Difference between revisions of "P'zev the Perspicacious"

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(Spells)
(Spells)
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== Spells ==
 
== Spells ==
 +
Spellbook
 
*First Level: 2/day
 
*First Level: 2/day
 
**Magic Missile
 
**Magic Missile
Line 51: Line 52:
 
Scroll with six spells
 
Scroll with six spells
 
*First Level
 
*First Level
**Floating Disc, Shield
+
**Floating Disc
 +
**Shield
 
*Third Level
 
*Third Level
 
**Protection from Evil, Sustained
 
**Protection from Evil, Sustained
 
*Fifth Level
 
*Fifth Level
**Animate Dead, Conjure Elemental
+
**Animate Dead
 +
**Conjure Elemental
 
*Sixth Level
 
*Sixth Level
 
**Trollblood
 
**Trollblood

Revision as of 12:37, 2 September 2015

The Wilderlands of Absalom

Rank

  • L2 Mage (Seer)
  • XP: 2500/5000
  • Neutral Alignment
  • Henchman of PC Karag Two-Blades
  • Titles/Holdings: none

Attributes

  • STR 11
  • INT 15 (+1)
  • WIS 11
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 9

Skills

  • Languages
    • Common
    • Draconic
  • General Proficiencies
    • Adventuring
    • Knowledge (geology) With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge
    • Knowledge (history) With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge
  • Class Proficiencies
    • Magical Engineering The character has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, but is unable to recognize uncommon or unique magical items, to divine command words, to distinguish trapped or cursed items from safe ones, or to assess the specific bonus or number of charges remaining in an item.


Combat

  • AC 1
  • HP 7
  • Movement Rate
  • Initiative Modifier: +1
  • Attacks
    • Primary Melee Attack:
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 13+
    • Poison & Death 13+
    • Blast & Breath 15+
    • Staves & Wands 11+
    • Spells 12+

Spells

Spellbook

  • First Level: 2/day
    • Magic Missile
    • Summon Berserkers
    • Sleep

Scroll with six spells

  • First Level
    • Floating Disc
    • Shield
  • Third Level
    • Protection from Evil, Sustained
  • Fifth Level
    • Animate Dead
    • Conjure Elemental
  • Sixth Level
    • Trollblood

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
      • Riding Horse, HP 7