Difference between revisions of "ScariksGPC Skills"

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=Using Skills=
 
=Using Skills=
  
At each normal court session (so twice per year) you can pick 3 (skills or traits) to roll. If they give glory you can get glory for them otherwise they have their special effect. I'm making a link on the wiki (EDIT: its up) to explain what gives glory, what gets the bonus for high glory and which skills have special effects. You also get a check on any that succeed.
+
At each normal court session (so twice per year) you can pick 3 courtly skills or traits to roll. If they give glory you can get glory for them otherwise they have their special effect. I'm making a link on the wiki (EDIT: its up) to explain what gives glory, what gets the bonus for high glory and which skills have special effects. You also get a check on any that succeed.
  
In downtime you can pick 1 thing to focus on. Just as a above it can give glory and you get a check if successful.  
+
In downtime you can pick 1 thing (any skill, passion or trait) to roll. Just as a above it can give glory and you get a check if successful.  
  
Your offices and holdings (including improvements) can give you rolls or checks as well. Rolls are treated as above so if you succeed they can give glory and they only give a check when successful. If you have looked at the chart in Book of the Estate for which stat goes with which office you can get an idea though I do not agree with some of them especially the traits. Automatically checking a trait is a big deal and can really screw up the game. Instead they should be opportunities for you to demonstrate either the trait or its opposite. That means you pick one side of the pair and roll it but if it fails you must roll the other and live with the result.  
+
During the summer campaign season you get a chance to roll 2 knightly skills or virtues (ie anything marked as Chivalrous or its opposite).
  
Mainly I (and probably you) care about your religious traits so anyone with lands and the Christian bonus should thank me because having land automatically makes you a Marshal and without this ruling you would have to check Proud each year automatically.
+
There is a chart on the Winter Phase page that lists offices. You automatically check the Key Skill of each office you hold and must roll for the Key Trait. If you fail the trait roll you must roll its opposite. Anything in the Other column you may roll if you wish. If its a trait and you fail you must roll its opposite as normal.
 
 
You should get at least 7 chances for checks this way each year in your skills and traits. If I call for a specific skill or its appropriate to use it (such as courtesy in a new court or with high nobility aside from the Earl) then you can try it as well. The idea is that this is the minimum and is a good way to go back and get checks in things you didn't get a chance to use in the main scenes.
 

Latest revision as of 12:59, 2 February 2016

Campaign Home

Skill Types[edit]

There are four categories to which a skill can belong and some skills are in several. All skill not listed below are neither knightly nor unknightly but neutral.

Knightly[edit]

These are the skills all knights are expected to show proficiency with as they are vital to the execution of his duties.

  • Awareness
  • Battle
  • Courtesy
  • First Aid
  • Horsemanship
  • Hunting
  • Lance
  • Siege
  • Sword
  • Signature Weapon
    • Though not all weapons are as esteemed as the sword and lance many knights are known for their skill with other arms and they may treat one such weapon as if it were knightly.

Courtly[edit]

These are the civilized skills practiced at court and in polite company. Those marked with a + always give ordinary glory (10 for success, 25 for crit). Those with a # give glory only in unusual circumstances (GM discretion) or with a crit (10 glory). Those with a ^ are modified by glory (+1/1000) while those with a > are modified by the target's glory.

  • Compose #
    • Creating poems and songs. Gives a bonus to performance rolls and if the piece is well played or written (ie crits) it is repeated by others.
  • Courtesy +^
    • Proper etiquette and decorum when interacting with the nobility. Never used with common folk.
  • Dancing +
    • Grace in performing as well as knowledge of local and famous styles.
  • Falconry +
    • The care, breeding and handling of birds. There is a great deal of knowledge associated with this skill but no matter the circumstance where it is demonstrated it always earns glory due to the mastery required and the elegance of the animals. The skilled falconer knows all the birds and can recognize if a foreign bird would be suitable for training as well as knowing what sort of prey each bird prefers and is suited to hunt.
  • Fashion #
  • Flirting #^
  • Gaming #
  • Heraldry +>
  • Intrigue #
  • Orate +^
  • Play +
  • Read #
  • Recognize #>
  • Romance +
  • Singing +
  • Tourney +

Knowledge[edit]

These are the skills of scholars and experts. Using them always provides some kind of information. These skills only award glory when their use is of notable importance.

  • Courtesy
    • Forms of address as well as precedence among the nobility.
  • Faerie Lore
    • The varieties and behaviors of supernatural creatures.
  • Folklore
    • The customs and logic of the common people.
  • Heraldry
    • Proper recognition and emblazoning of arms. Emblazon refers to the correct language usage to discuss arms.
  • Horsemanship
    • This covers the care and breeding of horses.
  • Read
    • All sorts of things are written on scrolls or books and carved into stones. This is the ability to comprehend new writings as well as familiarity with known or famous ones (ie Scripture and Classics for Latin).
  • Religion
    • The practical application of religious rites as well as general knowledge of beliefs and tenants of the faith.
  • Romance
    • The practice and traditions of fine amor including their origins in antiquity. Not widely used in the earlier periods.
  • Tourney
    • A specialized form of Courtesy that applies to organized sporting tournaments. Informs the correct behaviours and knowledge of the events.

Non-Knightly[edit]

These are skills which knights are typically barred from practicing. Only with special cultural dispensation can a knight perform these skills (ex. Romans using Chirurgery, Saxon bladesmiths). Only in the most exceptional circumstances will a knight earn glory for the use of these skills.

  • Chirurgery
    • The healer's art. Practiced by women of all classes as well as the clergy.
  • Industry
    • The builder's art. This is actually many similar skills of which a character would only know one. For noble women its clothwork (weaving, spinning, embroidering and sewing) while for the common folk its farming, labor, cart-handling, smithy, etc.


Using Skills[edit]

At each normal court session (so twice per year) you can pick 3 courtly skills or traits to roll. If they give glory you can get glory for them otherwise they have their special effect. I'm making a link on the wiki (EDIT: its up) to explain what gives glory, what gets the bonus for high glory and which skills have special effects. You also get a check on any that succeed.

In downtime you can pick 1 thing (any skill, passion or trait) to roll. Just as a above it can give glory and you get a check if successful.

During the summer campaign season you get a chance to roll 2 knightly skills or virtues (ie anything marked as Chivalrous or its opposite).

There is a chart on the Winter Phase page that lists offices. You automatically check the Key Skill of each office you hold and must roll for the Key Trait. If you fail the trait roll you must roll its opposite. Anything in the Other column you may roll if you wish. If its a trait and you fail you must roll its opposite as normal.