Difference between revisions of "Brother Hanston"
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== Combat == | == Combat == | ||
− | *AC | + | *AC 7 |
− | *HP | + | *HP xx |
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier | ||
*Attacks | *Attacks | ||
− | **Primary Melee Attack: 9+, | + | **Primary Melee Attack: Mace 9+, 1d6 dmg |
− | + | **Primary Ranged Attack: Sling 9+, 1d4 dmg | |
− | **Primary Ranged Attack: | ||
*Saves: | *Saves: |
Revision as of 11:50, 31 August 2015
Rank
- Human Cleric 3
- XP: 3,000/6,000
- +5% XP bonus
- Lawful
- Henchman of Sir Harn
Attributes
- 12 STR
- 14 INT (+1)
- 13 WIS (+1)
- 9 DEX
- 10 CON
- 11 CHA
Skills
- Languages
- Common
- Lawful
- General Proficiencies
- Adventuring
- Healing (see p 61)
- Riding (see wiki)
- Class Proficiencies
- Prophecy (Subject to premonitions and dreams of the past and future both cryptic and useful. Can Commune like the spell once per week.)
- Turn Undead (see below)
Combat
- AC 7
- HP xx
- Movement Rate
- Initiative Modifier
- Attacks
- Primary Melee Attack: Mace 9+, 1d6 dmg
- Primary Ranged Attack: Sling 9+, 1d4 dmg
- Saves:
- 12 Petrification & Paralysis
- 09 Poison & Death
- 15 Blast & Breath
- 12 Staves & Wands
- 14 Spells
- +1 WIS bonus to saves caused by spells or magic items
Spells
- 2 1st level spells per day
Turn Undead
- 4+ Skeleton
- 7+ Zombie
- 10+ Ghoul
- 13+ Wight
- 16+ Wraith
- 19+ Mummy
Equipment
Gear, Armor, Weapons: Total Encumbrance.
- Then list
- Those things
- Individually