Wands (WIS penalty included) |
− | ** | + | **17 Spells (WIS penalty included) |
== Equipment == | == Equipment == | ||
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**One week standard rations 1 stone | **One week standard rations 1 stone | ||
**Waterskin 1 item | **Waterskin 1 item | ||
− | **Torches | + | **Torches x5 1 item |
Latest revision as of 13:28, 15 June 2015
A character in Dwimmermount: If Trouble Was Money
Contents
Rank[edit]
- Human Fighter 3
- XP: 4,501/8,000
- XP Bonus: 5%
- Alignment
- Henchman of Savia
Attributes[edit]
- 13 STR (+1 to hit, dmg in melee)
- 09 INT
- 06 WIS (+1 penalty to spell and magic item saves)
- 09 DEX
- 13 CON (+1 HP per HD)
- 06 CHA (-1 reaction roll)
Skills[edit]
- Languages
- Common (spoken, written)
- General Proficiencies
- Animal Training
- Class Proficiencies
- +2 damage to melee and missile attacks
- Fighting Style - Weapon & Shield (+1 AC)
- TBD
Combat[edit]
- AC 6
- HP 7 (total permanently reduced by 3)
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Morning Star, 9+ attack throw, 1d10+3 dmg
- Primary Ranged Attack: Arbalest Crossbow, 10+ attack throw, 1d8+2 dmg
- Secondary Ranged Attack: Sling, 10+ attack throw, 1d4+2 dmg
- Saves:
- 14 Petrification & Paralysis
- 13 Poison & Death
- 15 Blast & Breath
- 16 Staves & Wands (WIS penalty included)
- 17 Spells (WIS penalty included)
Equipment[edit]
- Plate Mail 6 stone
- Morning Star 1 stone
- Arbalest crossbow 1 stone
- Bolts x20 1 item
- Dagger 1 item
- Belt, leather
- Pouch
- Tinderbox 1 item
- Pouch
- Backpack (holds 4 stone) 1 item
- One week standard rations 1 stone
- Waterskin 1 item
- Torches x5 1 item